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Diffstat (limited to 'extern/audaspace/bindings/C/AUD_Sequence.h')
-rw-r--r-- | extern/audaspace/bindings/C/AUD_Sequence.h | 338 |
1 files changed, 338 insertions, 0 deletions
diff --git a/extern/audaspace/bindings/C/AUD_Sequence.h b/extern/audaspace/bindings/C/AUD_Sequence.h new file mode 100644 index 00000000000..668960c7d50 --- /dev/null +++ b/extern/audaspace/bindings/C/AUD_Sequence.h @@ -0,0 +1,338 @@ +/******************************************************************************* + * Copyright 2009-2016 Jörg Müller + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +#pragma once + +#include "AUD_Device.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/// Possible animatable properties for Sequence Factories and Entries. +typedef enum +{ + AUD_AP_VOLUME, + AUD_AP_PANNING, + AUD_AP_PITCH, + AUD_AP_LOCATION, + AUD_AP_ORIENTATION +} AUD_AnimateablePropertyType; + +/** + * Creates a new sequenced sound scene. + * \param fps The FPS of the scene. + * \param muted Whether the scene is muted. + * \return The new sound scene. + */ +extern AUD_API AUD_Sound* AUD_Sequence_create(float fps, int muted); + +/** + * Deletes a sound scene. + * \param sequence The sound scene. + */ +extern AUD_API void AUD_Sequence_free(AUD_Sound* sequence); + +/** + * Adds a new entry to the scene. + * \param sequence The sound scene. + * \param sound The sound this entry should play. + * \param begin The start time. + * \param end The end time or a negative value if determined by the sound. + * \param skip How much seconds should be skipped at the beginning. + * \return The entry added. + */ +extern AUD_API AUD_SequenceEntry* AUD_Sequence_add(AUD_Sound* sequence, AUD_Sound* sound, float begin, float end, float skip); + +/** + * Removes an entry from the scene. + * \param sequence The sound scene. + * \param entry The entry to remove. + */ +extern AUD_API void AUD_Sequence_remove(AUD_Sound* sequence, AUD_SequenceEntry* entry); + +/** + * Writes animation data to a sequence. + * \param sequence The sound scene. + * \param type The type of animation data. + * \param frame The frame this data is for. + * \param data The data to write. + * \param animated Whether the attribute is animated. + */ +extern AUD_API void AUD_Sequence_setAnimationData(AUD_Sound* sequence, AUD_AnimateablePropertyType type, int frame, float* data, char animated); + +/** + * Retrieves the distance model of a sequence. + * param sequence The sequence to get the distance model from. + * return The distance model of the sequence. + */ +extern AUD_API AUD_DistanceModel AUD_Sequence_getDistanceModel(AUD_Sound* sequence); + +/** + * Sets the distance model of a sequence. + * param sequence The sequence to set the distance model from. + * param value The new distance model to set. + */ +extern AUD_API void AUD_Sequence_setDistanceModel(AUD_Sound* sequence, AUD_DistanceModel value); + +/** + * Retrieves the doppler factor of a sequence. + * param sequence The sequence to get the doppler factor from. + * return The doppler factor of the sequence. + */ +extern AUD_API float AUD_Sequence_getDopplerFactor(AUD_Sound* sequence); + +/** + * Sets the doppler factor of a sequence. + * param sequence The sequence to set the doppler factor from. + * param value The new doppler factor to set. + */ +extern AUD_API void AUD_Sequence_setDopplerFactor(AUD_Sound* sequence, float value); + +/** + * Retrieves the fps of a sequence. + * param sequence The sequence to get the fps from. + * return The fps of the sequence. + */ +extern AUD_API float AUD_Sequence_getFPS(AUD_Sound* sequence); + +/** + * Sets the fps of a sequence. + * param sequence The sequence to set the fps from. + * param value The new fps to set. + */ +extern AUD_API void AUD_Sequence_setFPS(AUD_Sound* sequence, float value); + +/** + * Retrieves the muted of a sequence. + * param sequence The sequence to get the muted from. + * return The muted of the sequence. + */ +extern AUD_API int AUD_Sequence_isMuted(AUD_Sound* sequence); + +/** + * Sets the muted of a