diff options
Diffstat (limited to 'doc/python_api/rst/change_log.rst')
-rw-r--r-- | doc/python_api/rst/change_log.rst | 571 |
1 files changed, 571 insertions, 0 deletions
diff --git a/doc/python_api/rst/change_log.rst b/doc/python_api/rst/change_log.rst index e7db5df4a1f..d332c4faff4 100644 --- a/doc/python_api/rst/change_log.rst +++ b/doc/python_api/rst/change_log.rst @@ -909,3 +909,574 @@ Added * :class:`bpy.types.SceneGameData.use_glsl_color_management` + +2.58 to 2.59 +============ + +bpy.types.Scene +--------------- + +Function Arguments +^^^^^^^^^^^^^^^^^^ + +* :class:`bpy.types.Scene.collada_export` (filepath, selected), *was (filepath)* + +bpy.types.MultiresModifier +-------------------------- + +Added +^^^^^ + +* :class:`bpy.types.MultiresModifier.use_subsurf_uv` + +bpy.types.KeyMap +---------------- + +Removed +^^^^^^^ + +* **copy_to_user** + +Renamed +^^^^^^^ + +* **is_user_defined** -> :class:`bpy.types.KeyMap.is_user_modified` + +bpy.types.SceneRenderLayer +-------------------------- + +Added +^^^^^ + +* :class:`bpy.types.SceneRenderLayer.use_pass_material_index` + +bpy.types.ToolSettings +---------------------- + +Renamed +^^^^^^^ + +* **use_snap_project_self** -> :class:`bpy.types.ToolSettings.use_snap_self` + +bpy.types.UserPreferencesInput +------------------------------ + +Added +^^^^^ + +* :class:`bpy.types.UserPreferencesInput.ndof_fly_helicopter` +* :class:`bpy.types.UserPreferencesInput.ndof_lock_horizon` +* :class:`bpy.types.UserPreferencesInput.ndof_orbit_invert_axes` +* :class:`bpy.types.UserPreferencesInput.ndof_sensitivity` +* :class:`bpy.types.UserPreferencesInput.ndof_show_guide` +* :class:`bpy.types.UserPreferencesInput.ndof_zoom_invert` +* :class:`bpy.types.UserPreferencesInput.ndof_zoom_updown` + +Removed +^^^^^^^ + +* **edited_keymaps** +* **ndof_pan_speed** +* **ndof_rotate_speed** + +bpy.types.IDMaterials +--------------------- + +Function Arguments +^^^^^^^^^^^^^^^^^^ + +* :class:`bpy.types.IDMaterials.pop` (index, update_data), *was (index)* + +bpy.types.Material +------------------ + +Added +^^^^^ + +* :class:`bpy.types.Material.pass_index` + +bpy.types.RenderLayer +--------------------- + +Added +^^^^^ + +* :class:`bpy.types.RenderLayer.use_pass_material_index` + +bpy.types.Object +---------------- + +Added +^^^^^ + +* :class:`bpy.types.Object.closest_point_on_mesh` + +bpy.types.ThemeNodeEditor +------------------------- + +Added +^^^^^ + +* :class:`bpy.types.ThemeNodeEditor.noodle_curving` + +bpy.types.ChildOfConstraint +--------------------------- + +Added +^^^^^ + +* :class:`bpy.types.ChildOfConstraint.inverse_matrix` + +bpy.types.KeyConfigurations +--------------------------- + +Added +^^^^^ + +* :class:`bpy.types.KeyConfigurations.addon` +* :class:`bpy.types.KeyConfigurations.user` + +bpy.types.Image +--------------- + +Added +^^^^^ + +* :class:`bpy.types.Image.use_generated_float` + +bpy.types.KeyMapItem +-------------------- + +Added +^^^^^ + +* :class:`bpy.types.KeyMapItem.is_user_modified` + + +2.59 to 2.60 +============ + +.. These have been manually added wait until RC to do final changelog! + +bpy.types.MeshTextureFace +------------------------- + +Removed +^^^^^^^ + +* **use_image** +* **use_object_color** +* **use_blend_shared** + +Moved +^^^^^ + +* **hide** -> :class:`bpy.types.Material.game_settings.invisible` +* **use_collision** -> :class:`bpy.types.Material.game_settings.physics` +* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless` +* **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling` +* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text` +* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend` +* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend` +* **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation` +* **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation` +* **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation` + +.. Automatically