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Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst18
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
index d8cc5e45e83..c5729fd5b19 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
@@ -405,7 +405,7 @@ base class --- :class:`SCA_IObject`
.. note::
- This attribute is experemental and may be removed (but probably wont be).
+ This attribute is experimental and may be removed (but probably wont be).
.. note::
@@ -419,7 +419,7 @@ base class --- :class:`SCA_IObject`
.. note::
- This attribute is experemental and may be removed (but probably wont be).
+ This attribute is experimental and may be removed (but probably wont be).
.. note::
@@ -453,7 +453,7 @@ base class --- :class:`SCA_IObject`
.. attribute:: childrenRecursive
- all children of this object including childrens children, (read-only).
+ all children of this object including children's children, (read-only).
:type: :class:`CListValue` of :class:`KX_GameObject`'s
@@ -536,7 +536,7 @@ base class --- :class:`SCA_IObject`
.. method:: getAxisVect(vect)
- Returns the axis vector rotates by the objects worldspace orientation.
+ Returns the axis vector rotates by the object's worldspace orientation.
This is the equivalent of multiplying the vector by the orientation matrix.
:arg vect: a vector to align the axis.
@@ -596,7 +596,7 @@ base class --- :class:`SCA_IObject`
Gets the game object's linear velocity.
- This method returns the game object's velocity through it's centre of mass, ie no angular velocity component.
+ This method returns the game object's velocity through it's center of mass, ie no angular velocity component.
:arg local:
* False: you get the "global" velocity ie: relative to world orientation.
@@ -609,7 +609,7 @@ base class --- :class:`SCA_IObject`
Sets the game object's linear velocity.
- This method sets game object's velocity through it's centre of mass,
+ This method sets game object's velocity through it's center of mass,
ie no angular velocity component.
This requires a dynamic object.
@@ -814,7 +814,7 @@ base class --- :class:`SCA_IObject`
# do something
pass
- The face paremeter determines the orientation of the normal.
+ The face parameter determines the orientation of the normal.
* 0 => hit normal is always oriented towards the ray origin (as if you casted the ray from outside)
* 1 => hit normal is the real face normal (only for mesh object, otherwise face has no effect)
@@ -911,7 +911,7 @@ base class --- :class:`SCA_IObject`
.. note::
- The gameObject argument has an advantage that it can convert from a mesh with modifiers applied (such as subsurf).
+ The gameObject argument has an advantage that it can convert from a mesh with modifiers applied (such as the Subdivision Surface modifier).
.. warning::
@@ -919,7 +919,7 @@ base class --- :class:`SCA_IObject`
.. warning::
- If the object is a part of a combound object it will fail (parent or child)
+ If the object is a part of a compound object it will fail (parent or child)
.. warning::