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Diffstat (limited to 'extern/audaspace/include/fx/ADSR.h')
-rw-r--r-- | extern/audaspace/include/fx/ADSR.h | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/extern/audaspace/include/fx/ADSR.h b/extern/audaspace/include/fx/ADSR.h deleted file mode 100644 index c453f2477e1..00000000000 --- a/extern/audaspace/include/fx/ADSR.h +++ /dev/null @@ -1,121 +0,0 @@ -/******************************************************************************* - * Copyright 2009-2016 Jörg Müller - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - ******************************************************************************/ - -#pragma once - -/** - * @file ADSR.h - * @ingroup fx - * The ADSR class. - */ - -#include "fx/Effect.h" - -AUD_NAMESPACE_BEGIN - -/** - * The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound. - */ -class AUD_API ADSR : public Effect -{ -private: - /** - * Attack time. - */ - float m_attack; - - /** - * Decay time. - */ - float m_decay; - - /** - * Sustain level. - */ - float m_sustain; - - /** - * Release time. - */ - float m_release; - - // delete copy constructor and operator= - ADSR(const ADSR&) = delete; - ADSR& operator=(const ADSR&) = delete; - -public: - /** - * Creates a new ADSR object. - * @param sound The sound to apply this effect to. - * @param attack The attack time in seconds. - * @param decay The decay time in seconds. - * @param sustain The sustain level as linear volume. - * @param release The release time in seconds. - */ - ADSR(std::shared_ptr<ISound> sound, float attack, float decay, float sustain, float release); - - /** - * Returns the attack time. - * @return The attack time in seconds. - */ - float getAttack() const; - - /** - * Sets the attack time. - * @param attack The attack time in seconds. - */ - void setAttack(float attack); - - /** - * Returns the decay time. - * @return The decay time in seconds. - */ - float getDecay() const; - - /** - * Sets the decay time. - * @param decay The decay time in seconds. - */ - void setDecay(float decay); - - /** - * Returns the sustain level. - * @return The sustain level in linear volume. - */ - float getSustain() const; - - /** - * Sets the sustain level. - * @param sustain The sustain level in linear volume. - */ - void setSustain(float sustain); - - /** - * Returns the release time. - * @return The release time in seconds. - */ - float getRelease() const; - - /** - * Sets the release time. - * @param release The release time in seconds. - */ - void setRelease(float release); - - virtual std::shared_ptr<IReader> createReader(); -}; - -AUD_NAMESPACE_END |