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Diffstat (limited to 'extern/audaspace/include/fx/ADSR.h')
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+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file ADSR.h
+ * @ingroup fx
+ * The ADSR class.
+ */
+
+#include "fx/Effect.h"
+
+AUD_NAMESPACE_BEGIN
+
+/**
+ * The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound.
+ */
+class AUD_API ADSR : public Effect
+{
+private:
+ /**
+ * Attack time.
+ */
+ float m_attack;
+
+ /**
+ * Decay time.
+ */
+ float m_decay;
+
+ /**
+ * Sustain level.
+ */
+ float m_sustain;
+
+ /**
+ * Release time.
+ */
+ float m_release;
+
+ // delete copy constructor and operator=
+ ADSR(const ADSR&) = delete;
+ ADSR& operator=(const ADSR&) = delete;
+
+public:
+ /**
+ * Creates a new ADSR object.
+ * @param sound The sound to apply this effect to.
+ * @param attack The attack time in seconds.
+ * @param decay The decay time in seconds.
+ * @param sustain The sustain level as linear volume.
+ * @param release The release time in seconds.
+ */
+ ADSR(std::shared_ptr<ISound> sound, float attack, float decay, float sustain, float release);
+
+ /**
+ * Returns the attack time.
+ * @return The attack time in seconds.
+ */
+ float getAttack() const;
+
+ /**
+ * Sets the attack time.
+ * @param attack The attack time in seconds.
+ */
+ void setAttack(float attack);
+
+ /**
+ * Returns the decay time.
+ * @return The decay time in seconds.
+ */
+ float getDecay() const;
+
+ /**
+ * Sets the decay time.
+ * @param decay The decay time in seconds.
+ */
+ void setDecay(float decay);
+
+ /**
+ * Returns the sustain level.
+ * @return The sustain level in linear volume.
+ */
+ float getSustain() const;
+
+ /**
+ * Sets the sustain level.
+ * @param sustain The sustain level in linear volume.
+ */
+ void setSustain(float sustain);
+
+ /**
+ * Returns the release time.
+ * @return The release time in seconds.
+ */
+ float getRelease() const;
+
+ /**
+ * Sets the release time.
+ * @param release The release time in seconds.
+ */
+ void setRelease(float release);
+
+ virtual std::shared_ptr<IReader> createReader();
+};
+
+AUD_NAMESPACE_END