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Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.KX_MouseFocusSensor.rst')
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.KX_MouseFocusSensor.rst | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_MouseFocusSensor.rst b/doc/python_api/rst/bge_types/bge.types.KX_MouseFocusSensor.rst deleted file mode 100644 index 1d7eb007c1e..00000000000 --- a/doc/python_api/rst/bge_types/bge.types.KX_MouseFocusSensor.rst +++ /dev/null @@ -1,81 +0,0 @@ -KX_MouseFocusSensor(SCA_MouseSensor) -==================================== - -base class --- :class:`SCA_MouseSensor` - -.. class:: KX_MouseFocusSensor(SCA_MouseSensor) - - The mouse focus sensor detects when the mouse is over the current game object. - - The mouse focus sensor works by transforming the mouse coordinates from 2d device - space to 3d space then raycasting away from the camera. - - .. attribute:: raySource - - The worldspace source of the ray (the view position). - - :type: list (vector of 3 floats) - - .. attribute:: rayTarget - - The worldspace target of the ray. - - :type: list (vector of 3 floats) - - .. attribute:: rayDirection - - The :data:`rayTarget` - :class:`raySource` normalized. - - :type: list (normalized vector of 3 floats) - - .. attribute:: hitObject - - the last object the mouse was over. - - :type: :class:`KX_GameObject` or None - - .. attribute:: hitPosition - - The worldspace position of the ray intersecton. - - :type: list (vector of 3 floats) - - .. attribute:: hitNormal - - the worldspace normal from the face at point of intersection. - - :type: list (normalized vector of 3 floats) - - .. attribute:: hitUV - - the UV coordinates at the point of intersection. - - :type: list (vector of 2 floats) - - If the object has no UV mapping, it returns [0, 0]. - - The UV coordinates are not normalized, they can be < 0 or > 1 depending on the UV mapping. - - .. attribute:: usePulseFocus - - When enabled, moving the mouse over a different object generates a pulse. (only used when the 'Mouse Over Any' sensor option is set). - - :type: boolean - - .. attribute:: useXRay - - If enabled it allows the sensor to see through game objects that don't have the selected property or material. - - :type: boolean - - .. attribute:: propName - - The property or material the sensor is looking for. - - :type: string - - .. attribute:: useMaterial - - Determines if the sensor is looking for a property or material. KX_True = Find material; KX_False = Find property. - - :type: boolean |