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Diffstat (limited to 'extern/audaspace/bindings/C/AUD_DynamicMusic.h')
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diff --git a/extern/audaspace/bindings/C/AUD_DynamicMusic.h b/extern/audaspace/bindings/C/AUD_DynamicMusic.h
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+/*******************************************************************************
+* Copyright 2015-2016 Juan Francisco Crespo Galán
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+******************************************************************************/
+
+#pragma once
+
+#include "AUD_Types.h"
+#include "AUD_Handle.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+* Creates a new dynamic music player.
+* \param device The device that will be used to play sounds.
+* \return The new DynamicMusic object.
+*/
+extern AUD_API AUD_DynamicMusic* AUD_DynamicMusic_create(AUD_Device* device);
+
+/**
+* Deletes a dynamic music player.
+* \param player The DynamicMusic object to be deleted.
+*/
+extern AUD_API void AUD_DynamicMusic_free(AUD_DynamicMusic* player);
+
+/**
+* Adds a sound scene to a dynamic music player.
+* \param player The DynamicMusic object.
+* \param scene The sound to be added as a scene.
+* \return The index of the new scene.
+*/
+extern AUD_API int AUD_DynamicMusic_addScene(AUD_DynamicMusic* player, AUD_Sound* scene);
+
+/**
+* Changes the current sound scene of a dynamic music player.
+* \param player The DynamicMusic object.
+* \param scene The index of the scene to be played.
+* \return 0 if the target scene doesn't exist.
+*/
+extern AUD_API int AUD_DynamicMusic_setSecene(AUD_DynamicMusic* player, int scene);
+
+/**
+* Retrives the index of the current scene.
+* \param player The DynamicMusic object.
+* \return The index of the current scene.
+*/
+extern AUD_API int AUD_DynamicMusic_getScene(AUD_DynamicMusic* player);
+
+/**
+* Adds a new transition between two scenes.
+* \param player The DynamicMusic object.
+* \param ini The origin scene for the transition.
+* \param end The end scene for the transition.
+* \param transition A sound that will be used as transition between two scenes.
+* \return 0 if the ini or end scenes don't exist.
+*/
+extern AUD_API int AUD_DynamicMusic_addTransition(AUD_DynamicMusic* player, int ini, int end, AUD_Sound* transition);
+
+/**
+* Changes the fade time for the default transitions of a dynamic music player.
+* \param player The DynamicMusic object.
+* \param seconds The amount of secods that the crossfade transition will take.
+*/
+extern AUD_API void AUD_DynamicMusic_setFadeTime(AUD_DynamicMusic* player, float seconds);
+
+/**
+* Retrieves the fade time of a dynamic music player.
+* \param player The DynamicMusic object.
+* \return The fade time of the player.
+*/
+extern AUD_API float AUD_DynamicMusic_getFadeTime(AUD_DynamicMusic* player);
+
+/**
+* Resumes the current scene playback of a dynamic music player if it is paused.
+* \param player The DynamicMusic object.
+* \return 0 if the playback wasn't resumed.
+*/
+extern AUD_API int AUD_DynamicMusic_resume(AUD_DynamicMusic* player);
+
+/**
+* Pauses the current scene of a dynamic music player.
+* \param player The DynamicMusic object.
+* \return 0 if the playback wasn't paused.
+*/
+extern AUD_API int AUD_DynamicMusic_pause(AUD_DynamicMusic* player);
+
+/**
+* Seeks the current playing scene of a dynamic music player.
+* \param player The DynamicMusic object.
+* \param position The new position from which to play back, in seconds.
+* \return 0 if the seeking wasn't possible.
+*/
+extern AUD_API int AUD_DynamicMusic_seek(AUD_DynamicMusic* player, float position);
+
+/**
+* Retrieves the position of the current scene of a dynamic music player.
+* \param player The DynamicMusic object.
+* \return The position of the current playing scene.
+*/
+extern AUD_API float AUD_DynamicMusic_getPosition(AUD_DynamicMusic* player);
+
+/**
+* Retrieves the volume of the current scene of a dynamic music player.
+* \param player The DynamicMusic object.
+* \return The volume of the current playing scene.
+*/
+extern AUD_API float AUD_DynamicMusic_getVolume(AUD_DynamicMusic* player);
+
+/**
+* Changes the volume of the current scene in a dynamic music player.
+* \param player The DynamicMusic object.
+* \param 0 if the volume couldn't be changed.
+*/
+extern AUD_API int AUD_DynamicMusic_setVolume(AUD_DynamicMusic* player, float volume);
+
+/**
+* Retrieves the status of the current scene in a dynamic music player.
+* \param player The DynamicMusic object.
+* \return The Status of the current playing scene.
+*/
+extern AUD_API AUD_Status AUD_DynamicMusic_getStatus(AUD_DynamicMusic* player);
+
+/**
+* Stops the current scene of a dynamic music player.
+* \param player The DynamicMusic object.
+* \return 0 if the playback wasn't stopped.
+*/
+extern AUD_API int AUD_DynamicMusic_stop(AUD_DynamicMusic* player);
+
+#ifdef __cplusplus
+}
+#endif \ No newline at end of file