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-rw-r--r--doc/python_api/rst/change_log.rst341
1 files changed, 0 insertions, 341 deletions
diff --git a/doc/python_api/rst/change_log.rst b/doc/python_api/rst/change_log.rst
index 21c7cf96135..905294d0f88 100644
--- a/doc/python_api/rst/change_log.rst
+++ b/doc/python_api/rst/change_log.rst
@@ -54,19 +54,6 @@ Removed
* **network_render**
-bpy.types.GameObjectSettings
-----------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.GameObjectSettings.use_material_physics_fh`
-
-Removed
-^^^^^^^
-
-* **use_material_physics**
-
bpy.types.SplinePoints
----------------------
@@ -219,15 +206,6 @@ Renamed
* **viscosity_omega** -> :class:`bpy.types.SPHFluidSettings.linear_viscosity`
-bpy.types.ConstraintActuator
-----------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.ConstraintActuator.direction_axis_pos`
-* :class:`bpy.types.ConstraintActuator.fh_force`
-
Removed
^^^^^^^
@@ -679,14 +657,6 @@ Removed
* **use_branching**
* **use_symmetric_branching**
-bpy.types.SceneGameData
------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SceneGameData.show_mouse`
-
bpy.types.MaterialPhysics
-------------------------
@@ -863,14 +833,6 @@ Added
* :class:`bpy.types.SpaceTextEditor.use_match_case`
-bpy.types.CameraActuator
-------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.CameraActuator.damping`
-
bpy.types.Property
------------------
@@ -903,15 +865,6 @@ Added
* :class:`bpy.types.Image.resolution`
-bpy.types.SceneGameData
------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SceneGameData.use_glsl_color_management`
-
-
2.58 to 2.59
============
@@ -1070,20 +1023,6 @@ Removed
* **use_object_color**
* **use_blend_shared**
-Moved
-^^^^^
-
-* **hide** -> :class:`bpy.types.Material.game_settings.invisible`
-* **use_collision** -> :class:`bpy.types.Material.game_settings.physics`
-* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless`
-* **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling`
-* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text`
-* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend`
-* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend`
-* **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation`
-* **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation`
-* **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation`
-
.. Automatically Generated, 2.59 -> r40804!
bpy.types.RenderSettings
@@ -1148,15 +1087,6 @@ Added
* :class:`bpy.types.Armature.deform_method`
-bpy.types.GameObjectSettings
-----------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.GameObjectSettings.obstacle_radius`
-* :class:`bpy.types.GameObjectSettings.use_obstacle_create`
-
bpy.types.BlendData
-------------------
@@ -1360,14 +1290,6 @@ Added
* :class:`bpy.types.MovieSequence.stream_index`
-bpy.types.Material
-------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Material.game_settings`
-
bpy.types.Object
----------------
@@ -1409,19 +1331,6 @@ Added
* :class:`bpy.types.DopeSheet.show_datablock_filters`
* :class:`bpy.types.DopeSheet.show_speakers`
-bpy.types.ActionActuator
-------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.ActionActuator.apply_to_children`
-* :class:`bpy.types.ActionActuator.layer`
-* :class:`bpy.types.ActionActuator.layer_weight`
-* :class:`bpy.types.ActionActuator.use_additive`
-* :class:`bpy.types.ActionActuator.use_force`
-* :class:`bpy.types.ActionActuator.use_local`
-
bpy.types.VertexGroup
---------------------
@@ -1470,19 +1379,6 @@ Added
* :class:`bpy.types.ParticleSettings.adaptive_subframes`
* :class:`bpy.types.ParticleSettings.courant_target`
-bpy.types.SceneGameData
------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SceneGameData.level_height`
-* :class:`bpy.types.SceneGameData.obstacle_simulation`
-* :class:`bpy.types.SceneGameData.recast_data`
