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Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.KX_SceneActuator.rst')
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.KX_SceneActuator.rst | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_SceneActuator.rst b/doc/python_api/rst/bge_types/bge.types.KX_SceneActuator.rst deleted file mode 100644 index b6aeaff282c..00000000000 --- a/doc/python_api/rst/bge_types/bge.types.KX_SceneActuator.rst +++ /dev/null @@ -1,46 +0,0 @@ -KX_SceneActuator(SCA_IActuator) -=============================== - -base class --- :class:`SCA_IActuator` - -.. class:: KX_SceneActuator(SCA_IActuator) - - Scene Actuator logic brick. - - .. warning:: - - Scene actuators that use a scene name will be ignored if at game start, the named scene doesn't exist or is empty - - This will generate a warning in the console: - - .. code-block:: none - - Error: GameObject 'Name' has a SceneActuator 'ActuatorName' (SetScene) without scene - - .. attribute:: scene - - the name of the scene to change to/overlay/underlay/remove/suspend/resume. - - :type: string - - .. attribute:: camera - - the camera to change to. - - :type: :class:`KX_Camera` on read, string or :class:`KX_Camera` on write - - .. note:: - - When setting the attribute, you can use either a :class:`KX_Camera` or the name of the camera. - - .. attribute:: useRestart - - Set flag to True to restart the sene. - - :type: boolean - - .. attribute:: mode - - The mode of the actuator. - - :type: integer from 0 to 5. |