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-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_TrackToActuator.rst59
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diff --git a/doc/python_api/rst/bge_types/bge.types.KX_TrackToActuator.rst b/doc/python_api/rst/bge_types/bge.types.KX_TrackToActuator.rst
deleted file mode 100644
index fd80c547ce3..00000000000
--- a/doc/python_api/rst/bge_types/bge.types.KX_TrackToActuator.rst
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@@ -1,59 +0,0 @@
-KX_TrackToActuator(SCA_IActuator)
-=================================
-
-base class --- :class:`SCA_IActuator`
-
-.. class:: KX_TrackToActuator(SCA_IActuator)
-
- Edit Object actuator in Track To mode.
-
- .. warning::
-
- Track To Actuators will be ignored if at game start, the object to track to is invalid.
-
- This will generate a warning in the console:
-
- .. code-block:: none
-
- GameObject 'Name' no object in EditObjectActuator 'ActuatorName'
-
- .. attribute:: object
-
- the object this actuator tracks.
-
- :type: :class:`KX_GameObject` or None
-
- .. attribute:: time
-
- the time in frames with which to delay the tracking motion.
-
- :type: integer
-
- .. attribute:: use3D
-
- the tracking motion to use 3D.
-
- :type: boolean
-
- .. attribute:: upAxis
-
- The axis that points upward.
-
- :type: integer from 0 to 2
-
- * KX_TRACK_UPAXIS_POS_X
- * KX_TRACK_UPAXIS_POS_Y
- * KX_TRACK_UPAXIS_POS_Z
-
- .. attribute:: trackAxis
-
- The axis that points to the target object.
-
- :type: integer from 0 to 5
-
- * KX_TRACK_TRAXIS_POS_X
- * KX_TRACK_TRAXIS_POS_Y
- * KX_TRACK_TRAXIS_POS_Z
- * KX_TRACK_TRAXIS_NEG_X
- * KX_TRACK_TRAXIS_NEG_Y
- * KX_TRACK_TRAXIS_NEG_Z