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-rw-r--r--doc/python_api/rst/bge.logic.rst22
-rw-r--r--doc/python_api/rst/bge.render.rst61
-rw-r--r--doc/python_api/rst/bge.texture.rst119
3 files changed, 181 insertions, 21 deletions
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst
index 3f35901234a..5cdb8ebfee9 100644
--- a/doc/python_api/rst/bge.logic.rst
+++ b/doc/python_api/rst/bge.logic.rst
@@ -378,6 +378,28 @@ General functions
Render next frame (if Python has control)
+.. function:: setRender(render)
+
+ Sets the global flag that controls the render of the scene.
+ If True, the render is done after the logic frame.
+ If False, the render is skipped and another logic frame starts immediately.
+
+ .. note::
+
+ GPU VSync no longer limits the number of frame per second when render is off,
+ but the *Use Frame Rate* option still regulates the fps. To run as many frames
+ as possible, untick this option (Render Properties, System panel).
+
+ :arg render: the render flag
+ :type render: bool
+
+.. function:: getRender()
+
+ Get the current value of the global render flag
+
+ :return: The flag value
+ :rtype: bool
+
**********************
Time related functions
**********************
diff --git a/doc/python_api/rst/bge.render.rst b/doc/python_api/rst/bge.render.rst
index 3b565e294dd..02c3beef672 100644
--- a/doc/python_api/rst/bge.render.rst
+++ b/doc/python_api/rst/bge.render.rst
@@ -90,6 +90,48 @@ Constants
Right eye being used during stereoscopic rendering.
+.. data:: RAS_OFS_RENDER_BUFFER
+
+ The pixel buffer for offscreen render is a RenderBuffer. Argument to :func:`offScreenCreate`
+
+.. data:: RAS_OFS_RENDER_TEXTURE
+
+ The pixel buffer for offscreen render is a Texture. Argument to :func:`offScreenCreate`
+
+
+*****
+Types
+*****
+
+.. class:: RASOffScreen
+
+ An off-screen render buffer object.
+
+ Use :func:`offScreenCreate` to create it.
+ Currently it can only be used in the :class:`bge.texture.ImageRender`
+ constructor to render on a FBO rather than the default viewport.
+
+ .. attribute:: width
+
+ The width in pixel of the FBO
+
+ :type: integer
+
+ .. attribute:: height
+
+ The height in pixel of the FBO
+
+ :type: integer
+
+ .. attribute:: color
+
+ The underlying OpenGL bind code of the texture object that holds
+ the rendered image, 0 if the FBO is using RenderBuffer.
+ The choice between RenderBuffer and Texture is determined
+ by the target argument of :func:`offScreenCreate`.
+
+ :type: integer
+
*********
Functions
@@ -362,3 +404,22 @@ Functions
Get the current vsync value
:rtype: One of VSYNC_OFF, VSYNC_ON, VSYNC_ADAPTIVE
+
+.. function:: offScreenCreate(width,height[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER])
+
+ Create a Off-screen render buffer object.
+
+ :arg width: the width of the buffer in pixels
+ :type width: integer
+ :arg height: the height of the buffer in pixels
+ :type height: integer
+ :arg samples: the number of multisample for anti-aliasing (MSAA), 0 to disable MSAA
+ :type samples: integer
+ :arg target: the pixel storage: :data:`RAS_OFS_RENDER_BUFFER` to render on RenderBuffers (the default),
+ :data:`RAS_OFS_RENDER_TEXTURE` to render on texture.
+ The later is interesting if you want to access the texture directly (see :attr:`RASOffScreen.color`).
+ Otherwise the default is preferable as it's more widely supported by GPUs and more efficient.
+ If the GPU does not support MSAA+Texture (e.g. Intel HD GPU), MSAA will be disabled.
+ :type target: integer
+ :rtype: :class:`RASOffScreen`
+
diff --git a/doc/python_api/rst/bge.texture.rst b/doc/python_api/rst/bge.texture.rst
index 4588a3e1800..e226d2f90c0 100644
--- a/doc/python_api/rst/bge.texture.rst
+++ b/doc/python_api/rst/bge.texture.rst
@@ -173,14 +173,23 @@ Video classes
:return: Whether the video was playing.
:rtype: bool
- .. method:: refresh()
-
- Refresh video - get its status.
-
- :value: see `FFmpeg Video and Image Status`_.
-
+ .. method:: refresh(buffer=None, format="RGBA", timestamp=-1.0)
+
+ Refresh video - get its status and optionally copy the frame to an external buffer.
+
+ :arg buffer: An optional object that implements the buffer protocol.
+ If specified, the image is copied to the buffer, which must be big enough or an exception is thrown.
+ :type buffer: any buffer type
+ :arg format: An optional image format specifier for the image that will be copied to the buffer.
+ Only valid values are "RGBA" or "BGRA"
+ :type format: str
+ :arg timestamp: An optional timestamp (in seconds from the start of the movie)
+ of the frame to be copied to the buffer.
+ :type timestamp: float
+ :return: see `FFmpeg Video and Image Status`_.
:rtype: int
+
*************
Image classes
*************
@@ -244,12 +253,17 @@ Image classes
* :class:`FilterRGB24`
* :class:`FilterRGBA32`
- .. method:: refresh()
+ .. method:: refresh(buffer=None, format="RGBA")
- Refresh image, i.e. load it.
+ Refresh image, get its status and optionally copy the frame to an external buffer.
- :value: see `FFmpeg Video and Image Status`_.
