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Diffstat (limited to 'extern/audaspace/include/devices/I3DHandle.h')
-rw-r--r-- | extern/audaspace/include/devices/I3DHandle.h | 232 |
1 files changed, 232 insertions, 0 deletions
diff --git a/extern/audaspace/include/devices/I3DHandle.h b/extern/audaspace/include/devices/I3DHandle.h new file mode 100644 index 00000000000..2ff29f9bd21 --- /dev/null +++ b/extern/audaspace/include/devices/I3DHandle.h @@ -0,0 +1,232 @@ +/******************************************************************************* + * Copyright 2009-2016 Jörg Müller + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +#pragma once + +/** + * @file I3DHandle.h + * @ingroup devices + * The I3DHandle interface. + */ + +#include "util/Math3D.h" + +AUD_NAMESPACE_BEGIN + +/** + * @interface I3DHandle + * The I3DHandle interface represents a playback handle for 3D sources. + * If the playback IDevice class also implements the I3DDevice interface + * then all playback IHandle instances also implement this interface. + * + * The interface has been modelled after the OpenAL 1.1 API, + * see the [OpenAL Specification](http://openal.org/) for lots of details. + */ +class AUD_API I3DHandle +{ +public: + /** + * Destroys the handle. + */ + virtual ~I3DHandle() {} + + /** + * Retrieves the location of the source. + * \return The location. + */ + virtual Vector3 getLocation()=0; + + /** + * Sets the location of the source. + * \param location The new location. + * \return Whether the action succeeded. + * \note The location is not updated with the velocity and + * remains constant until the next call of this method. + */ + virtual bool setLocation(const Vector3& location)=0; + + /** + * Retrieves the velocity of the source. + * \return The velocity. + */ + virtual Vector3 getVelocity()=0; + + /** + * Sets the velocity of the source. + * \param velocity The new velocity. + * \return Whether the action succeeded. + * \note This velocity does not change the position of the listener + * over time, it is simply used for the calculation of the doppler effect. + */ + virtual bool setVelocity(const Vector3& velocity)=0; + + /** + * Retrieves the orientation of the source. + * \return The orientation as quaternion. + */ + virtual Quaternion getOrientation()=0; + + /** + * Sets the orientation of the source. + * \param orientation The new orientation as quaternion. + * \return Whether the action succeeded. + * \note The coordinate system used is right handed and the source + * by default is oriented looking in the negative z direction with the + * positive y axis as up direction. + * \note This setting currently only affects sounds with non-default cone settings. + */ + virtual bool setOrientation(const Quaternion& orientation)=0; + + + /** + * Checks whether the source location, velocity and orientation are relative + * to the listener. + * \return Whether the source is relative. + */ + virtual bool isRelative()=0; + + /** + * Sets whether the source location, velocity and orientation are relative + * to the listener. + * \param relative Whether the source is relative. + * \return Whether the action succeeded. + * \note The default value is true as this setting is used to play sounds ordinarily without 3D. + */ + virtual bool setRelative(bool relative)=0; + + /** + * Retrieves the maximum volume of a source. + * \return The maximum volume. + */ + virtual float getVolumeMaximum()=0; + + /** + * Sets the maximum volume of a source. + * \param volume The new maximum volume. + * \return Whether the action succeeded. + */ + virtual bool setVolumeMaximum(float volume)=0; + + /** + * Retrieves the minimum volume of a source. + * \return The minimum volume. + */ + virtual float getVolumeMinimum()=0; + + /** + * Sets the minimum volume of a source. + * \param volume The new minimum volume. + * \return Whether the action succeeded. + */ + virtual bool setVolumeMinimum(float volume)=0; + + /** + * Retrieves the maximum distance of a source. + * If a source is further away from the reader than this distance, the + * volume will automatically be set to 0. + * \return The maximum distance. + */ + virtual float getDistanceMaximum()=0; + + /** + * Sets the maximum distance of a source. + * If a source is further away from the reader than this distance, the + * volume will automatically be set to 0. + * \param distance The new maximum distance. + * \return Whether the action succeeded. + */ + virtual bool setDistanceMaximum(float distance)=0; + + /** + * Retrieves the reference distance of a source. + * \return The reference distance. + */ + virtual float getDistanceReference()=0; + + /** + * Sets the reference distance of a source. + * \param distance The new reference distance. + * \return Whether the action succeeded. + */ + virtual bool setDistanceReference(float distance)=0; + + /** + * Retrieves the attenuation of a source. + * \return The attenuation. + */ + virtual float getAttenuation()=0; + + /** + * Sets the attenuation of a source. + * This value is used for distance calculation. + * \param factor The new attenuation. + * \return Whether the action succeeded. + */ + virtual bool setAttenuation(float factor)=0; + + /** + * Retrieves the outer opening angle of the cone of a source. + * \return The outer angle of the cone. + * \note This angle is defined in degrees. + */ + virtual float getConeAngleOuter()=0; + + /** + * Sets the outer opening angle of the cone of a source. + * \param angle The new outer angle of the cone. + * \return Whether the action succeeded. + * \note This angle is defined in degrees. + */ + virtual bool setConeAngleOuter(float angle)=0; + + /** + * Retrieves the inner opening angle of the cone of a source. + * The volume inside this cone is unaltered. + * \return The inner angle of the cone. + * \note This angle is defined in degrees. + */ + virtual float getConeAngleInner()=0; + + /** + * Sets the inner opening angle of the cone of a source. + * The volume inside this cone is unaltered. + * \param angle The new inner angle of the cone. + * \return Whether the action succeeded. + * \note This angle is defined in degrees. + */ + virtual bool setConeAngleInner(float angle)=0; + + /** + * Retrieves the outer volume of the cone of a source. + * The volume between inner and outer angle is interpolated between inner + * volume and this value. + * \return The outer volume of the cone. + * \note The general volume of the handle still applies on top of this. + */ + virtual float getConeVolumeOuter()=0; + + /** + * Sets the outer volume of the cone of a source. + * The volume between inner and outer angle is interpolated between inner + * volume and this value. + * \param volume The new outer volume of the cone. + * \return Whether the action succeeded. + * \note The general volume of the handle still applies on top of this. + */ + virtual bool setConeVolumeOuter(float volume)=0; +}; + +AUD_NAMESPACE_END |