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Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst')
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst b/doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst deleted file mode 100644 index df95b842b5d..00000000000 --- a/doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst +++ /dev/null @@ -1,42 +0,0 @@ -KX_CharacterWrapper(PyObjectPlus) -================================= - -base class --- :class:`PyObjectPlus` - -.. class:: KX_CharacterWrapper(PyObjectPlus) - - A wrapper to expose character physics options. - - .. attribute:: onGround - - Whether or not the character is on the ground. (read-only) - - :type: boolean - - .. attribute:: gravity - - The gravity value used for the character. - - :type: float - - .. attribute:: maxJumps - - The maximum number of jumps a character can perform before having to touch the ground. By default this is set to 1. 2 allows for a double jump, etc. - - :type: int in [0, 255], default 1 - - .. attribute:: jumpCount - - The current jump count. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump. - - :type: int - - .. attribute:: walkDirection - - The speed and direction the character is traveling in using world coordinates. This should be used instead of applyMovement() to properly move the character. - - :type: Vector((x, y, z)) - - .. method:: jump() - - The character jumps based on it's jump speed. |