diff options
Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst')
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst index b314a47c8e9..215ff40577c 100644 --- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst +++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst @@ -551,7 +551,7 @@ base class --- :class:`SCA_IObject` This is not implimented at the moment. - .. method:: applyImpulse(point, impulse) + .. method:: applyImpulse(point, impulse, local=False) Applies an impulse to the game object. @@ -559,8 +559,14 @@ base class --- :class:`SCA_IObject` If point != position, applyImpulse will also change the object's angular momentum. Otherwise, only linear momentum will change. - :arg point: the point to apply the impulse to (in world coordinates) - :type point: the point to apply the impulse to (in world coordinates) + :arg point: the point to apply the impulse to (in world or local coordinates) + :type point: point [ix, iy, iz] the point to apply the impulse to (in world or local coordinates) + :arg impulse: impulse vector. + :type impulse: 3D Vector + :arg local: + * False: you get the "global" impulse ie: relative to world coordinates with world orientation. + * True: you get the "local" impulse ie: relative to local coordinates with object orientation. + :type local: boolean .. method:: suspendDynamics() |