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Diffstat (limited to 'extern/audaspace/include/fx/SoundList.h')
-rw-r--r--extern/audaspace/include/fx/SoundList.h110
1 files changed, 0 insertions, 110 deletions
diff --git a/extern/audaspace/include/fx/SoundList.h b/extern/audaspace/include/fx/SoundList.h
deleted file mode 100644
index ce3cb386969..00000000000
--- a/extern/audaspace/include/fx/SoundList.h
+++ /dev/null
@@ -1,110 +0,0 @@
-/*******************************************************************************
-* Copyright 2015-2016 Juan Francisco Crespo Galán
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-******************************************************************************/
-
-#pragma once
-
-/**
-* @file SoundList.h
-* @ingroup fx
-* The SoundList class.
-*/
-
-#include "ISound.h"
-
-#include <vector>
-#include <memory>
-#include <mutex>
-
-AUD_NAMESPACE_BEGIN
-
-/**
-* This class allows to have a list of sound that will play sequentially or randomly with each playback.
-*/
-class AUD_API SoundList : public ISound
-{
-private:
- /**
- * The list of sounds that will play.
- */
- std::vector<std::shared_ptr<ISound>> m_list;
-
- /**
- * Flag for random playback
- */
- bool m_random = false;
-
- /**
- * Current sound index. -1 if no reader has been created.
- */
- int m_index = -1;
-
- /**
- * Mutex to prevent multithreading crashes.
- */
- std::recursive_mutex m_mutex;
-
- // delete copy constructor and operator=
- SoundList(const SoundList&) = delete;
- SoundList& operator=(const SoundList&) = delete;
-
-public:
- /**
- * Creates a new, empty sound list.
- * Sounds must be added to the list using the addSound() method.
- * \param random False if the sounds int he list must be played sequentially. True if random.
- */
- SoundList(bool random = false);
-
- /**
- * Creates a new sound list and initializes it.
- * \param list A vector with sounds to initialize the list.
- * \param random False if the sounds int he list must be played sequentially. True if random.
- */
- SoundList(std::vector<std::shared_ptr<ISound>>& list, bool random = false);
-
- virtual std::shared_ptr<IReader> createReader();
-
- /**
- * Adds a sound to the list.
- * The added sounds can be played sequentially or randomly dependig
- * on the m_random flag
- * \param sound A shared_ptr to the sound.
- */
- void addSound(std::shared_ptr<ISound> sound);
-
- /**
- * Sets the playback mode of the sound list.
- * There are two posible modes, random and sequential.
- * \param random True to activate the random mode, false to activate sequential mode.
- */
- void setRandomMode(bool random);
-
- /**
- * Returns the playback mode of the sound list.
- * The two posible modes are random and sequential.
- * \return True if the random mode is activated, false otherwise.
- */
- bool getRandomMode();
-
- /**
- * Returns the amount of sounds in the list.
- * \return The amount of sounds in the list.
- */
- int getSize();
-
-};
-
-AUD_NAMESPACE_END