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Diffstat (limited to 'extern/audaspace/bindings/C/AUD_DynamicMusic.cpp')
-rw-r--r--extern/audaspace/bindings/C/AUD_DynamicMusic.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/extern/audaspace/bindings/C/AUD_DynamicMusic.cpp b/extern/audaspace/bindings/C/AUD_DynamicMusic.cpp
new file mode 100644
index 00000000000..bb7a129dde3
--- /dev/null
+++ b/extern/audaspace/bindings/C/AUD_DynamicMusic.cpp
@@ -0,0 +1,144 @@
+/*******************************************************************************
+* Copyright 2015-2016 Juan Francisco Crespo Galán
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+******************************************************************************/
+
+#include "Exception.h"
+
+#include <cassert>
+
+using namespace aud;
+
+#define AUD_CAPI_IMPLEMENTATION
+#include "AUD_DynamicMusic.h"
+
+AUD_API AUD_DynamicMusic* AUD_DynamicMusic_create(AUD_Device* device)
+{
+ assert(device);
+
+ try
+ {
+ return new AUD_DynamicMusic(new DynamicMusic(*device));
+ }
+ catch(Exception&)
+ {
+ return nullptr;
+ }
+}
+
+AUD_API void AUD_DynamicMusic_free(AUD_DynamicMusic* player)
+{
+ assert(player);
+ delete player;
+}
+
+AUD_API int AUD_DynamicMusic_addScene(AUD_DynamicMusic* player, AUD_Sound* scene)
+{
+ assert(player);
+ assert(scene);
+
+ return (*player)->addScene(*scene);
+}
+
+AUD_API int AUD_DynamicMusic_setSecene(AUD_DynamicMusic* player, int scene)
+{
+ assert(player);
+
+ return (*player)->changeScene(scene);
+}
+
+AUD_API int AUD_DynamicMusic_getScene(AUD_DynamicMusic* player)
+{
+ assert(player);
+
+ return (*player)->getScene();
+}
+
+AUD_API int AUD_DynamicMusic_addTransition(AUD_DynamicMusic* player, int ini, int end, AUD_Sound* transition)
+{
+ assert(player);
+ assert(transition);
+
+ return (*player)->addTransition(ini, end, *transition);
+}
+
+AUD_API void AUD_DynamicMusic_setFadeTime(AUD_DynamicMusic* player, float seconds)
+{
+ assert(player);
+
+ (*player)->setFadeTime(seconds);
+}
+
+AUD_API float AUD_DynamicMusic_getFadeTime(AUD_DynamicMusic* player)
+{
+ assert(player);
+
+ return (*player)->getFadeTime();
+}
+
+AUD_API int AUD_DynamicMusic_resume(AUD_DynamicMusic* player)
+{
+ assert(player);
+
+ return (*player)->resume();
+}
+
+AUD_API int AUD_DynamicMusic_pause(AUD_DynamicMusic* player)
+{
+ assert(player);
+
+ return (*player)->pause();
+}
+
+AUD_API int AUD_DynamicMusic_seek(AUD_DynamicMusic* player, float position)
+{
+ assert(player);
+
+ return (*player)->seek(position);
+}
+
+AUD_API float AUD_DynamicMusic_getPosition(AUD_DynamicMusic* player)
+{
+ assert(player);
+
+ return (*player)->getPosition();
+}
+
+AUD_API float AUD_DynamicMusic_getVolume(AUD_DynamicMusic* player)
+{
+ assert(player);
+
+ return (*player)->getVolume();
+}
+
+AUD_API int AUD_DynamicMusic_setVolume(AUD_DynamicMusic* player, float volume)
+{
+ assert(player);
+
+ return (*player)->setVolume(volume);
+}
+
+AUD_API AUD_Status AUD_DynamicMusic_getStatus(AUD_DynamicMusic* player)
+{
+ assert(player);
+
+ return static_cast<AUD_Status>((*player)->getStatus());
+}
+
+AUD_API int AUD_DynamicMusic_stop(AUD_DynamicMusic* player)
+{
+ assert(player);
+
+ return (*player)->stop();
+} \ No newline at end of file