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Diffstat (limited to 'extern/audaspace/include/devices/IHandle.h')
-rw-r--r--extern/audaspace/include/devices/IHandle.h189
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diff --git a/extern/audaspace/include/devices/IHandle.h b/extern/audaspace/include/devices/IHandle.h
deleted file mode 100644
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--- a/extern/audaspace/include/devices/IHandle.h
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-/*******************************************************************************
- * Copyright 2009-2016 Jörg Müller
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
-
-#pragma once
-
-/**
- * @file IHandle.h
- * @ingroup devices
- * Defines the IHandle interface as well as possible states of the handle.
- */
-
-#include "Audaspace.h"
-
-AUD_NAMESPACE_BEGIN
-
-/// Status of a playback handle.
-enum Status
-{
- STATUS_INVALID = 0, /// Invalid handle. Maybe due to stopping.
- STATUS_PLAYING, /// Sound is playing.
- STATUS_PAUSED, /// Sound is being paused.
- STATUS_STOPPED /// Sound is stopped but kept in the device.
-};
-
-/**
- * The stopCallback is called when a handle reaches the end of the stream and
- * thus gets stopped. A user defined pointer is supplied to the callback.
- */
-typedef void (*stopCallback)(void*);
-
-/**
- * @interface IHandle
- * The IHandle interface represents a playback handles of a specific device.
- */
-class AUD_API IHandle
-{
-public:
- /**
- * Destroys the handle.
- */
- virtual ~IHandle() {}
-
- /**
- * Pauses a played back sound.
- * \return
- * - true if the sound has been paused.
- * - false if the sound isn't playing back or the handle is invalid.
- */
- virtual bool pause()=0;
-
- /**
- * Resumes a paused sound.
- * \return
- * - true if the sound has been resumed.
- * - false if the sound isn't paused or the handle is invalid.
- */
- virtual bool resume()=0;
-
- /**
- * Stops a played back or paused sound. The handle is definitely invalid
- * afterwards.
- * \return
- * - true if the sound has been stopped.
- * - false if the handle is invalid.
- */
- virtual bool stop()=0;
-
- /**
- * Gets the behaviour of the device for a played back sound when the sound
- * doesn't return any more samples.
- * \return
- * - true if the source will be paused when it's end is reached
- * - false if the handle won't kept or is invalid.
- */
- virtual bool getKeep()=0;
-
- /**
- * Sets the behaviour of the device for a played back sound when the sound
- * doesn't return any more samples.
- * \param keep True when the source should be paused and not deleted.
- * \return
- * - true if the behaviour has been changed.
- * - false if the handle is invalid.
- */
- virtual bool setKeep(bool keep)=0;
-
- /**
- * Seeks in a played back sound.
- * \param position The new position from where to play back, in seconds.
- * \return
- * - true if the handle is valid.
- * - false if the handle is invalid.
- * \warning Whether the seek works or not depends on the sound source.
- */
- virtual bool seek(float position)=0;
-
- /**
- * Retrieves the current playback position of a sound.
- * \return The playback position in seconds, or 0.0 if the handle is
- * invalid.
- */
- virtual float getPosition()=0;
-
- /**
- * Returns the status of a played back sound.
- * \return
- * - STATUS_INVALID if the sound has stopped or the handle is
- *. invalid
- * - STATUS_PLAYING if the sound is currently played back.
- * - STATUS_PAUSED if the sound is currently paused.
- * - STATUS_STOPPED if the sound finished playing and is still
- * kept in the device.
- * \see Status
- */
- virtual Status getStatus()=0;
-
- /**
- * Retrieves the volume of a playing sound.
- * \return The volume.
- */
- virtual float getVolume()=0;
-
- /**
- * Sets the volume of a playing sound.
- * \param volume The volume.
- * \return
- * - true if the handle is valid.
- * - false if the handle is invalid.
- */
- virtual bool setVolume(float volume)=0;
-
- /**
- * Retrieves the pitch of a playing sound.
- * \return The pitch.
- */
- virtual float getPitch()=0;
-
- /**
- * Sets the pitch of a playing sound.
- * \param pitch The pitch.
- * \return
- * - true if the handle is valid.
- * - false if the handle is invalid.
- */
- virtual bool setPitch(float pitch)=0;
-
- /**
- * Retrieves the loop count of a playing sound.
- * A negative value indicates infinity.
- * \return The remaining loop count.
- */
- virtual int getLoopCount()=0;
-
- /**
- * Sets the loop count of a playing sound.
- * A negative value indicates infinity.
- * \param count The new loop count.
- * \return
- * - true if the handle is valid.
- * - false if the handle is invalid.
- */
- virtual bool setLoopCount(int count)=0;
-
- /**
- * Sets the callback function that's called when the end of a playing sound
- * is reached.
- * \param callback The callback function.
- * \param data The data that should be passed to the callback function.
- * \return
- * - true if the handle is valid.
- * - false if the handle is invalid.
- */
- virtual bool setStopCallback(stopCallback callback = 0, void* data = 0)=0;
-};
-
-AUD_NAMESPACE_END