-* :class:`bpy.types.SceneGameData.restrict_animation_updates`
-* :class:`bpy.types.SceneGameData.show_obstacle_simulation`
-
-
2.60 to 2.61
============
@@ -2156,24 +2052,6 @@ Added
* :class:`bpy.types.DomainFluidSettings.frame_offset`
* :class:`bpy.types.DomainFluidSettings.simulation_rate`
-bpy.types.SceneGameData
------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SceneGameData.exit_key`
-* :class:`bpy.types.SceneGameData.samples`
-* :class:`bpy.types.SceneGameData.use_desktop`
-
-bpy.types.Sensor
-----------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Sensor.controllers`
-
bpy.types.Scene
---------------
@@ -2182,14 +2060,6 @@ Removed
* **collada_export**
-bpy.types.Controller
---------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Controller.actuators`
-
bpy.types.SceneRenderLayer
--------------------------
@@ -2498,14 +2368,6 @@ Added
* :class:`bpy.types.ParticleSettings.use_rotations`
-bpy.types.SceneGameData
------------------------
-
-Renamed
-^^^^^^^
-
-* **dome_tesselation** -> :class:`bpy.types.SceneGameData.dome_tessellation`
-
bpy.types.RegionView3D
----------------------
@@ -2635,14 +2497,6 @@ Renamed
* **location** -> :class:`bpy.types.TexMapping.translation`
-bpy.types.ArmatureActuator
---------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.ArmatureActuator.influence`
-
bpy.types.ThemeTextEditor
-------------------------
@@ -2780,17 +2634,6 @@ Added
* :class:`bpy.types.ThemeView3D.bone_pose_active`
* :class:`bpy.types.ThemeView3D.skin_root`
-bpy.types.GameObjectSettings
-----------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.GameObjectSettings.fall_speed`
-* :class:`bpy.types.GameObjectSettings.jump_speed`
-* :class:`bpy.types.GameObjectSettings.step_height`
-
-
bpy.types.BlendData
-------------------
@@ -3065,16 +2908,6 @@ Added
* :class:`bpy.types.ParticleSettings.use_scale_dupli`
-bpy.types.SceneGameData
------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SceneGameData.deactivation_angular_threshold`
-* :class:`bpy.types.SceneGameData.deactivation_linear_threshold`
-* :class:`bpy.types.SceneGameData.deactivation_time`
-
bpy.types.SoundSequence
-----------------------
@@ -3519,14 +3352,6 @@ Added
* :class:`bpy.types.GlowSequence.input_1`
* :class:`bpy.types.GlowSequence.input_count`
-bpy.types.MouseSensor
----------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.MouseSensor.use_pulse`
-
bpy.types.MovieSequence
-----------------------
@@ -4116,15 +3941,6 @@ Removed
* **use_outflow**
-bpy.types.GameObjectSettings
-----------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.GameObjectSettings.collision_group`
-* :class:`bpy.types.GameObjectSettings.collision_mask`
-
bpy.types.SpaceView3D
---------------------
@@ -4660,15 +4476,6 @@ Function Arguments
* :class:`bpy.types.Object.to_mesh` (scene, apply_modifiers, settings, calc_tessface), *was (scene, apply_modifiers, settings)*
-bpy.types.SceneGameData
------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SceneGameData.raster_storage`
-* :class:`bpy.types.SceneGameData.use_material_caching`
-
bpy.types.CyclesRenderSettings
------------------------------
@@ -4760,15 +4567,6 @@ Added
* :class:`bpy.types.CompositorNodeTree.use_groupnode_buffer`
-bpy.types.ObjectActuator
-------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.ObjectActuator.use_add_character_location`
-* :class:`bpy.types.ObjectActuator.use_character_jump`
-
bpy.types.Bone
--------------
@@ -5102,14 +4900,6 @@ Added
* :class:`bpy.types.LoopColors.remove`
-bpy.types.SceneGameData
------------------------
-
-Renamed
-^^^^^^^
-
-* **restrict_animation_updates** -> :class:`bpy.types.SceneGameData.use_restrict_animation_updates`
-
bpy.types.NodeSocket
--------------------
@@ -5943,14 +5733,6 @@ Added
2.68 to 2.69
============
-bpy.types.ActionActuator
-------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.ActionActuator.blend_mode`
