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Diffstat (limited to 'extern/audaspace/include/fx/Fader.h')
-rw-r--r--extern/audaspace/include/fx/Fader.h87
1 files changed, 0 insertions, 87 deletions
diff --git a/extern/audaspace/include/fx/Fader.h b/extern/audaspace/include/fx/Fader.h
deleted file mode 100644
index 63280aec292..00000000000
--- a/extern/audaspace/include/fx/Fader.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/*******************************************************************************
- * Copyright 2009-2016 Jörg Müller
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
-
-#pragma once
-
-/**
- * @file Fader.h
- * @ingroup fx
- * The Fader class.
- */
-
-#include "fx/Effect.h"
-#include "fx/FaderReader.h"
-
-AUD_NAMESPACE_BEGIN
-
-/**
- * This sound fades another sound.
- * If the fading type is FADE_IN, everything before the fading start will be
- * silenced, for FADE_OUT that's true for everything after fading ends.
- */
-class AUD_API Fader : public Effect
-{
-private:
- /**
- * The fading type.
- */
- const FadeType m_type;
-
- /**
- * The fading start.
- */
- const float m_start;
-
- /**
- * The fading length.
- */
- const float m_length;
-
- // delete copy constructor and operator=
- Fader(const Fader&) = delete;
- Fader& operator=(const Fader&) = delete;
-
-public:
- /**
- * Creates a new fader sound.
- * \param sound The input sound.
- * \param type The fading type.
- * \param start The time where fading should start in seconds.
- * \param length How long fading should last in seconds.
- */
- Fader(std::shared_ptr<ISound> sound,
- FadeType type = FADE_IN,
- float start = 0.0f, float length = 1.0f);
-
- /**
- * Returns the fading type.
- */
- FadeType getType() const;
-
- /**
- * Returns the fading start.
- */
- float getStart() const;
-
- /**
- * Returns the fading length.
- */
- float getLength() const;
-
- virtual std::shared_ptr<IReader> createReader();
-};
-
-AUD_NAMESPACE_END