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-rw-r--r--doc/python_api/rst/bge.logic.rst12
1 files changed, 11 insertions, 1 deletions
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst
index d3261f5747b..20a3a68b387 100644
--- a/doc/python_api/rst/bge.logic.rst
+++ b/doc/python_api/rst/bge.logic.rst
@@ -173,7 +173,7 @@ General functions
Restarts the current game by reloading the .blend file (the last saved version, not what is currently running).
-.. function:: LibLoad(blend, type, data)
+.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False)
Converts the all of the datablocks of the given type from the given blend.
@@ -183,6 +183,10 @@ General functions
:type type: string
:arg data: Binary data from a blend file (optional)
:type data: bytes
+ :arg load_actions: Search for and load all actions in a given Scene and not just the "active" actions (Scene type only)
+ :type load_actions: bool
+ :arg verbose: Whether or not to print debugging information (e.g., "SceneName: Scene")
+ :type verbose: bool
.. function:: LibNew(name, type, data)
@@ -201,6 +205,12 @@ General functions
:arg name: The name of the library to free (the name used in LibNew)
:type name: string
+
+.. function:: LibList()
+
+ Returns a list of currently loaded libraries.
+
+ :rtype: list [str]
.. function:: addScene(name, overlay=1)