-
+ :arg buffer: An optional object that implements the buffer protocol.
+ If specified, the image is copied to the buffer, which must be big enough or an exception is thrown.
+ :type buffer: any buffer type
+ :arg format: An optional image format specifier for the image that will be copied to the buffer.
+ Only valid values are "RGBA" or "BGRA"
+ :type format: str
+ :return: see `FFmpeg Video and Image Status`_.
:rtype: int
.. method:: reload(newname=None)
@@ -411,9 +425,18 @@ Image classes
:type: :class:`~bgl.Buffer` or None
- .. method:: refresh()
+ .. method:: refresh(buffer=None, format="RGBA")
- Refresh image - invalidate its current content.
+ Refresh image - render and copy the image to an external buffer (optional)
+ then invalidate its current content.
+
+ :arg buffer: An optional object that implements the buffer protocol.
+ If specified, the image is rendered and copied to the buffer,
+ which must be big enough or an exception is thrown.
+ :type buffer: any buffer type
+ :arg format: An optional image format specifier for the image that will be copied to the buffer.
+ Only valid values are "RGBA" or "BGRA"
+ :type format: str
.. attribute:: scale
@@ -498,9 +521,17 @@ Image classes
:type: :class:`~bgl.Buffer` or None
- .. method:: refresh()
+ .. method:: refresh(buffer=None, format="RGBA")
+
+ Refresh image - calculate and copy the image to an external buffer (optional) then invalidate its current content.
- Refresh image - invalidate its current content.
+ :arg buffer: An optional object that implements the buffer protocol.
+ If specified, the image is calculated and copied to the buffer,
+ which must be big enough or an exception is thrown.
+ :type buffer: any buffer type
+ :arg format: An optional image format specifier for the image that will be copied to the buffer.
+ Only valid values are "RGBA" or "BGRA"
+ :type format: str
.. attribute:: scale
@@ -545,14 +576,18 @@ Image classes
:type: bool
-.. class:: ImageRender(scene, camera)
+.. class:: ImageRender(scene, camera, fbo=None)
Image source from render.
+ The render is done on a custom framebuffer object if fbo is specified,
+ otherwise on the default framebuffer.
:arg scene: Scene in which the image has to be taken.
:type scene: :class:`~bge.types.KX_Scene`
:arg camera: Camera from which the image has to be taken.
:type camera: :class:`~bge.types.KX_Camera`
+ :arg fbo: Off-screen render buffer object (optional)
+ :type fbo: :class:`~bge.render.RASOffScreen`
.. attribute:: alpha
@@ -599,10 +634,6 @@ Image classes
:type: :class:`~bgl.Buffer` or None
- .. method:: refresh()
-
- Refresh image - invalidate its current content.
-
.. attribute:: scale
Fast scale of image (near neighbour).
@@ -640,6 +671,42 @@ Image classes
:type: bool
+ .. method:: render()
+
+ Render the scene but do not extract the pixels yet.
+ The function returns as soon as the render commands have been send to the GPU.
+ The render will proceed asynchronously in the GPU while the host can perform other tasks.
+ To complete the render, you can either call :func:`refresh`
+ directly of refresh the texture of which this object is the source.
+ This method is useful to implement asynchronous render for optimal performance: call render()
+ on frame n and refresh() on frame n+1 to give as much as time as possible to the GPU
+ to render the frame while the game engine can perform other tasks.
+
+ :return: True if the render was initiated, False if the render cannot be performed (e.g. the camera is active)
+ :rtype: bool
+
+ .. method:: refresh()
+ .. method:: refresh(buffer, format="RGBA")
+
+ Refresh video - render and optionally copy the image to an external buffer then invalidate its current content.
+ The render may have been started earlier with the :func:`render` method,
+ in which case this function simply waits for the render operations to complete.
+ When called without argument, the pixels are not extracted but the render is guaranteed
+ to be completed when the function returns.
+ This only makes sense with offscreen render on texture target (see :func:`~bge.render.offScreenCreate`).
+
+ :arg buffer: An object that implements the buffer protocol.
+ If specified, the image is copied to the buffer, which must be big enough or an exception is thrown.
+ The transfer to the buffer is optimal if no processing of the image is needed.
+ This is the case if ``flip=False, alpha=True, scale=False, whole=True, depth=False, zbuff=False``
+ and no filter is set.
+ :type buffer: any buffer type of sufficient size
+ :arg format: An optional image format specifier for the image that will be copied to the buffer.
+ Only valid values are "RGBA" or "BGRA"
+ :type format: str
+ :return: True if the render is complete, False if the render cannot be performed (e.g. the camera is active)
+ :rtype: bool
+
.. class:: ImageViewport
Image source from viewport.
@@ -689,9 +756,19 @@ Image classes
:type: sequence of two ints
- .. method:: refresh()
+ .. method:: refresh(buffer=None, format="RGBA")
+
+ Refresh video - copy the viewport to an external buffer (optional) then invalidate its current content.
- Refresh image - invalidate its current content.
+ :arg buffer: An optional object that implements the buffer protocol.
+ If specified, the image is copied to the buffer, which must be big enough or an exception is thrown.
+ The transfer to the buffer is optimal if no processing of the image is needed.
+ This is the case if ``flip=False, alpha=True, scale=False, whole=True, depth=False, zbuff=False``
+ and no filter is set.
+ :type buffer: any buffer type
+ :arg format: An optional image format specifier for the image that will be copied to the buffer.
+ Only valid values are "RGBA" or "BGRA"
+ :type format: str
.. attribute:: scale