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-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst14
1 files changed, 8 insertions, 6 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
index f4d5b114372..5ba7f3b8e34 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
@@ -111,12 +111,14 @@ base class --- :class:`KX_GameObject`
mat4_perspective_to_depth is a fixed matrix defined as follow:
- 0.5 0.0 0.0 0.5
- 0.0 0.5 0.0 0.5
- 0.0 0.0 0.5 0.5
- 0.0 0.0 0.0 1.0
- Note:
- There is one matrix of that type per lamp casting shadow in the scene.
+ 0.5 0.0 0.0 0.5
+ 0.0 0.5 0.0 0.5
+ 0.0 0.0 0.5 0.5
+ 0.0 0.0 0.0 1.0
+
+ .. note:
+
+ There is one matrix of that type per lamp casting shadow in the scene.
:type: Matrix4x4 (read only)