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+KX_Scene(PyObjectPlus)
+======================
+
+.. module:: bge.types
+
+base class --- :class:`PyObjectPlus`
+
+.. class:: KX_Scene(PyObjectPlus)
+
+ An active scene that gives access to objects, cameras, lights and scene attributes.
+
+ The activity culling stuff is supposed to disable logic bricks when their owner gets too far
+ from the active camera. It was taken from some code lurking at the back of KX_Scene - who knows
+ what it does!
+
+ .. code-block:: python
+
+ from bge import logic
+
+ # get the scene
+ scene = logic.getCurrentScene()
+
+ # print all the objects in the scene
+ for object in scene.objects:
+ print(object.name)
+
+ # get an object named 'Cube'
+ object = scene.objects["Cube"]
+
+ # get the first object in the scene.
+ object = scene.objects[0]
+
+ .. code-block:: python
+
+ # Get the depth of an object in the camera view.
+ from bge import logic
+
+ object = logic.getCurrentController().owner
+ cam = logic.getCurrentScene().active_camera
+
+ # Depth is negative and decreasing further from the camera
+ depth = object.position[0]*cam.world_to_camera[2][0] + object.position[1]*cam.world_to_camera[2][1] + object.position[2]*cam.world_to_camera[2][2] + cam.world_to_camera[2][3]
+
+ @bug: All attributes are read only at the moment.
+
+ .. attribute:: name
+
+ The scene's name, (read-only).
+
+ :type: string
+
+ .. attribute:: objects
+
+ A list of objects in the scene, (read-only).
+
+ :type: :class:`CListValue` of :class:`KX_GameObject`
+
+ .. attribute:: objectsInactive
+
+ A list of objects on background layers (used for the addObject actuator), (read-only).
+
+ :type: :class:`CListValue` of :class:`KX_GameObject`
+
+ .. attribute:: lights
+
+ A list of lights in the scene, (read-only).
+
+ :type: :class:`CListValue` of :class:`KX_LightObject`
+
+ .. attribute:: cameras
+
+ A list of cameras in the scene, (read-only).
+
+ :type: :class:`CListValue` of :class:`KX_Camera`
+
+ .. attribute:: active_camera
+
+ The current active camera.
+
+ :type: :class:`KX_Camera`
+
+ .. note::
+
+ This can be set directly from python to avoid using the :class:`KX_SceneActuator`.
+
+ .. attribute:: suspended
+
+ True if the scene is suspended, (read-only).
+
+ :type: boolean
+
+ .. attribute:: activity_culling
+
+ True if the scene is activity culling.
+
+ :type: boolean
+
+ .. attribute:: activity_culling_radius
+
+ The distance outside which to do activity culling. Measured in manhattan distance.
+
+ :type: float
+
+ .. attribute:: dbvt_culling
+
+ True when Dynamic Bounding box Volume Tree is set (read-only).
+
+ :type: boolean
+
+ .. attribute:: pre_draw
+
+ A list of callables to be run before the render step.
+
+ :type: list
+
+ .. attribute:: post_draw
+
+ A list of callables to be run after the render step.
+
+ :type: list
+
+ .. attribute:: gravity
+
+ The scene gravity using the world x, y and z axis.
+
+ :type: list [fx, fy, fz]
+
+ .. method:: addObject(object, other, time=0)
+
+ Adds an object to the scene like the Add Object Actuator would.
+
+ :arg object: The object to add
+ :type object: :class:`KX_GameObject` or string
+ :arg other: The object's center to use when adding the object
+ :type other: :class:`KX_GameObject` or string
+ :arg time: The lifetime of the added object, in frames. A time of 0 means the object will last forever.
+ :type time: integer
+ :return: The newly added object.
+ :rtype: :class:`KX_GameObject`
+
+ .. method:: end()
+
+ Removes the scene from the game.
+
+ .. method:: restart()
+
+ Restarts the scene.
+
+ .. method:: replace(scene)
+
+ Replaces this scene with another one.
+
+ :arg scene: The name of the scene to replace this scene with.
+ :type scene: string
+
+ .. method:: suspend()
+
+ Suspends this scene.
+
+ .. method:: resume()
+
+ Resume this scene.
+
+ .. method:: get(key, default=None)
+
+ Return the value matching key, or the default value if its not found.
+ :return: The key value or a default.
+
+ .. method:: drawObstacleSimulation()
+
+ Draw debug visualization of obstacle simulation.
+