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Diffstat (limited to 'extern/audaspace/bindings/C/AUD_Special.h')
-rw-r--r-- | extern/audaspace/bindings/C/AUD_Special.h | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/extern/audaspace/bindings/C/AUD_Special.h b/extern/audaspace/bindings/C/AUD_Special.h deleted file mode 100644 index ab79ae915a2..00000000000 --- a/extern/audaspace/bindings/C/AUD_Special.h +++ /dev/null @@ -1,138 +0,0 @@ -/******************************************************************************* - * Copyright 2009-2016 Jörg Müller - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - ******************************************************************************/ - -#pragma once - -#include "AUD_Types.h" - -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Returns information about a sound. - * \param sound The sound to get the info about. - * \return The AUD_SoundInfo structure with filled in data. - */ -extern AUD_API AUD_SoundInfo AUD_getInfo(AUD_Sound* sound); - -/** - * Reads a sound file into a newly created float buffer. - * The sound is therefore bandpassed, rectified and resampled. - */ -extern AUD_API float* AUD_readSoundBuffer(const char* filename, float low, float high, - float attack, float release, float threshold, - int accumulate, int additive, int square, - float sthreshold, double samplerate, - int* length); - -/** - * Pauses a playing sound after a specific amount of time. - * \param handle The handle to the sound. - * \param seconds The time in seconds. - * \return The silence handle. - */ -extern AUD_API AUD_Handle* AUD_pauseAfter(AUD_Handle* handle, float seconds); - -/** - * Reads a sound into a buffer for drawing at a specific sampling rate. - * \param sound The sound to read. - * \param buffer The buffer to write to. Must have a size of 3*4*length. - * \param length How many samples to read from the sound. - * \param samples_per_second How many samples to read per second of the sound. - * \return How many samples really have been read. Always <= length. - */ -extern AUD_API int AUD_readSound(AUD_Sound* sound, float* buffer, int length, int samples_per_second, short* interrupt); - -/** - * Mixes a sound down into a file. - * \param sound The sound scene to mix down. - * \param start The start frame. - * \param length The count of frames to write. - * \param buffersize How many samples should be written at once. - * \param filename The file to write to. - * \param specs The file's audio specification. - * \param format The file's container format. - * \param codec The codec used for encoding the audio data. - * \param bitrate The bitrate for encoding. - * \return An error message or NULL in case of success. - */ -extern AUD_API const char* AUD_mixdown(AUD_Sound* sound, unsigned int start, unsigned int length, - unsigned int buffersize, const char* filename, - AUD_DeviceSpecs specs, AUD_Container format, - AUD_Codec codec, unsigned int bitrate); - -/** - * Mixes a sound down into multiple files. - * \param sound The sound scene to mix down. - * \param start The start frame. - * \param length The count of frames to write. - * \param buffersize How many samples should be written at once. - * \param filename The file to write to, the channel number and an underscore are added at the beginning. - * \param specs The file's audio specification. - * \param format The file's container format. - * \param codec The codec used for encoding the audio data. - * \param bitrate The bitrate for encoding. - * \return An error message or NULL in case of success. - */ -extern AUD_API const char* AUD_mixdown_per_channel(AUD_Sound* sound, unsigned int start, unsigned int length, - unsigned int buffersize, const char* filename, - AUD_DeviceSpecs specs, AUD_Container format, - AUD_Codec codec, unsigned int bitrate); - -/** - * Opens a read device and prepares it for mixdown of the sound scene. - * \param specs Output audio specifications. - * \param sequencer The sound scene to mix down. - * \param volume The overall mixdown volume. - * \param start The start time of the mixdown in the sound scene. - * \return The read device for the mixdown. - */ -extern AUD_API AUD_Device* AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound* sequencer, float volume, float start); - -/** - * Initializes audio routines (FFMPEG/JACK if it is enabled). - */ -extern AUD_API void AUD_initOnce(); - -/** - * Unitinitializes an audio routines. - */ -extern AUD_API void AUD_exitOnce(); - -/** - * Initializes an audio device. - * \param device The device type that should be used. - * \param specs The audio specification to be used. - * \param buffersize The buffersize for the device. - * \return Whether the device has been initialized. - */ -extern AUD_API AUD_Device* AUD_init(const char* device, AUD_DeviceSpecs specs, int buffersize, const char* name); - -/** - * Unitinitializes an audio device. - * \param device The device to free. - */ -extern AUD_API void AUD_exit(AUD_Device* device); - -/** - * Retrieves available devices. Note that all memory returned has to be freed! - */ -extern AUD_API char** AUD_getDeviceNames(); - -#ifdef __cplusplus -} -#endif |