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-rw-r--r--doc/python_api/rst/bge.constraints.rst4
-rw-r--r--doc/python_api/rst/bge.texture.rst12
-rw-r--r--doc/python_api/rst/include__bmesh.rst2
-rw-r--r--doc/python_api/rst/info_quickstart.rst4
4 files changed, 11 insertions, 11 deletions
diff --git a/doc/python_api/rst/bge.constraints.rst b/doc/python_api/rst/bge.constraints.rst
index bf015057dcb..ed965c3dfc1 100644
--- a/doc/python_api/rst/bge.constraints.rst
+++ b/doc/python_api/rst/bge.constraints.rst
@@ -8,11 +8,11 @@ Physics Constraints (bge.constraints)
Examples
--------
-.. include:: ../examples/bge.constraints.py
+.. include:: __/examples/bge.constraints.py
:start-line: 1
:end-line: 4
-.. literalinclude:: ../examples/bge.constraints.py
+.. literalinclude:: __/examples/bge.constraints.py
:lines: 6-
diff --git a/doc/python_api/rst/bge.texture.rst b/doc/python_api/rst/bge.texture.rst
index 0c049a50fd4..f5d325f7ce8 100644
--- a/doc/python_api/rst/bge.texture.rst
+++ b/doc/python_api/rst/bge.texture.rst
@@ -39,26 +39,26 @@ When the texture object is deleted, the new texture is deleted and the old textu
.. module:: bge.texture
-.. include:: ../examples/bge.texture.py
+.. include:: __/examples/bge.texture.py
:start-line: 1
:end-line: 5
-.. literalinclude:: ../examples/bge.texture.py
+.. literalinclude:: __/examples/bge.texture.py
:lines: 7-
-.. include:: ../examples/bge.texture.1.py
+.. include:: __/examples/bge.texture.1.py
:start-line: 1
:end-line: 6
-.. literalinclude:: ../examples/bge.texture.1.py
+.. literalinclude:: __/examples/bge.texture.1.py
:lines: 8-
-.. include:: ../examples/bge.texture.2.py
+.. include:: __/examples/bge.texture.2.py
:start-line: 1
:end-line: 6
-.. literalinclude:: ../examples/bge.texture.2.py
+.. literalinclude:: __/examples/bge.texture.2.py
:lines: 8-
diff --git a/doc/python_api/rst/include__bmesh.rst b/doc/python_api/rst/include__bmesh.rst
index 805d532eceb..dc43d2c016e 100644
--- a/doc/python_api/rst/include__bmesh.rst
+++ b/doc/python_api/rst/include__bmesh.rst
@@ -41,7 +41,7 @@ For an overview of BMesh data types and how they reference each other see:
Example Script
--------------
-.. literalinclude:: ../../../release/scripts/templates_py/bmesh_simple.py
+.. literalinclude:: __/__/__/release/scripts/templates_py/bmesh_simple.py
Stand-Alone Module
diff --git a/doc/python_api/rst/info_quickstart.rst b/doc/python_api/rst/info_quickstart.rst
index 1beafd06baf..f0e1bee58e7 100644
--- a/doc/python_api/rst/info_quickstart.rst
+++ b/doc/python_api/rst/info_quickstart.rst
@@ -305,7 +305,7 @@ In Python, this is done by defining a class, which is a subclass of an existing
Example Operator
----------------
-.. literalinclude:: ../../../release/scripts/templates_py/operator_simple.py
+.. literalinclude:: __/__/__/release/scripts/templates_py/operator_simple.py
Once this script runs, ``SimpleOperator`` is registered with Blender
and can be called from the operator search popup or added to the toolbar.
@@ -336,7 +336,7 @@ Example Panel
Panels register themselves as a class, like an operator.
Notice the extra ``bl_`` variables used to set the context they display in.
-.. literalinclude:: ../../../release/scripts/templates_py/ui_panel_simple.py
+.. literalinclude:: __/__/__/release/scripts/templates_py/ui_panel_simple.py
To run the script: