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Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.BL_Shader.rst')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.BL_Shader.rst10
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.BL_Shader.rst b/doc/python_api/rst/bge_types/bge.types.BL_Shader.rst
index f4f5c0d62ba..a389f68ee04 100644
--- a/doc/python_api/rst/bge_types/bge.types.BL_Shader.rst
+++ b/doc/python_api/rst/bge_types/bge.types.BL_Shader.rst
@@ -214,6 +214,16 @@ base class --- :class:`PyObjectPlus`
:arg iList: a list (2, 3 or 4 elements) of integer values
:type iList: list[integer]
+ .. method:: setUniformEyef(name)
+
+ Set a uniform with a float value that reflects the eye being render in stereo mode:
+ 0.0 for the left eye, 0.5 for the right eye. In non stereo mode, the value of the uniform
+ is fixed to 0.0. The typical use of this uniform is in stereo mode to sample stereo textures
+ containing the left and right eye images in a top-bottom order.
+
+ :arg name: the uniform name
+ :type name: string
+
.. method:: validate()
Validate the shader object.