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Diffstat (limited to 'extern/audaspace/include/fx/ADSR.h')
-rw-r--r-- | extern/audaspace/include/fx/ADSR.h | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/extern/audaspace/include/fx/ADSR.h b/extern/audaspace/include/fx/ADSR.h new file mode 100644 index 00000000000..c453f2477e1 --- /dev/null +++ b/extern/audaspace/include/fx/ADSR.h @@ -0,0 +1,121 @@ +/******************************************************************************* + * Copyright 2009-2016 Jörg Müller + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +#pragma once + +/** + * @file ADSR.h + * @ingroup fx + * The ADSR class. + */ + +#include "fx/Effect.h" + +AUD_NAMESPACE_BEGIN + +/** + * The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound. + */ +class AUD_API ADSR : public Effect +{ +private: + /** + * Attack time. + */ + float m_attack; + + /** + * Decay time. + */ + float m_decay; + + /** + * Sustain level. + */ + float m_sustain; + + /** + * Release time. + */ + float m_release; + + // delete copy constructor and operator= + ADSR(const ADSR&) = delete; + ADSR& operator=(const ADSR&) = delete; + +public: + /** + * Creates a new ADSR object. + * @param sound The sound to apply this effect to. + * @param attack The attack time in seconds. + * @param decay The decay time in seconds. + * @param sustain The sustain level as linear volume. + * @param release The release time in seconds. + */ + ADSR(std::shared_ptr<ISound> sound, float attack, float decay, float sustain, float release); + + /** + * Returns the attack time. + * @return The attack time in seconds. + */ + float getAttack() const; + + /** + * Sets the attack time. + * @param attack The attack time in seconds. + */ + void setAttack(float attack); + + /** + * Returns the decay time. + * @return The decay time in seconds. + */ + float getDecay() const; + + /** + * Sets the decay time. + * @param decay The decay time in seconds. + */ + void setDecay(float decay); + + /** + * Returns the sustain level. + * @return The sustain level in linear volume. + */ + float getSustain() const; + + /** + * Sets the sustain level. + * @param sustain The sustain level in linear volume. + */ + void setSustain(float sustain); + + /** + * Returns the release time. + * @return The release time in seconds. + */ + float getRelease() const; + + /** + * Sets the release time. + * @param release The release time in seconds. + */ + void setRelease(float release); + + virtual std::shared_ptr<IReader> createReader(); +}; + +AUD_NAMESPACE_END |