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-rw-r--r--doc/python_api/examples/bpy.types.UIList.1.py9
-rw-r--r--doc/python_api/examples/bpy.types.UIList.2.py4
2 files changed, 8 insertions, 5 deletions
diff --git a/doc/python_api/examples/bpy.types.UIList.1.py b/doc/python_api/examples/bpy.types.UIList.1.py
index 88f6b0999cd..92b115b2af4 100644
--- a/doc/python_api/examples/bpy.types.UIList.1.py
+++ b/doc/python_api/examples/bpy.types.UIList.1.py
@@ -32,11 +32,14 @@ class MATERIAL_UL_matslots_example(bpy.types.UIList):
ma = slot.material
# draw_item must handle the three layout types... Usually 'DEFAULT' and 'COMPACT' can share the same code.
if self.layout_type in {'DEFAULT', 'COMPACT'}:
- # You should always start your row layout by a label (icon + text), this will also make the row easily
- # selectable in the list!
+ # You should always start your row layout by a label (icon + text), or a non-embossed text field,
+ # this will also make the row easily selectable in the list! The later also enables ctrl-click rename.
# We use icon_value of label, as our given icon is an integer value, not an enum ID.
# Note "data" names should never be translated!
- layout.label(text=ma.name if ma else "", translate=False, icon_value=icon)
+ if ma:
+ layout.prop(ma, "name", text="", emboss=False, icon_value=icon)
+ else:
+ layout.label(text="", translate=False, icon_value=icon)
# And now we can add other UI stuff...
# Here, we add nodes info if this material uses (old!) shading nodes.
if ma and not context.scene.render.use_shading_nodes:
diff --git a/doc/python_api/examples/bpy.types.UIList.2.py b/doc/python_api/examples/bpy.types.UIList.2.py
index 4e30e6895d6..feed263b2e7 100644
--- a/doc/python_api/examples/bpy.types.UIList.2.py
+++ b/doc/python_api/examples/bpy.types.UIList.2.py
@@ -49,9 +49,9 @@ class MESH_UL_vgroups_slow(bpy.types.UIList):
col = layout.column()
col.enabled = False
col.alignment = 'LEFT'
- col.label(text=vgroup.name, translate=False, icon_value=icon)
+ col.prop(vgroup, "name", text="", emboss=False, icon_value=icon)
else:
- layout.label(text=vgroup.name, translate=False, icon_value=icon)
+ layout.prop(vgroup, "name", text="", emboss=False, icon_value=icon)
icon = 'LOCKED' if vgroup.lock_weight else 'UNLOCKED'
layout.prop(vgroup, "lock_weight", text="", icon=icon, emboss=False)
elif self.layout_type in {'GRID'}: