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Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst12
1 files changed, 10 insertions, 2 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
index 7b2f68b019c..672df3728a9 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
@@ -84,6 +84,8 @@ base class --- :class:`SCA_IObject`
:type: boolean
+ .. seealso:: :py:meth:`suspendDynamics` and :py:meth:`restoreDynamics` allow you to change the state.
+
.. attribute:: linearDamping
The object's linear damping, also known as translational damping. Can be set simultaneously with angular damping using the :py:meth:`setDamping` method.
@@ -671,13 +673,19 @@ base class --- :class:`SCA_IObject`
:arg angular_damping: Angular ("rotational") damping factor.
:type angular_damping: float ∈ [0, 1]
- .. method:: suspendDynamics()
+ .. method:: suspendDynamics([ghost])
Suspends physics for this object.
+ :arg ghost: When set to `True`, collisions with the object will be ignored, similar to the "ghost" checkbox in
+ Blender. When `False` (the default), the object becomes static but still collide with other objects.
+ :type ghost: bool
+
+ .. seealso:: :py:attr:`isSuspendDynamics` allows you to inspect whether the object is in a suspended state.
+
.. method:: restoreDynamics()
- Resumes physics for this object.
+ Resumes physics for this object. Also reinstates collisions; the object will no longer be a ghost.
.. note::