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Diffstat (limited to 'extern/audaspace/include/fx/Effect.h')
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diff --git a/extern/audaspace/include/fx/Effect.h b/extern/audaspace/include/fx/Effect.h
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+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file Effect.h
+ * @ingroup fx
+ * The Effect class.
+ */
+
+#include "ISound.h"
+
+AUD_NAMESPACE_BEGIN
+
+/**
+ * This sound is a base class for all effect factories that take one other
+ * sound as input.
+ */
+class AUD_API Effect : public ISound
+{
+private:
+ // delete copy constructor and operator=
+ Effect(const Effect&) = delete;
+ Effect& operator=(const Effect&) = delete;
+
+protected:
+ /**
+ * If there is no reader it is created out of this sound.
+ */
+ std::shared_ptr<ISound> m_sound;
+
+ /**
+ * Returns the reader created out of the sound.
+ * This method can be used for the createReader function of the implementing
+ * classes.
+ * \return The reader created out of the sound.
+ */
+ inline std::shared_ptr<IReader> getReader() const
+ {
+ return m_sound->createReader();
+ }
+
+public:
+ /**
+ * Creates a new sound.
+ * \param sound The input sound.
+ */
+ Effect(std::shared_ptr<ISound> sound);
+
+ /**
+ * Destroys the sound.
+ */
+ virtual ~Effect();
+
+ /**
+ * Returns the saved sound.
+ * \return The sound or nullptr if there has no sound been saved.
+ */
+ std::shared_ptr<ISound> getSound() const;
+};
+
+AUD_NAMESPACE_END