Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'extern/audaspace/bindings/C/AUD_DynamicMusic.h')
-rw-r--r--extern/audaspace/bindings/C/AUD_DynamicMusic.h145
1 files changed, 0 insertions, 145 deletions
diff --git a/extern/audaspace/bindings/C/AUD_DynamicMusic.h b/extern/audaspace/bindings/C/AUD_DynamicMusic.h
deleted file mode 100644
index c362479591e..00000000000
--- a/extern/audaspace/bindings/C/AUD_DynamicMusic.h
+++ /dev/null
@@ -1,145 +0,0 @@
-/*******************************************************************************
-* Copyright 2015-2016 Juan Francisco Crespo Galán
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-******************************************************************************/
-
-#pragma once
-
-#include "AUD_Types.h"
-#include "AUD_Handle.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
-* Creates a new dynamic music player.
-* \param device The device that will be used to play sounds.
-* \return The new DynamicMusic object.
-*/
-extern AUD_API AUD_DynamicMusic* AUD_DynamicMusic_create(AUD_Device* device);
-
-/**
-* Deletes a dynamic music player.
-* \param player The DynamicMusic object to be deleted.
-*/
-extern AUD_API void AUD_DynamicMusic_free(AUD_DynamicMusic* player);
-
-/**
-* Adds a sound scene to a dynamic music player.
-* \param player The DynamicMusic object.
-* \param scene The sound to be added as a scene.
-* \return The index of the new scene.
-*/
-extern AUD_API int AUD_DynamicMusic_addScene(AUD_DynamicMusic* player, AUD_Sound* scene);
-
-/**
-* Changes the current sound scene of a dynamic music player.
-* \param player The DynamicMusic object.
-* \param scene The index of the scene to be played.
-* \return 0 if the target scene doesn't exist.
-*/
-extern AUD_API int AUD_DynamicMusic_setSecene(AUD_DynamicMusic* player, int scene);
-
-/**
-* Retrives the index of the current scene.
-* \param player The DynamicMusic object.
-* \return The index of the current scene.
-*/
-extern AUD_API int AUD_DynamicMusic_getScene(AUD_DynamicMusic* player);
-
-/**
-* Adds a new transition between two scenes.
-* \param player The DynamicMusic object.
-* \param ini The origin scene for the transition.
-* \param end The end scene for the transition.
-* \param transition A sound that will be used as transition between two scenes.
-* \return 0 if the ini or end scenes don't exist.
-*/
-extern AUD_API int AUD_DynamicMusic_addTransition(AUD_DynamicMusic* player, int ini, int end, AUD_Sound* transition);
-
-/**
-* Changes the fade time for the default transitions of a dynamic music player.
-* \param player The DynamicMusic object.
-* \param seconds The amount of secods that the crossfade transition will take.
-*/
-extern AUD_API void AUD_DynamicMusic_setFadeTime(AUD_DynamicMusic* player, float seconds);
-
-/**
-* Retrieves the fade time of a dynamic music player.
-* \param player The DynamicMusic object.
-* \return The fade time of the player.
-*/
-extern AUD_API float AUD_DynamicMusic_getFadeTime(AUD_DynamicMusic* player);
-
-/**
-* Resumes the current scene playback of a dynamic music player if it is paused.
-* \param player The DynamicMusic object.
-* \return 0 if the playback wasn't resumed.
-*/
-extern AUD_API int AUD_DynamicMusic_resume(AUD_DynamicMusic* player);
-
-/**
-* Pauses the current scene of a dynamic music player.
-* \param player The DynamicMusic object.
-* \return 0 if the playback wasn't paused.
-*/
-extern AUD_API int AUD_DynamicMusic_pause(AUD_DynamicMusic* player);
-
-/**
-* Seeks the current playing scene of a dynamic music player.
-* \param player The DynamicMusic object.
-* \param position The new position from which to play back, in seconds.
-* \return 0 if the seeking wasn't possible.
-*/
-extern AUD_API int AUD_DynamicMusic_seek(AUD_DynamicMusic* player, float position);
-
-/**
-* Retrieves the position of the current scene of a dynamic music player.
-* \param player The DynamicMusic object.
-* \return The position of the current playing scene.
-*/
-extern AUD_API float AUD_DynamicMusic_getPosition(AUD_DynamicMusic* player);
-
-/**
-* Retrieves the volume of the current scene of a dynamic music player.
-* \param player The DynamicMusic object.
-* \return The volume of the current playing scene.
-*/
-extern AUD_API float AUD_DynamicMusic_getVolume(AUD_DynamicMusic* player);
-
-/**
-* Changes the volume of the current scene in a dynamic music player.
-* \param player The DynamicMusic object.
-* \param 0 if the volume couldn't be changed.
-*/
-extern AUD_API int AUD_DynamicMusic_setVolume(AUD_DynamicMusic* player, float volume);
-
-/**
-* Retrieves the status of the current scene in a dynamic music player.
-* \param player The DynamicMusic object.
-* \return The Status of the current playing scene.
-*/
-extern AUD_API AUD_Status AUD_DynamicMusic_getStatus(AUD_DynamicMusic* player);
-
-/**
-* Stops the current scene of a dynamic music player.
-* \param player The DynamicMusic object.
-* \return 0 if the playback wasn't stopped.
-*/
-extern AUD_API int AUD_DynamicMusic_stop(AUD_DynamicMusic* player);
-
-#ifdef __cplusplus
-}
-#endif \ No newline at end of file