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Diffstat (limited to 'extern/audaspace/include/sequence/AnimateableProperty.h')
-rw-r--r--extern/audaspace/include/sequence/AnimateableProperty.h129
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diff --git a/extern/audaspace/include/sequence/AnimateableProperty.h b/extern/audaspace/include/sequence/AnimateableProperty.h
deleted file mode 100644
index 2c3fcf23f8b..00000000000
--- a/extern/audaspace/include/sequence/AnimateableProperty.h
+++ /dev/null
@@ -1,129 +0,0 @@
-/*******************************************************************************
- * Copyright 2009-2016 Jörg Müller
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
-
-#pragma once
-
-/**
- * @file AnimateableProperty.h
- * @ingroup sequence
- * Defines the AnimateableProperty class as well as existing property types.
- */
-
-#include "util/Buffer.h"
-#include "util/ILockable.h"
-
-#include <mutex>
-#include <list>
-
-AUD_NAMESPACE_BEGIN
-
-/// Possible animatable properties for Sequencer Factories and Entries.
-enum AnimateablePropertyType
-{
- AP_VOLUME,
- AP_PANNING,
- AP_PITCH,
- AP_LOCATION,
- AP_ORIENTATION
-};
-
-/**
- * This class saves animation data for float properties.
- */
-class AUD_API AnimateableProperty : private Buffer
-{
-private:
- struct Unknown {
- int start;
- int end;
-
- Unknown(int start, int end) :
- start(start), end(end) {}
- };
-
- /// The count of floats for a single property.
- const int m_count;
-
- /// Whether the property is animated or not.
- bool m_isAnimated;
-
- /// The mutex for locking.
- std::recursive_mutex m_mutex;
-
- /// The list of unknown buffer areas.
- std::list<Unknown> m_unknown;
-
- // delete copy constructor and operator=
- AnimateableProperty(const AnimateableProperty&) = delete;
- AnimateableProperty& operator=(const AnimateableProperty&) = delete;
-
- void AUD_LOCAL updateUnknownCache(int start, int end);
-
-public:
- /**
- * Creates a new animateable property.
- * \param count The count of floats for a single property.
- */
- AnimateableProperty(int count = 1);
-
- /**
- * Creates a new animateable property.
- * \param count The count of floats for a single property.
- * \param value The value that the property should get initialized with.
- * All count floats will be initialized to the same value.
- */
- AnimateableProperty(int count, float value);
-
- /**
- * Destroys the animateable property.
- */
- ~AnimateableProperty();
-
- /**
- * Returns the count of floats for a single property.
- * \return The count of floats stored per frame.
- */
- int getCount() const;
-
- /**
- * Writes the properties value and marks it non-animated.
- * \param data The new value.
- */
- void write(const float* data);
-
- /**
- * Writes the properties value and marks it animated.
- * \param data The new value.
- * \param position The position in the animation in frames.
- * \param count The count of frames to write.
- */
- void write(const float* data, int position, int count);
-
- /**
- * Reads the properties value.
- * \param position The position in the animation in frames.
- * \param[out] out Where to write the value to.
- */
- void read(float position, float* out);
-
- /**
- * Returns whether the property is animated.
- * \return Whether the property is animated.
- */
- bool isAnimated() const;
-};
-
-AUD_NAMESPACE_END