Generated, 2.59 -> r40804! + +bpy.types.RenderSettings +------------------------ + +Added +^^^^^ + +* :class:`bpy.types.RenderSettings.ffmpeg_audio_channels` + +bpy.types.DriverTarget +---------------------- + +Added +^^^^^ + +* :class:`bpy.types.DriverTarget.transform_space` + +Removed +^^^^^^^ + +* **use_local_space_transform** + +bpy.types.Sound +--------------- + +Added +^^^^^ + +* :class:`bpy.types.Sound.factory` +* :class:`bpy.types.Sound.use_mono` + +bpy.types.Camera +---------------- + +Added +^^^^^ + +* :class:`bpy.types.Camera.view_frame` + +bpy.types.Scene +--------------- + +Added +^^^^^ + +* :class:`bpy.types.Scene.audio_volume` + +bpy.types.KeyingSet +------------------- + +Added +^^^^^ + +* :class:`bpy.types.KeyingSet.refresh` + +bpy.types.Armature +------------------ + +Added +^^^^^ + +* :class:`bpy.types.Armature.deform_method` + +bpy.types.GameObjectSettings +---------------------------- + +Added +^^^^^ + +* :class:`bpy.types.GameObjectSettings.obstacle_radius` +* :class:`bpy.types.GameObjectSettings.use_obstacle_create` + +bpy.types.BlendData +------------------- + +Added +^^^^^ + +* :class:`bpy.types.BlendData.speakers` + +bpy.types.SolidifyModifier +-------------------------- + +Added +^^^^^ + +* :class:`bpy.types.SolidifyModifier.thickness_vertex_group` + +bpy.types.ThemeGraphEditor +-------------------------- + +Added +^^^^^ + +* :class:`bpy.types.ThemeGraphEditor.handle_auto_clamped` +* :class:`bpy.types.ThemeGraphEditor.handle_sel_auto_clamped` + +bpy.types.CompositorNodeIDMask +------------------------------ + +Added +^^^^^ + +* :class:`bpy.types.CompositorNodeIDMask.use_smooth_mask` + +bpy.types.Node +-------------- + +Added +^^^^^ + +* :class:`bpy.types.Node.parent` + +bpy.types.Texture +----------------- + +Added +^^^^^ + +* :class:`bpy.types.Texture.evaluate` + +bpy.types.UILayout +------------------ + +Added +^^^^^ + +* :class:`bpy.types.UILayout.template_keymap_item_properties` + +bpy.types.ToolSettings +---------------------- + +Added +^^^^^ + +* :class:`bpy.types.ToolSettings.use_multipaint` + +bpy.types.UserPreferencesInput +------------------------------ + +Added +^^^^^ + +* :class:`bpy.types.UserPreferencesInput.ndof_panx_invert_axis` +* :class:`bpy.types.UserPreferencesInput.ndof_pany_invert_axis` +* :class:`bpy.types.UserPreferencesInput.ndof_panz_invert_axis` +* :class:`bpy.types.UserPreferencesInput.ndof_roll_invert_axis` +* :class:`bpy.types.UserPreferencesInput.ndof_rotate_invert_axis` +* :class:`bpy.types.UserPreferencesInput.ndof_tilt_invert_axis` + +bpy.types.LockedTrackConstraint +------------------------------- + +Added +^^^^^ + +* :class:`bpy.types.LockedTrackConstraint.head_tail` + +bpy.types.SpaceGraphEditor +-------------------------- + +Moved +^^^^^ + +* use_fancy_drawing -> :class:`bpy.types.SpaceGraphEditor.use_beauty_drawing` + +bpy.types.ParticleSystem +------------------------ + +Added +^^^^^ + +* :class:`bpy.types.ParticleSystem.dt_frac` + +bpy.types.Mesh +-------------- + +Added +^^^^^ + +* :class:`bpy.types.Mesh.use_paint_mask_vertex` + +bpy.types.FCurve +---------------- + +Removed +^^^^^^^ + +* **use_auto_handle_clamp** + +bpy.types.DampedTrackConstraint +------------------------------- + +Added +^^^^^ + +* :class:`bpy.types.DampedTrackConstraint.head_tail` + +bpy.types.ImageTexture +---------------------- + +Added +^^^^^ + +* :class:`bpy.types.ImageTexture.use_derivative_map` + +bpy.types.SoundSequence +----------------------- + +Added +^^^^^ + +* :class:`bpy.types.SoundSequence.pan` +* :class:`bpy.types.SoundSequence.pitch` + +Removed +^^^^^^^ + +* **attenuation** + +bpy.types.FModifier +------------------- + +Added +^^^^^ + +* :class:`bpy.types.FModifier.blend_in` +* :class:`bpy.types.FModifier.blend_out` +* :class:`bpy.types.FModifier.frame_end` +* :class:`bpy.types.FModifier.frame_start` +* :class:`bpy.types.FModifier.influence` +* :class:`bpy.types.FModifier.use_influence` +* :class:`bpy.types.FModifier.use_restricted_range` + +bpy.types.EnvironmentMap +------------------------ + +Added +^^^^^ + +* :class:`bpy.types.EnvironmentMap.clear` +* :class:`bpy.types.EnvironmentMap.is_valid` +* :class:`bpy.types.EnvironmentMap.save` + +bpy.types.UserPreferencesSystem +------------------------------- + +Added +^^^^^ + +* :class:`bpy.types.UserPreferencesSystem.use_translate_interface` + +Removed +^^^^^^^ + +* **use_translate_buttons** +* **use_translate_toolbox** + +bpy.types.LimitDistanceConstraint +--------------------------------- + +Added +^^^^^ + +* :class:`bpy.types.LimitDistanceConstraint.head_tail` +* :class:`bpy.types.LimitDistanceConstraint.use_transform_limit` + +bpy.types.MovieSequence +----------------------- + +Added +^^^^^ + +* :class:`bpy.types.MovieSequence.stream_index` + +bpy.types.Material +------------------ + +Added +^^^^^ + +* :class:`bpy.types.Material.game_settings` + +bpy.types.Object +---------------- + +Added +^^^^^ + +* :class:`bpy.types.Object.matrix_parent_inverse` + +bpy.types.SequenceProxy +----------------------- + +Added +^^^^^ + +* :class:`bpy.types.SequenceProxy.build_100` +* :class:`bpy.types.SequenceProxy.build_25` +* :class:`bpy.types.SequenceProxy.build_50` +* :class:`bpy.types.SequenceProxy.build_75` +* :class:`bpy.types.SequenceProxy.build_free_run` +* :class:`bpy.types.SequenceProxy.build_free_run_rec_date` +* :class:`bpy.types.SequenceProxy.build_record_run` +* :class:`bpy.types.SequenceProxy.quality` +* :class:`bpy.types.SequenceProxy.timecode` + +bpy.types.Sequence +------------------ + +Added +^^^^^ + +* :class:`bpy.types.Sequence.waveform` + +bpy.types.DopeSheet +------------------- + +Added +^^^^^ + +* :class:`bpy.types.DopeSheet.show_datablock_filters` +* :class:`bpy.types.DopeSheet.show_speakers` + +bpy.types.ActionActuator +------------------------ + +Added +^^^^^ + +* :class:`bpy.types.ActionActuator.apply_to_children` +* :class:`bpy.types.ActionActuator.layer` +* :class:`bpy.types.ActionActuator.layer_weight` +* :class:`bpy.types.ActionActuator.use_additive` +* :class:`bpy.types.ActionActuator.use_force` +* :class:`bpy.types.ActionActuator.use_local` + +bpy.types.VertexGroup +--------------------- + +Added +^^^^^ + +* :class:`bpy.types.VertexGroup.lock_weight` + +bpy.types.ThemeView3D +--------------------- + +Added +^^^^^ + +* :class:`bpy.types.ThemeView3D.speaker` + +bpy.types.Image +--------------- + +Added +^^^^^ + +* :class:`bpy.types.Image.pack` +* :class:`bpy.types.Image.unpack` + +bpy.types.Curve +--------------- + +Added +^^^^^ + +* :class:`bpy.types.Curve.fill_mode` + +Removed +^^^^^^^ + +* **use_fill_back** +* **use_fill_front** + +bpy.types.ParticleSettings +-------------------------- + +Added +^^^^^ + +* :class:`bpy.types.ParticleSettings.adaptive_subframes` +* :class:`bpy.types.ParticleSettings.courant_target` + +bpy.types.SceneGameData +----------------------- + +Added +^^^^^ + +* :class:`bpy.types.SceneGameData.level_height` +* :class:`bpy.types.SceneGameData.obstacle_simulation` +* :class:`bpy.types.SceneGameData.recast_data` +* :class:`bpy.types.SceneGameData.restrict_animation_updates` +* :class:`bpy.types.SceneGameData.show_obstacle_simulation` + |