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Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.KX_ObjectActuator.rst')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_ObjectActuator.rst10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_ObjectActuator.rst b/doc/python_api/rst/bge_types/bge.types.KX_ObjectActuator.rst
index f3948578cd5..db8ed4d88e5 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_ObjectActuator.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_ObjectActuator.rst
@@ -5,7 +5,7 @@ base class --- :class:`SCA_IActuator`
.. class:: KX_ObjectActuator(SCA_IActuator)
- The object actuator ("Motion Actuator") applies force, torque, displacement, angular displacement,
+ The object actuator ("Motion Actuator") applies force, torque, displacement, angular displacement,
velocity, or angular velocity to an object.
Servo control allows to regulate force to achieve a certain speed target.
@@ -50,9 +50,9 @@ base class --- :class:`SCA_IActuator`
The angular displacement vector applied by the actuator
:type: Vector((x, y, z))
-
+
.. note::
-
+
Since the displacement is applied every frame, you must adjust the displacement based on the frame rate, or you game experience will depend on the player's computer speed.
.. attribute:: useLocalDRot
@@ -72,9 +72,9 @@ base class --- :class:`SCA_IActuator`
A flag specifying if the linear velocity is local.
:type: boolean
-
+
.. note::
-
+
This is the target speed for servo controllers.
.. attribute:: angV