-
bpy.types.ColorManagedViewSettings
----------------------------------
@@ -6180,14 +5962,6 @@ Added
* :class:`bpy.types.RenderLayer.use_pass_subsurface_direct`
* :class:`bpy.types.RenderLayer.use_pass_subsurface_indirect`
-bpy.types.SceneGameData
------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SceneGameData.vsync`
-
bpy.types.SceneRenderLayer
--------------------------
@@ -6344,14 +6118,6 @@ Removed
* **raycasting_algorithm**
-bpy.types.GameObjectSettings
-----------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.GameObjectSettings.use_record_animation`
-
bpy.types.Armature
------------------
@@ -6963,14 +6729,6 @@ Removed
2.70 to 2.71
============
-bpy.types.Actuator
-------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Actuator.active`
-
bpy.types.BlendDataLineStyles
-----------------------------
@@ -7010,14 +6768,6 @@ Added
* :class:`bpy.types.TransformConstraint.to_min_z_rot`
* :class:`bpy.types.TransformConstraint.to_min_z_scale`
-bpy.types.Controller
---------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Controller.active`
-
bpy.types.FCurve
----------------
@@ -7225,14 +6975,6 @@ Added
* :class:`bpy.types.RenderSettings.bake`
-bpy.types.Sensor
-----------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Sensor.active`
-
bpy.types.SequenceElements
--------------------------
@@ -7343,15 +7085,6 @@ Function Arguments
2.71 to 2.72
============
-bpy.types.EditObjectActuator
-----------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.EditObjectActuator.track_axis`
-* :class:`bpy.types.EditObjectActuator.up_axis`
-
bpy.types.BlendData
-------------------
@@ -7643,17 +7376,6 @@ Added
* :class:`bpy.types.RenderSettings.preview_start_resolution`
* :class:`bpy.types.RenderSettings.use_render_cache`
-bpy.types.MouseSensor
----------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.MouseSensor.material`
-* :class:`bpy.types.MouseSensor.property`
-* :class:`bpy.types.MouseSensor.use_material`
-* :class:`bpy.types.MouseSensor.use_x_ray`
-
bpy.types.SpaceUVEditor
-----------------------
@@ -8009,14 +7731,6 @@ Added
2.73 to 2.74
============
-bpy.types.SteeringActuator
---------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SteeringActuator.lock_z_velocity`
-
bpy.types.BackgroundImage
-------------------------
@@ -8847,28 +8561,6 @@ Function Arguments
* :class:`bpy.types.RenderSettings.frame_path` (frame, preview, view), *was (frame)*
-bpy.types.SceneGameData
------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SceneGameData.scene_hysteresis_percentage`
-* :class:`bpy.types.SceneGameData.use_scene_hysteresis`
-
-bpy.types.Sensor
-----------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Sensor.tick_skip`
-
-Removed
-^^^^^^^
-
-* **frequency**
-
bpy.types.EffectSequence
------------------------
@@ -9077,15 +8769,6 @@ Added
* :class:`bpy.types.FileSelectParams.use_filter_blendid`
* :class:`bpy.types.FileSelectParams.use_library_browsing`
-bpy.types.GameObjectSettings
-----------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.GameObjectSettings.angular_velocity_max`
-* :class:`bpy.types.GameObjectSettings.angular_velocity_min`
-
bpy.types.ID
------------
@@ -9354,14 +9037,6 @@ Removed
* **thumbnail_size**
-bpy.types.GameObjectSettings
-----------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.GameObjectSettings.jump_max`
-
bpy.types.ID
------------
@@ -10523,22 +10198,6 @@ Added
* :class:`bpy.types.RenderSettings.use_stamp_memory`
* :class:`bpy.types.RenderSettings.use_world_space_shading`
-bpy.types.SceneGameData
------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SceneGameData.use_glsl_environment_lighting`
-
-bpy.types.SceneGameRecastData
------------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SceneGameRecastData.partitioning`
-
bpy.types.TextSequence
----------------------