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-KX_MeshProxy(SCA_IObject)
-=========================
-
-base class --- :class:`SCA_IObject`
-
-.. class:: KX_MeshProxy(SCA_IObject)
-
- A mesh object.
-
- You can only change the vertex properties of a mesh object, not the mesh topology.
-
- To use mesh objects effectively, you should know a bit about how the game engine handles them.
-
- #. Mesh Objects are converted from Blender at scene load.
- #. The Converter groups polygons by Material. This means they can be sent to the renderer efficiently. A material holds:
-
- #. The texture.
- #. The Blender material.
- #. The Tile properties
- #. The face properties - (From the "Texture Face" panel)
- #. Transparency & z sorting
- #. Light layer
- #. Polygon shape (triangle/quad)
- #. Game Object
-
- #. Vertices will be split by face if necessary. Vertices can only be shared between faces if:
-
- #. They are at the same position
- #. UV coordinates are the same
- #. Their normals are the same (both polygons are "Set Smooth")
- #. They are the same color, for example: a cube has 24 vertices: 6 faces with 4 vertices per face.
-
- The correct method of iterating over every :class:`KX_VertexProxy` in a game object
-
- .. code-block:: python
-
- from bge import logic
-
- cont = logic.getCurrentController()
- object = cont.owner
-
- for mesh in object.meshes:
- for m_index in range(len(mesh.materials)):
- for v_index in range(mesh.getVertexArrayLength(m_index)):
- vertex = mesh.getVertex(m_index, v_index)
- # Do something with vertex here...
- # ... eg: color the vertex red.
- vertex.color = [1.0, 0.0, 0.0, 1.0]
-
- .. attribute:: materials
-
- :type: list of :class:`KX_BlenderMaterial` type
-
- .. attribute:: numPolygons
-
- :type: integer
-
- .. attribute:: numMaterials
-
- :type: integer
-
- .. method:: getMaterialName(matid)
-
- Gets the name of the specified material.
-
- :arg matid: the specified material.
- :type matid: integer
- :return: the attached material name.
- :rtype: string
-
- .. method:: getTextureName(matid)
-
- Gets the name of the specified material's texture.
-
- :arg matid: the specified material
- :type matid: integer
- :return: the attached material's texture name.
- :rtype: string
-
- .. method:: getVertexArrayLength(matid)
-
- Gets the length of the vertex array associated with the specified material.
-
- There is one vertex array for each material.
-
- :arg matid: the specified material
- :type matid: integer
- :return: the number of verticies in the vertex array.
- :rtype: integer
-
- .. method:: getVertex(matid, index)
-
- Gets the specified vertex from the mesh object.
-
- :arg matid: the specified material
- :type matid: integer
- :arg index: the index into the vertex array.
- :type index: integer
- :return: a vertex object.
- :rtype: :class:`KX_VertexProxy`
-
- .. method:: getPolygon(index)
-
- Gets the specified polygon from the mesh.
-
- :arg index: polygon number
- :type index: integer
- :return: a polygon object.
- :rtype: :class:`KX_PolyProxy`
-
- .. method:: transform(matid, matrix)
-
- Transforms the vertices of a mesh.
-
- :arg matid: material index, -1 transforms all.
- :type matid: integer
- :arg matrix: transformation matrix.
- :type matrix: 4x4 matrix [[float]]
-
- .. method:: transformUV(matid, matrix, uv_index=-1, uv_index_from=-1)
-
- Transforms the vertices UV's of a mesh.
-
- :arg matid: material index, -1 transforms all.
- :type matid: integer
- :arg matrix: transformation matrix.
- :type matrix: 4x4 matrix [[float]]
- :arg uv_index: optional uv index, -1 for all, otherwise 0 or 1.
- :type uv_index: integer
- :arg uv_index_from: optional uv index to copy from, -1 to transform the current uv.
- :type uv_index_from: integer