sequence. + * param sequence The sequence to set the muted from. + * param value The new muted to set. + */ +extern AUD_API void AUD_Sequence_setMuted(AUD_Sound* sequence, int value); + +/** + * Retrieves the specs of a sequence. + * param sequence The sequence to get the specs from. + * return The specs of the sequence. + */ +extern AUD_API AUD_Specs AUD_Sequence_getSpecs(AUD_Sound* sequence); + +/** + * Sets the specs of a sequence. + * param sequence The sequence to set the specs from. + * param value The new specs to set. + */ +extern AUD_API void AUD_Sequence_setSpecs(AUD_Sound* sequence, AUD_Specs value); + +/** + * Retrieves the speed of sound of a sequence. + * param sequence The sequence to get the speed of sound from. + * return The speed of sound of the sequence. + */ +extern AUD_API float AUD_Sequence_getSpeedOfSound(AUD_Sound* sequence); + +/** + * Sets the speed of sound of a sequence. + * param sequence The sequence to set the speed of sound from. + * param value The new speed of sound to set. + */ +extern AUD_API void AUD_Sequence_setSpeedOfSound(AUD_Sound* sequence, float value); + + + +/** + * Moves the entry. + * \param entry The sequenced entry. + * \param begin The new start time. + * \param end The new end time or a negative value if unknown. + * \param skip How many seconds to skip at the beginning. + */ +extern AUD_API void AUD_SequenceEntry_move(AUD_SequenceEntry* entry, float begin, float end, float skip); + +/** + * Writes animation data to a sequenced entry. + * \param entry The sequenced entry. + * \param type The type of animation data. + * \param frame The frame this data is for. + * \param data The data to write. + * \param animated Whether the attribute is animated. + */ +extern AUD_API void AUD_SequenceEntry_setAnimationData(AUD_SequenceEntry* entry, AUD_AnimateablePropertyType type, int frame, float* data, char animated); + +/** + * Retrieves the attenuation of a sequence_entry. + * param sequence_entry The sequence_entry to get the attenuation from. + * return The attenuation of the sequence_entry. + */ +extern AUD_API float AUD_SequenceEntry_getAttenuation(AUD_SequenceEntry* sequence_entry); + +/** + * Sets the attenuation of a sequence_entry. + * param sequence_entry The sequence_entry to set the attenuation from. + * param value The new attenuation to set. + */ +extern AUD_API void AUD_SequenceEntry_setAttenuation(AUD_SequenceEntry* sequence_entry, float value); + +/** + * Retrieves the cone angle inner of a sequence_entry. + * param sequence_entry The sequence_entry to get the cone angle inner from. + * return The cone angle inner of the sequence_entry. + */ +extern AUD_API float AUD_SequenceEntry_getConeAngleInner(AUD_SequenceEntry* sequence_entry); + +/** + * Sets the cone angle inner of a sequence_entry. + * param sequence_entry The sequence_entry to set the cone angle inner from. + * param value The new cone angle inner to set. + */ +extern AUD_API void AUD_SequenceEntry_setConeAngleInner(AUD_SequenceEntry* sequence_entry, float value); + +/** + * Retrieves the cone angle outer of a sequence_entry. + * param sequence_entry The sequence_entry to get the cone angle outer from. + * return The cone angle outer of the sequence_entry. + */ +extern AUD_API float AUD_SequenceEntry_getConeAngleOuter(AUD_SequenceEntry* sequence_entry); + +/** + * Sets the cone angle outer of a sequence_entry. + * param sequence_entry The sequence_entry to set the cone angle outer from. + * param value The new cone angle outer to set. + */ +extern AUD_API void AUD_SequenceEntry_setConeAngleOuter(AUD_SequenceEntry* sequence_entry, float value); + +/** + * Retrieves the cone volume outer of a sequence_entry. + * param sequence_entry The sequence_entry to get the cone volume outer from. + * return The cone volume outer of the sequence_entry. + */ +extern AUD_API float AUD_SequenceEntry_getConeVolumeOuter(AUD_SequenceEntry* sequence_entry); + +/** + * Sets the cone volume outer of a sequence_entry. + * param sequence_entry The sequence_entry to set the cone volume outer from. + * param value