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+KX_TrackToActuator(SCA_IActuator)
+=================================
+
+.. module:: bge.types
+
+base class --- :class:`SCA_IActuator`
+
+.. class:: KX_TrackToActuator(SCA_IActuator)
+
+ Edit Object actuator in Track To mode.
+
+ .. warning::
+
+ Track To Actuators will be ignored if at game start, the object to track to is invalid.
+
+ This will generate a warning in the console:
+
+ .. code-block:: none
+
+ GameObject 'Name' no object in EditObjectActuator 'ActuatorName'
+
+ .. attribute:: object
+
+ the object this actuator tracks.
+
+ :type: :class:`KX_GameObject` or None
+
+ .. attribute:: time
+
+ the time in frames with which to delay the tracking motion.
+
+ :type: integer
+
+ .. attribute:: use3D
+
+ the tracking motion to use 3D.
+
+ :type: boolean
+