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Diffstat (limited to 'extern/audaspace/include/sequence/AnimateableProperty.h')
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+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file AnimateableProperty.h
+ * @ingroup sequence
+ * Defines the AnimateableProperty class as well as existing property types.
+ */
+
+#include "util/Buffer.h"
+#include "util/ILockable.h"
+
+#include <mutex>
+#include <list>
+
+AUD_NAMESPACE_BEGIN
+
+/// Possible animatable properties for Sequencer Factories and Entries.
+enum AnimateablePropertyType
+{
+ AP_VOLUME,
+ AP_PANNING,
+ AP_PITCH,
+ AP_LOCATION,
+ AP_ORIENTATION
+};
+
+/**
+ * This class saves animation data for float properties.
+ */
+class AUD_API AnimateableProperty : private Buffer
+{
+private:
+ struct Unknown {
+ int start;
+ int end;
+
+ Unknown(int start, int end) :
+ start(start), end(end) {}
+ };
+
+ /// The count of floats for a single property.
+ const int m_count;
+
+ /// Whether the property is animated or not.
+ bool m_isAnimated;
+
+ /// The mutex for locking.
+ std::recursive_mutex m_mutex;
+
+ /// The list of unknown buffer areas.
+ std::list<Unknown> m_unknown;
+
+ // delete copy constructor and operator=
+ AnimateableProperty(const AnimateableProperty&) = delete;
+ AnimateableProperty& operator=(const AnimateableProperty&) = delete;
+
+ void AUD_LOCAL updateUnknownCache(int start, int end);
+
+public:
+ /**
+ * Creates a new animateable property.
+ * \param count The count of floats for a single property.
+ */
+ AnimateableProperty(int count = 1);
+
+ /**
+ * Creates a new animateable property.
+ * \param count The count of floats for a single property.
+ * \param value The value that the property should get initialized with.
+ * All count floats will be initialized to the same value.
+ */
+ AnimateableProperty(int count, float value);
+
+ /**
+ * Destroys the animateable property.
+ */
+ ~AnimateableProperty();
+
+ /**
+ * Returns the count of floats for a single property.
+ * \return The count of floats stored per frame.
+ */
+ int getCount() const;
+
+ /**
+ * Writes the properties value and marks it non-animated.
+ * \param data The new value.
+ */
+ void write(const float* data);
+
+ /**
+ * Writes the properties value and marks it animated.
+ * \param data The new value.
+ * \param position The position in the animation in frames.
+ * \param count The count of frames to write.
+ */
+ void write(const float* data, int position, int count);
+
+ /**
+ * Reads the properties value.
+ * \param position The position in the animation in frames.
+ * \param[out] out Where to write the value to.
+ */
+ void read(float position, float* out);
+
+ /**
+ * Returns whether the property is animated.
+ * \return Whether the property is animated.
+ */
+ bool isAnimated() const;
+};
+
+AUD_NAMESPACE_END