The new cone volume outer to set. + */ +extern AUD_API void AUD_SequenceEntry_setConeVolumeOuter(AUD_SequenceEntry* sequence_entry, float value); + +/** + * Retrieves the distance maximum of a sequence_entry. + * param sequence_entry The sequence_entry to get the distance maximum from. + * return The distance maximum of the sequence_entry. + */ +extern AUD_API float AUD_SequenceEntry_getDistanceMaximum(AUD_SequenceEntry* sequence_entry); + +/** + * Sets the distance maximum of a sequence_entry. + * param sequence_entry The sequence_entry to set the distance maximum from. + * param value The new distance maximum to set. + */ +extern AUD_API void AUD_SequenceEntry_setDistanceMaximum(AUD_SequenceEntry* sequence_entry, float value); + +/** + * Retrieves the distance reference of a sequence_entry. + * param sequence_entry The sequence_entry to get the distance reference from. + * return The distance reference of the sequence_entry. + */ +extern AUD_API float AUD_SequenceEntry_getDistanceReference(AUD_SequenceEntry* sequence_entry); + +/** + * Sets the distance reference of a sequence_entry. + * param sequence_entry The sequence_entry to set the distance reference from. + * param value The new distance reference to set. + */ +extern AUD_API void AUD_SequenceEntry_setDistanceReference(AUD_SequenceEntry* sequence_entry, float value); + +/** + * Retrieves the muted of a sequence_entry. + * param sequence_entry The sequence_entry to get the muted from. + * return The muted of the sequence_entry. + */ +extern AUD_API int AUD_SequenceEntry_isMuted(AUD_SequenceEntry* sequence_entry); + +/** + * Sets the muted of a sequence_entry. + * param sequence_entry The sequence_entry to set the muted from. + * param value The new muted to set. + */ +extern AUD_API void AUD_SequenceEntry_setMuted(AUD_SequenceEntry* sequence_entry, int value); + +/** + * Retrieves the relative of a sequence_entry. + * param sequence_entry The sequence_entry to get the relative from. + * return The relative of the sequence_entry. + */ +extern AUD_API int AUD_SequenceEntry_isRelative(AUD_SequenceEntry* sequence_entry); + +/** + * Sets the relative of a sequence_entry. + * param sequence_entry The sequence_entry to set the relative from. + * param value The new relative to set. + */ +extern AUD_API void AUD_SequenceEntry_setRelative(AUD_SequenceEntry* sequence_entry, int value); + +/** + * Retrieves the sound of a sequence_entry. + * param sequence_entry The sequence_entry to get the sound from. + * return The sound of the sequence_entry. + */ +extern AUD_API AUD_Sound* AUD_SequenceEntry_getSound(AUD_SequenceEntry* sequence_entry); + +/** + * Sets the sound of a sequence_entry. + * param sequence_entry The sequence_entry to set the sound from. + * param value The new sound to set. + */ +extern AUD_API void AUD_SequenceEntry_setSound(AUD_SequenceEntry* sequence_entry, AUD_Sound* value); + +/** + * Retrieves the volume maximum of a sequence_entry. + * param sequence_entry The sequence_entry to get the volume maximum from. + * return The volume maximum of the sequence_entry. + */ +extern AUD_API float AUD_SequenceEntry_getVolumeMaximum(AUD_SequenceEntry* sequence_entry); + +/** + * Sets the volume maximum of a sequence_entry. + * param sequence_entry The sequence_entry to set the volume maximum from. + * param value The new volume maximum to set. + */ +extern AUD_API void AUD_SequenceEntry_setVolumeMaximum(AUD_SequenceEntry* sequence_entry, float value); + +/** + * Retrieves the volume minimum of a sequence_entry. + * param sequence_entry The sequence_entry to get the volume minimum from. + * return The volume minimum of the sequence_entry. + */ +extern AUD_API float AUD_SequenceEntry_getVolumeMinimum(AUD_SequenceEntry* sequence_entry); + +/** + * Sets the volume minimum of a sequence_entry. + * param sequence_entry The sequence_entry to set the volume minimum from. + * param value The new volume minimum to set. + */ +extern AUD_API void AUD_SequenceEntry_setVolumeMinimum(AUD_SequenceEntry* sequence_entry, float value); + +#ifdef __cplusplus +} +#endif |