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Diffstat (limited to 'extern/audaspace/include/devices/I3DHandle.h')
-rw-r--r--extern/audaspace/include/devices/I3DHandle.h232
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diff --git a/extern/audaspace/include/devices/I3DHandle.h b/extern/audaspace/include/devices/I3DHandle.h
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--- a/extern/audaspace/include/devices/I3DHandle.h
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-/*******************************************************************************
- * Copyright 2009-2016 Jörg Müller
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
-
-#pragma once
-
-/**
- * @file I3DHandle.h
- * @ingroup devices
- * The I3DHandle interface.
- */
-
-#include "util/Math3D.h"
-
-AUD_NAMESPACE_BEGIN
-
-/**
- * @interface I3DHandle
- * The I3DHandle interface represents a playback handle for 3D sources.
- * If the playback IDevice class also implements the I3DDevice interface
- * then all playback IHandle instances also implement this interface.
- *
- * The interface has been modelled after the OpenAL 1.1 API,
- * see the [OpenAL Specification](http://openal.org/) for lots of details.
- */
-class AUD_API I3DHandle
-{
-public:
- /**
- * Destroys the handle.
- */
- virtual ~I3DHandle() {}
-
- /**
- * Retrieves the location of the source.
- * \return The location.
- */
- virtual Vector3 getLocation()=0;
-
- /**
- * Sets the location of the source.
- * \param location The new location.
- * \return Whether the action succeeded.
- * \note The location is not updated with the velocity and
- * remains constant until the next call of this method.
- */
- virtual bool setLocation(const Vector3& location)=0;
-
- /**
- * Retrieves the velocity of the source.
- * \return The velocity.
- */
- virtual Vector3 getVelocity()=0;
-
- /**
- * Sets the velocity of the source.
- * \param velocity The new velocity.
- * \return Whether the action succeeded.
- * \note This velocity does not change the position of the listener
- * over time, it is simply used for the calculation of the doppler effect.
- */
- virtual bool setVelocity(const Vector3& velocity)=0;
-
- /**
- * Retrieves the orientation of the source.
- * \return The orientation as quaternion.
- */
- virtual Quaternion getOrientation()=0;
-
- /**
- * Sets the orientation of the source.
- * \param orientation The new orientation as quaternion.
- * \return Whether the action succeeded.
- * \note The coordinate system used is right handed and the source
- * by default is oriented looking in the negative z direction with the
- * positive y axis as up direction.
- * \note This setting currently only affects sounds with non-default cone settings.
- */
- virtual bool setOrientation(const Quaternion& orientation)=0;
-
-
- /**
- * Checks whether the source location, velocity and orientation are relative
- * to the listener.
- * \return Whether the source is relative.
- */
- virtual bool isRelative()=0;
-
- /**
- * Sets whether the source location, velocity and orientation are relative
- * to the listener.
- * \param relative Whether the source is relative.
- * \return Whether the action succeeded.
- * \note The default value is true as this setting is used to play sounds ordinarily without 3D.
- */
- virtual bool setRelative(bool relative)=0;
-
- /**
- * Retrieves the maximum volume of a source.
- * \return The maximum volume.
- */
- virtual float getVolumeMaximum()=0;
-
- /**
- * Sets the maximum volume of a source.
- * \param volume The new maximum volume.
- * \return Whether the action succeeded.
- */
- virtual bool setVolumeMaximum(float volume)=0;
-
- /**
- * Retrieves the minimum volume of a source.
- * \return The minimum volume.
- */
- virtual float getVolumeMinimum()=0;
-
- /**
- * Sets the minimum volume of a source.
- * \param volume The new minimum volume.
- * \return Whether the action succeeded.
- */
- virtual bool setVolumeMinimum(float volume)=0;
-
- /**
- * Retrieves the maximum distance of a source.
- * If a source is further away from the reader than this distance, the
- * volume will automatically be set to 0.
- * \return The maximum distance.
- */
- virtual float getDistanceMaximum()=0;
-
- /**
- * Sets the maximum distance of a source.
- * If a source is further away from the reader than this distance, the
- * volume will automatically be set to 0.
- * \param distance The new maximum distance.
- * \return Whether the action succeeded.
- */
- virtual bool setDistanceMaximum(float distance)=0;
-
- /**
- * Retrieves the reference distance of a source.
- * \return The reference distance.
- */
- virtual float getDistanceReference()=0;
-
- /**
- * Sets the reference distance of a source.
- * \param distance The new reference distance.
- * \return Whether the action succeeded.
- */
- virtual bool setDistanceReference(float distance)=0;
-
- /**
- * Retrieves the attenuation of a source.
- * \return The attenuation.
- */
- virtual float getAttenuation()=0;
-
- /**
- * Sets the attenuation of a source.
- * This value is used for distance calculation.
- * \param factor The new attenuation.
- * \return Whether the action succeeded.
- */
- virtual bool setAttenuation(float factor)=0;
-
- /**
- * Retrieves the outer opening angle of the cone of a source.
- * \return The outer angle of the cone.
- * \note This angle is defined in degrees.
- */
- virtual float getConeAngleOuter()=0;
-
- /**
- * Sets the outer opening angle of the cone of a source.
- * \param angle The new outer angle of the cone.
- * \return Whether the action succeeded.
- * \note This angle is defined in degrees.
- */
- virtual bool setConeAngleOuter(float angle)=0;
-
- /**
- * Retrieves the inner opening angle of the cone of a source.
- * The volume inside this cone is unaltered.
- * \return The inner angle of the cone.
- * \note This angle is defined in degrees.
- */
- virtual float getConeAngleInner()=0;
-
- /**
- * Sets the inner opening angle of the cone of a source.
- * The volume inside this cone is unaltered.
- * \param angle The new inner angle of the cone.
- * \return Whether the action succeeded.
- * \note This angle is defined in degrees.
- */
- virtual bool setConeAngleInner(float angle)=0;
-
- /**
- * Retrieves the outer volume of the cone of a source.
- * The volume between inner and outer angle is interpolated between inner
- * volume and this value.
- * \return The outer volume of the cone.
- * \note The general volume of the handle still applies on top of this.
- */
- virtual float getConeVolumeOuter()=0;
-
- /**
- * Sets the outer volume of the cone of a source.
- * The volume between inner and outer angle is interpolated between inner
- * volume and this value.
- * \param volume The new outer volume of the cone.
- * \return Whether the action succeeded.
- * \note The general volume of the handle still applies on top of this.
- */
- virtual bool setConeVolumeOuter(float volume)=0;
-};
-
-AUD_NAMESPACE_END