diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/python_api/rst/bge.logic.rst | 10 | ||||
-rw-r--r-- | doc/python_api/rst/bge.types.rst | 38 |
2 files changed, 46 insertions, 2 deletions
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst index ee39f7659ca..944b1ca06a0 100644 --- a/doc/python_api/rst/bge.logic.rst +++ b/doc/python_api/rst/bge.logic.rst @@ -176,7 +176,7 @@ General functions Restarts the current game by reloading the .blend file (the last saved version, not what is currently running). -.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False, load_scripts=True) +.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False, load_scripts=True, async=False) Converts the all of the datablocks of the given type from the given blend. @@ -191,7 +191,13 @@ General functions :arg verbose: Whether or not to print debugging information (e.g., "SceneName: Scene") :type verbose: bool :arg load_scripts: Whether or not to load text datablocks as well (can be disabled for some extra security) - :type load_scripts: bool + :type load_scripts: bool + :arg async: Whether or not to do the loading asynchronously (in another thread). Only the "Scene" type is currently supported for this feature. + :type async: bool + + :rtype: :class:`bge.types.KX_LibLoadStatus` + + .. note:: Asynchronously loaded libraries will not be available immediately after LibLoad() returns. Use the returned KX_LibLoadStatus to figure out when the libraries are ready. .. function:: LibNew(name, type, data) diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst index 85429a00791..470e1c56bac 100644 --- a/doc/python_api/rst/bge.types.rst +++ b/doc/python_api/rst/bge.types.rst @@ -1929,6 +1929,44 @@ Types :type: boolean +.. class:: KX_LibLoadStatus(PyObjectPlus) + + An object providing information about a LibLoad() operation. + + .. code-block:: python + + # Print a message when an async LibLoad is done + import bge + + def finished_cb(status): + print("Library (%s) loaded in %.2fms." % (status.libraryName, status.timeTaken)) + + bge.logic.LibLoad('myblend.blend', 'Scene', async=True).onFinish = finished_cb + + .. attribute:: onFinish + + A callback that gets called when the lib load is done. + + :type: callable + + .. attribute:: progress + + The current progress of the lib load as a normalized value from 0.0 to 1.0. + + :type: float + + .. attribute:: libraryName + + The name of the library being loaded (the first argument to LibLoad). + + :type: string + + .. attribute:: timeTaken + + The amount of time, in seconds, the lib load took (0 until the operation is complete). + + :type: float + .. class:: KX_LightObject(KX_GameObject) A Light object. |