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Diffstat (limited to 'extern/audaspace/include/devices/IHandle.h')
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+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file IHandle.h
+ * @ingroup devices
+ * Defines the IHandle interface as well as possible states of the handle.
+ */
+
+#include "Audaspace.h"
+
+AUD_NAMESPACE_BEGIN
+
+/// Status of a playback handle.
+enum Status
+{
+ STATUS_INVALID = 0, /// Invalid handle. Maybe due to stopping.
+ STATUS_PLAYING, /// Sound is playing.
+ STATUS_PAUSED, /// Sound is being paused.
+ STATUS_STOPPED /// Sound is stopped but kept in the device.
+};
+
+/**
+ * The stopCallback is called when a handle reaches the end of the stream and
+ * thus gets stopped. A user defined pointer is supplied to the callback.
+ */
+typedef void (*stopCallback)(void*);
+
+/**
+ * @interface IHandle
+ * The IHandle interface represents a playback handles of a specific device.
+ */
+class AUD_API IHandle
+{
+public:
+ /**
+ * Destroys the handle.
+ */
+ virtual ~IHandle() {}
+
+ /**
+ * Pauses a played back sound.
+ * \return
+ * - true if the sound has been paused.
+ * - false if the sound isn't playing back or the handle is invalid.
+ */
+ virtual bool pause()=0;
+
+ /**
+ * Resumes a paused sound.
+ * \return
+ * - true if the sound has been resumed.
+ * - false if the sound isn't paused or the handle is invalid.
+ */
+ virtual bool resume()=0;
+
+ /**
+ * Stops a played back or paused sound. The handle is definitely invalid
+ * afterwards.
+ * \return
+ * - true if the sound has been stopped.
+ * - false if the handle is invalid.
+ */
+ virtual bool stop()=0;
+
+ /**
+ * Gets the behaviour of the device for a played back sound when the sound
+ * doesn't return any more samples.
+ * \return
+ * - true if the source will be paused when it's end is reached
+ * - false if the handle won't kept or is invalid.
+ */
+ virtual bool getKeep()=0;
+
+ /**
+ * Sets the behaviour of the device for a played back sound when the sound
+ * doesn't return any more samples.
+ * \param keep True when the source should be paused and not deleted.
+ * \return
+ * - true if the behaviour has been changed.
+ * - false if the handle is invalid.
+ */
+ virtual bool setKeep(bool keep)=0;
+
+ /**
+ * Seeks in a played back sound.
+ * \param position The new position from where to play back, in seconds.
+ * \return
+ * - true if the handle is valid.
+ * - false if the handle is invalid.
+ * \warning Whether the seek works or not depends on the sound source.
+ */
+ virtual bool seek(float position)=0;
+
+ /**
+ * Retrieves the current playback position of a sound.
+ * \return The playback position in seconds, or 0.0 if the handle is
+ * invalid.
+ */
+ virtual float getPosition()=0;
+
+ /**
+ * Returns the status of a played back sound.
+ * \return
+ * - STATUS_INVALID if the sound has stopped or the handle is
+ *. invalid
+ * - STATUS_PLAYING if the sound is currently played back.
+ * - STATUS_PAUSED if the sound is currently paused.
+ * - STATUS_STOPPED if the sound finished playing and is still
+ * kept in the device.
+ * \see Status
+ */
+ virtual Status getStatus()=0;
+
+ /**
+ * Retrieves the volume of a playing sound.
+ * \return The volume.
+ */
+ virtual float getVolume()=0;
+
+ /**
+ * Sets the volume of a playing sound.
+ * \param volume The volume.
+ * \return
+ * - true if the handle is valid.
+ * - false if the handle is invalid.
+ */
+ virtual bool setVolume(float volume)=0;
+
+ /**
+ * Retrieves the pitch of a playing sound.
+ * \return The pitch.
+ */
+ virtual float getPitch()=0;
+
+ /**
+ * Sets the pitch of a playing sound.
+ * \param pitch The pitch.
+ * \return
+ * - true if the handle is valid.
+ * - false if the handle is invalid.
+ */
+ virtual bool setPitch(float pitch)=0;
+
+ /**
+ * Retrieves the loop count of a playing sound.
+ * A negative value indicates infinity.
+ * \return The remaining loop count.
+ */
+ virtual int getLoopCount()=0;
+
+ /**
+ * Sets the loop count of a playing sound.
+ * A negative value indicates infinity.
+ * \param count The new loop count.
+ * \return
+ * - true if the handle is valid.
+ * - false if the handle is invalid.
+ */
+ virtual bool setLoopCount(int count)=0;
+
+ /**
+ * Sets the callback function that's called when the end of a playing sound
+ * is reached.
+ * \param callback The callback function.
+ * \param data The data that should be passed to the callback function.
+ * \return
+ * - true if the handle is valid.
+ * - false if the handle is invalid.
+ */
+ virtual bool setStopCallback(stopCallback callback = 0, void* data = 0)=0;
+};
+
+AUD_NAMESPACE_END