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-rw-r--r--doc/python_api/rst/info_quickstart.rst10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/python_api/rst/info_quickstart.rst b/doc/python_api/rst/info_quickstart.rst
index 164196c0ac2..f0e1bee58e7 100644
--- a/doc/python_api/rst/info_quickstart.rst
+++ b/doc/python_api/rst/info_quickstart.rst
@@ -151,7 +151,7 @@ Data Creation/Removal
^^^^^^^^^^^^^^^^^^^^^
Those of you familiar with other Python API's may be surprised that
-new datablocks in the bpy API can't be created by calling the class:
+new data-blocks in the bpy API can't be created by calling the class:
>>> bpy.types.Mesh()
Traceback (most recent call last):
@@ -305,7 +305,7 @@ In Python, this is done by defining a class, which is a subclass of an existing
Example Operator
----------------
-.. literalinclude:: ../../../release/scripts/templates_py/operator_simple.py
+.. literalinclude:: __/__/__/release/scripts/templates_py/operator_simple.py
Once this script runs, ``SimpleOperator`` is registered with Blender
and can be called from the operator search popup or added to the toolbar.
@@ -336,7 +336,7 @@ Example Panel
Panels register themselves as a class, like an operator.
Notice the extra ``bl_`` variables used to set the context they display in.
-.. literalinclude:: ../../../release/scripts/templates_py/ui_panel_simple.py
+.. literalinclude:: __/__/__/release/scripts/templates_py/ui_panel_simple.py
To run the script:
@@ -393,11 +393,11 @@ so these are accessed as normal Python types.
Internal Types
--------------
-Used for Blender datablocks and collections: :class:`bpy.types.bpy_struct`
+Used for Blender data-blocks and collections: :class:`bpy.types.bpy_struct`
For data that contains its own attributes groups/meshes/bones/scenes... etc.
-There are 2 main types that wrap Blenders data, one for datablocks
+There are 2 main types that wrap Blenders data, one for data-blocks
(known internally as ``bpy_struct``), another for properties.
>>> bpy.context.object