diff options
Diffstat (limited to 'doc/python_api/rst/change_log.rst')
-rw-r--r-- | doc/python_api/rst/change_log.rst | 341 |
1 files changed, 0 insertions, 341 deletions
diff --git a/doc/python_api/rst/change_log.rst b/doc/python_api/rst/change_log.rst index 21c7cf96135..905294d0f88 100644 --- a/doc/python_api/rst/change_log.rst +++ b/doc/python_api/rst/change_log.rst @@ -54,19 +54,6 @@ Removed * **network_render** -bpy.types.GameObjectSettings ----------------------------- - -Added -^^^^^ - -* :class:`bpy.types.GameObjectSettings.use_material_physics_fh` - -Removed -^^^^^^^ - -* **use_material_physics** - bpy.types.SplinePoints ---------------------- @@ -219,15 +206,6 @@ Renamed * **viscosity_omega** -> :class:`bpy.types.SPHFluidSettings.linear_viscosity` -bpy.types.ConstraintActuator ----------------------------- - -Added -^^^^^ - -* :class:`bpy.types.ConstraintActuator.direction_axis_pos` -* :class:`bpy.types.ConstraintActuator.fh_force` - Removed ^^^^^^^ @@ -679,14 +657,6 @@ Removed * **use_branching** * **use_symmetric_branching** -bpy.types.SceneGameData ------------------------ - -Added -^^^^^ - -* :class:`bpy.types.SceneGameData.show_mouse` - bpy.types.MaterialPhysics ------------------------- @@ -863,14 +833,6 @@ Added * :class:`bpy.types.SpaceTextEditor.use_match_case` -bpy.types.CameraActuator ------------------------- - -Added -^^^^^ - -* :class:`bpy.types.CameraActuator.damping` - bpy.types.Property ------------------ @@ -903,15 +865,6 @@ Added * :class:`bpy.types.Image.resolution` -bpy.types.SceneGameData ------------------------ - -Added -^^^^^ - -* :class:`bpy.types.SceneGameData.use_glsl_color_management` - - 2.58 to 2.59 ============ @@ -1070,20 +1023,6 @@ Removed * **use_object_color** * **use_blend_shared** -Moved -^^^^^ - -* **hide** -> :class:`bpy.types.Material.game_settings.invisible` -* **use_collision** -> :class:`bpy.types.Material.game_settings.physics` -* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless` -* **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling` -* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text` -* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend` -* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend` -* **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation` -* **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation` -* **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation` - .. Automatically Generated, 2.59 -> r40804! bpy.types.RenderSettings @@ -1148,15 +1087,6 @@ Added * :class:`bpy.types.Armature.deform_method` -bpy.types.GameObjectSettings ----------------------------- - -Added -^^^^^ - -* :class:`bpy.types.GameObjectSettings.obstacle_radius` -* :class:`bpy.types.GameObjectSettings.use_obstacle_create` - bpy.types.BlendData ------------------- @@ -1360,14 +1290,6 @@ Added * :class:`bpy.types.MovieSequence.stream_index` -bpy.types.Material ------------------- - -Added -^^^^^ - -* :class:`bpy.types.Material.game_settings` - bpy.types.Object ---------------- @@ -1409,19 +1331,6 @@ Added * :class:`bpy.types.DopeSheet.show_datablock_filters` * :class:`bpy.types.DopeSheet.show_speakers` -bpy.types.ActionActuator ------------------------- - -Added -^^^^^ - -* :class:`bpy.types.ActionActuator.apply_to_children` -* :class:`bpy.types.ActionActuator.layer` -* :class:`bpy.types.ActionActuator.layer_weight` -* :class:`bpy.types.ActionActuator.use_additive` -* :class:`bpy.types.ActionActuator.use_force` -* :class:`bpy.types.ActionActuator.use_local` - bpy.types.VertexGroup --------------------- @@ -1470,19 +1379,6 @@ Added * :class:`bpy.types.ParticleSettings.adaptive_subframes` * :class:`bpy.types.ParticleSettings.courant_target` -bpy.types.SceneGameData ------------------------ - -Added -^^^^^ - -* :class:`bpy.types.SceneGameData.level_height` -* :class:`bpy.types.SceneGameData.obstacle_simulation` -* :class:`bpy.types.SceneGameData.recast_data` -* :class:`bpy.types.SceneGameData.restrict_animation_updates` -* :class:`bpy.types.SceneGameData.show_obstacle_simulation` - - 2.60 to 2.61 ============ @@ -2156,24 +2052,6 @@ Added * :class:`bpy.types.DomainFluidSettings.frame_offset` * :class:`bpy.types.DomainFluidSettings.simulation_rate` -bpy.types.SceneGameData ------------------------ - -Added -^^^^^ - -* :class:`bpy.types.SceneGameData.exit_key` -* :class:`bpy.types.SceneGameData.samples` -* :class:`bpy.types.SceneGameData.use_desktop` - -bpy.types.Sensor ----------------- - -Added -^^^^^ - -* :class:`bpy.types.Sensor.controllers` - bpy.types.Scene --------------- @@ -2182,14 +2060,6 @@ Removed * **collada_export** -bpy.types.Controller --------------------- - -Added -^^^^^ - -* :class:`bpy.types.Controller.actuators` - bpy.types.SceneRenderLayer -------------------------- @@ -2498,14 +2368,6 @@ Added * :class:`bpy.types.ParticleSettings.use_rotations` -bpy.types.SceneGameData ------------------------ - -Renamed -^^^^^^^ - -* **dome_tesselation** -> :class:`bpy.types.SceneGameData.dome_tessellation` - bpy.types.RegionView3D ---------------------- @@ -2635,14 +2497,6 @@ Renamed * **location** -> :class:`bpy.types.TexMapping.translation` -bpy.types.ArmatureActuator --------------------------- - -Added -^^^^^ - -* :class:`bpy.types.ArmatureActuator.influence` - bpy.types.ThemeTextEditor ------------------------- @@ -2780,17 +2634,6 @@ Added * :class:`bpy.types.ThemeView3D.bone_pose_active` * :class:`bpy.types.ThemeView3D.skin_root` -bpy.types.GameObjectSettings ----------------------------- - -Added -^^^^^ - -* :class:`bpy.types.GameObjectSettings.fall_speed` -* :class:`bpy.types.GameObjectSettings.jump_speed` -* :class:`bpy.types.GameObjectSettings.step_height` - - bpy.types.BlendData ------------------- @@ -3065,16 +2908,6 @@ Added * :class:`bpy.types.ParticleSettings.use_scale_dupli` -bpy.types.SceneGameData ------------------------ - -Added -^^^^^ - -* :class:`bpy.types.SceneGameData.deactivation_angular_threshold` -* :class:`bpy.types.SceneGameData.deactivation_linear_threshold` -* :class:`bpy.types.SceneGameData.deactivation_time` - bpy.types.SoundSequence ----------------------- @@ -3519,14 +3352,6 @@ Added * :class:`bpy.types.GlowSequence.input_1` * :class:`bpy.types.GlowSequence.input_count` -bpy.types.MouseSensor ---------------------- - -Added -^^^^^ - -* :class:`bpy.types.MouseSensor.use_pulse` - bpy.types.MovieSequence ----------------------- @@ -4116,15 +3941,6 @@ Removed * **use_outflow** -bpy.types.GameObjectSettings ----------------------------- - -Added -^^^^^ - -* :class:`bpy.types.GameObjectSettings.collision_group` -* :class:`bpy.types.GameObjectSettings.collision_mask` - bpy.types.SpaceView3D --------------------- @@ -4660,15 +4476,6 @@ Function Arguments * :class:`bpy.types.Object.to_mesh` (scene, apply_modifiers, settings, calc_tessface), *was (scene, apply_modifiers, settings)* -bpy.types.SceneGameData ------------------------ - -Added -^^^^^ - -* :class:`bpy.types.SceneGameData.raster_storage` -* :class:`bpy.types.SceneGameData.use_material_caching` - bpy.types.CyclesRenderSettings ------------------------------ @@ -4760,15 +4567,6 @@ Added * :class:`bpy.types.CompositorNodeTree.use_groupnode_buffer` -bpy.types.ObjectActuator ------------------------- - -Added -^^^^^ - -* :class:`bpy.types.ObjectActuator.use_add_character_location` -* :class:`bpy.types.ObjectActuator.use_character_jump` - bpy.types.Bone -------------- @@ -5102,14 +4900,6 @@ Added * :class:`bpy.types.LoopColors.remove` -bpy.types.SceneGameData ------------------------ - -Renamed -^^^^^^^ - -* **restrict_animation_updates** -> :class:`bpy.types.SceneGameData.use_restrict_animation_updates` - bpy.types.NodeSocket -------------------- @@ -5943,14 +5733,6 @@ Added 2.68 to 2.69 ============ -bpy.types.ActionActuator ------------------------- - -Added -^^^^^ - -* :class:`bpy.types.ActionActuator.blend_mode` - bpy.types.ColorManagedViewSettings ---------------------------------- @@ -6180,14 +5962,6 @@ Added * :class:`bpy.types.RenderLayer.use_pass_subsurface_direct` * :class:`bpy.types.RenderLayer.use_pass_subsurface_indirect` -bpy.types.SceneGameData ------------------------ - -Added -^^^^^ - -* :class:`bpy.types.SceneGameData.vsync` - bpy.types.SceneRenderLayer -------------------------- @@ -6344,14 +6118,6 @@ Removed * **raycasting_algorithm** -bpy.types.GameObjectSettings ----------------------------- - -Added -^^^^^ - -* :class:`bpy.types.GameObjectSettings.use_record_animation` - bpy.types.Armature ------------------ @@ -6963,14 +6729,6 @@ Removed 2.70 to 2.71 ============ -bpy.types.Actuator ------------------- - -Added -^^^^^ - -* :class:`bpy.types.Actuator.active` - bpy.types.BlendDataLineStyles ----------------------------- @@ -7010,14 +6768,6 @@ Added * :class:`bpy.types.TransformConstraint.to_min_z_rot` * :class:`bpy.types.TransformConstraint.to_min_z_scale` -bpy.types.Controller --------------------- - -Added -^^^^^ - -* :class:`bpy.types.Controller.active` - bpy.types.FCurve ---------------- @@ -7225,14 +6975,6 @@ Added * :class:`bpy.types.RenderSettings.bake` -bpy.types.Sensor ----------------- - -Added -^^^^^ - -* :class:`bpy.types.Sensor.active` - bpy.types.SequenceElements -------------------------- @@ -7343,15 +7085,6 @@ Function Arguments 2.71 to 2.72 ============ -bpy.types.EditObjectActuator ----------------------------- - -Added -^^^^^ - -* :class:`bpy.types.EditObjectActuator.track_axis` -* :class:`bpy.types.EditObjectActuator.up_axis` - bpy.types.BlendData ------------------- @@ -7643,17 +7376,6 @@ Added * :class:`bpy.types.RenderSettings.preview_start_resolution` * :class:`bpy.types.RenderSettings.use_render_cache` -bpy.types.MouseSensor ---------------------- - -Added -^^^^^ - -* :class:`bpy.types.MouseSensor.material` -* :class:`bpy.types.MouseSensor.property` -* :class:`bpy.types.MouseSensor.use_material` -* :class:`bpy.types.MouseSensor.use_x_ray` - bpy.types.SpaceUVEditor ----------------------- @@ -8009,14 +7731,6 @@ Added 2.73 to 2.74 ============ -bpy.types.SteeringActuator --------------------------- - -Added -^^^^^ - -* :class:`bpy.types.SteeringActuator.lock_z_velocity` - bpy.types.BackgroundImage ------------------------- @@ -8847,28 +8561,6 @@ Function Arguments * :class:`bpy.types.RenderSettings.frame_path` (frame, preview, view), *was (frame)* -bpy.types.SceneGameData ------------------------ - -Added -^^^^^ - -* :class:`bpy.types.SceneGameData.scene_hysteresis_percentage` -* :class:`bpy.types.SceneGameData.use_scene_hysteresis` - -bpy.types.Sensor ----------------- - -Added -^^^^^ - -* :class:`bpy.types.Sensor.tick_skip` - -Removed -^^^^^^^ - -* **frequency** - bpy.types.EffectSequence ------------------------ @@ -9077,15 +8769,6 @@ Added * :class:`bpy.types.FileSelectParams.use_filter_blendid` * :class:`bpy.types.FileSelectParams.use_library_browsing` -bpy.types.GameObjectSettings ----------------------------- - -Added -^^^^^ - -* :class:`bpy.types.GameObjectSettings.angular_velocity_max` -* :class:`bpy.types.GameObjectSettings.angular_velocity_min` - bpy.types.ID ------------ @@ -9354,14 +9037,6 @@ Removed * **thumbnail_size** -bpy.types.GameObjectSettings ----------------------------- - -Added -^^^^^ - -* :class:`bpy.types.GameObjectSettings.jump_max` - bpy.types.ID ------------ @@ -10523,22 +10198,6 @@ Added * :class:`bpy.types.RenderSettings.use_stamp_memory` * :class:`bpy.types.RenderSettings.use_world_space_shading` -bpy.types.SceneGameData ------------------------ - -Added -^^^^^ - -* :class:`bpy.types.SceneGameData.use_glsl_environment_lighting` - -bpy.types.SceneGameRecastData ------------------------------ - -Added -^^^^^ - -* :class:`bpy.types.SceneGameRecastData.partitioning` - bpy.types.TextSequence ---------------------- |