diff options
Diffstat (limited to 'extern/audaspace/bindings/C/AUD_DynamicMusic.h')
-rw-r--r-- | extern/audaspace/bindings/C/AUD_DynamicMusic.h | 145 |
1 files changed, 0 insertions, 145 deletions
diff --git a/extern/audaspace/bindings/C/AUD_DynamicMusic.h b/extern/audaspace/bindings/C/AUD_DynamicMusic.h deleted file mode 100644 index c362479591e..00000000000 --- a/extern/audaspace/bindings/C/AUD_DynamicMusic.h +++ /dev/null @@ -1,145 +0,0 @@ -/******************************************************************************* -* Copyright 2015-2016 Juan Francisco Crespo Galán -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -******************************************************************************/ - -#pragma once - -#include "AUD_Types.h" -#include "AUD_Handle.h" - -#ifdef __cplusplus -extern "C" { -#endif - -/** -* Creates a new dynamic music player. -* \param device The device that will be used to play sounds. -* \return The new DynamicMusic object. -*/ -extern AUD_API AUD_DynamicMusic* AUD_DynamicMusic_create(AUD_Device* device); - -/** -* Deletes a dynamic music player. -* \param player The DynamicMusic object to be deleted. -*/ -extern AUD_API void AUD_DynamicMusic_free(AUD_DynamicMusic* player); - -/** -* Adds a sound scene to a dynamic music player. -* \param player The DynamicMusic object. -* \param scene The sound to be added as a scene. -* \return The index of the new scene. -*/ -extern AUD_API int AUD_DynamicMusic_addScene(AUD_DynamicMusic* player, AUD_Sound* scene); - -/** -* Changes the current sound scene of a dynamic music player. -* \param player The DynamicMusic object. -* \param scene The index of the scene to be played. -* \return 0 if the target scene doesn't exist. -*/ -extern AUD_API int AUD_DynamicMusic_setSecene(AUD_DynamicMusic* player, int scene); - -/** -* Retrives the index of the current scene. -* \param player The DynamicMusic object. -* \return The index of the current scene. -*/ -extern AUD_API int AUD_DynamicMusic_getScene(AUD_DynamicMusic* player); - -/** -* Adds a new transition between two scenes. -* \param player The DynamicMusic object. -* \param ini The origin scene for the transition. -* \param end The end scene for the transition. -* \param transition A sound that will be used as transition between two scenes. -* \return 0 if the ini or end scenes don't exist. -*/ -extern AUD_API int AUD_DynamicMusic_addTransition(AUD_DynamicMusic* player, int ini, int end, AUD_Sound* transition); - -/** -* Changes the fade time for the default transitions of a dynamic music player. -* \param player The DynamicMusic object. -* \param seconds The amount of secods that the crossfade transition will take. -*/ -extern AUD_API void AUD_DynamicMusic_setFadeTime(AUD_DynamicMusic* player, float seconds); - -/** -* Retrieves the fade time of a dynamic music player. -* \param player The DynamicMusic object. -* \return The fade time of the player. -*/ -extern AUD_API float AUD_DynamicMusic_getFadeTime(AUD_DynamicMusic* player); - -/** -* Resumes the current scene playback of a dynamic music player if it is paused. -* \param player The DynamicMusic object. -* \return 0 if the playback wasn't resumed. -*/ -extern AUD_API int AUD_DynamicMusic_resume(AUD_DynamicMusic* player); - -/** -* Pauses the current scene of a dynamic music player. -* \param player The DynamicMusic object. -* \return 0 if the playback wasn't paused. -*/ -extern AUD_API int AUD_DynamicMusic_pause(AUD_DynamicMusic* player); - -/** -* Seeks the current playing scene of a dynamic music player. -* \param player The DynamicMusic object. -* \param position The new position from which to play back, in seconds. -* \return 0 if the seeking wasn't possible. -*/ -extern AUD_API int AUD_DynamicMusic_seek(AUD_DynamicMusic* player, float position); - -/** -* Retrieves the position of the current scene of a dynamic music player. -* \param player The DynamicMusic object. -* \return The position of the current playing scene. -*/ -extern AUD_API float AUD_DynamicMusic_getPosition(AUD_DynamicMusic* player); - -/** -* Retrieves the volume of the current scene of a dynamic music player. -* \param player The DynamicMusic object. -* \return The volume of the current playing scene. -*/ -extern AUD_API float AUD_DynamicMusic_getVolume(AUD_DynamicMusic* player); - -/** -* Changes the volume of the current scene in a dynamic music player. -* \param player The DynamicMusic object. -* \param 0 if the volume couldn't be changed. -*/ -extern AUD_API int AUD_DynamicMusic_setVolume(AUD_DynamicMusic* player, float volume); - -/** -* Retrieves the status of the current scene in a dynamic music player. -* \param player The DynamicMusic object. -* \return The Status of the current playing scene. -*/ -extern AUD_API AUD_Status AUD_DynamicMusic_getStatus(AUD_DynamicMusic* player); - -/** -* Stops the current scene of a dynamic music player. -* \param player The DynamicMusic object. -* \return 0 if the playback wasn't stopped. -*/ -extern AUD_API int AUD_DynamicMusic_stop(AUD_DynamicMusic* player); - -#ifdef __cplusplus -} -#endif
\ No newline at end of file |