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-KX_Scene(PyObjectPlus)
-======================
-
-base class --- :class:`PyObjectPlus`
-
-.. class:: KX_Scene(PyObjectPlus)
-
- An active scene that gives access to objects, cameras, lights and scene attributes.
-
- The activity culling stuff is supposed to disable logic bricks when their owner gets too far
- from the active camera. It was taken from some code lurking at the back of KX_Scene - who knows
- what it does!
-
- .. code-block:: python
-
- from bge import logic
-
- # get the scene
- scene = logic.getCurrentScene()
-
- # print all the objects in the scene
- for object in scene.objects:
- print(object.name)
-
- # get an object named 'Cube'
- object = scene.objects["Cube"]
-
- # get the first object in the scene.
- object = scene.objects[0]
-
- .. code-block:: python
-
- # Get the depth of an object in the camera view.
- from bge import logic
-
- object = logic.getCurrentController().owner
- cam = logic.getCurrentScene().active_camera
-
- # Depth is negative and decreasing further from the camera
- depth = object.position[0]*cam.world_to_camera[2][0] + object.position[1]*cam.world_to_camera[2][1] + object.position[2]*cam.world_to_camera[2][2] + cam.world_to_camera[2][3]
-
- @bug: All attributes are read only at the moment.
-
- .. attribute:: name
-
- The scene's name, (read-only).
-
- :type: string
-
- .. attribute:: objects
-
- A list of objects in the scene, (read-only).
-
- :type: :class:`CListValue` of :class:`KX_GameObject`
-
- .. attribute:: objectsInactive
-
- A list of objects on background layers (used for the addObject actuator), (read-only).
-
- :type: :class:`CListValue` of :class:`KX_GameObject`
-
- .. attribute:: lights
-
- A list of lights in the scene, (read-only).
-
- :type: :class:`CListValue` of :class:`KX_LightObject`
-
- .. attribute:: cameras
-
- A list of cameras in the scene, (read-only).
-
- :type: :class:`CListValue` of :class:`KX_Camera`
-
- .. attribute:: active_camera
-
- The current active camera.
-
- :type: :class:`KX_Camera`
-
- .. note::
-
- This can be set directly from python to avoid using the :class:`KX_SceneActuator`.
-
- .. attribute:: world
-
- The current active world, (read-only).
-
- :type: :class:`KX_WorldInfo`
-
- .. attribute:: suspended
-
- True if the scene is suspended, (read-only).
-
- :type: boolean
-
- .. attribute:: activity_culling
-
- True if the scene is activity culling.
-
- :type: boolean
-
- .. attribute:: activity_culling_radius
-
- The distance outside which to do activity culling. Measured in manhattan distance.
-
- :type: float
-
- .. attribute:: dbvt_culling
-
- True when Dynamic Bounding box Volume Tree is set (read-only).
-
- :type: boolean
-
- .. attribute:: pre_draw
-
- A list of callables to be run before the render step.
-
- :type: list
-
- .. attribute:: post_draw
-
- A list of callables to be run after the render step.
-
- :type: list
-
- .. attribute:: pre_draw_setup
-
- A list of callables to be run before the drawing setup (i.e., before the model view and projection matrices are computed).
-
- :type: list
-
- .. attribute:: gravity
-
- The scene gravity using the world x, y and z axis.
-
- :type: Vector((gx, gy, gz))
-
- .. method:: addObject(object, reference, time=0)
-
- Adds an object to the scene like the Add Object Actuator would.
-
- :arg object: The (name of the) object to add.
- :type object: :class:`KX_GameObject` or string
- :arg reference: The (name of the) object which position, orientation, and scale to copy (optional), if the object to add is a light and there is not reference the light's layer will be the same that the active layer in the blender scene.
- :type reference: :class:`KX_GameObject` or string
- :arg time: The lifetime of the added object, in frames. A time of 0 means the object will last forever (optional).
- :type time: integer
- :return: The newly added object.
- :rtype: :class:`KX_GameObject`
-
- .. method:: end()
-
- Removes the scene from the game.
-
- .. method:: restart()
-
- Restarts the scene.
-
- .. method:: replace(scene)
-
- Replaces this scene with another one.
-
- :arg scene: The name of the scene to replace this scene with.
- :type scene: string
- :return: True if the scene exists and was scheduled for addition, False otherwise.
- :rtype: boolean
-
- .. method:: suspend()
-
- Suspends this scene.
-
- .. method:: resume()
-
- Resume this scene.
-
- .. method:: get(key, default=None)
-
- Return the value matching key, or the default value if its not found.
- :return: The key value or a default.
-
- .. method:: drawObstacleSimulation()
-
- Draw debug visualization of obstacle simulation.