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Diffstat (limited to 'extern/audaspace/include/sequence/SequenceData.h')
-rw-r--r--extern/audaspace/include/sequence/SequenceData.h215
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diff --git a/extern/audaspace/include/sequence/SequenceData.h b/extern/audaspace/include/sequence/SequenceData.h
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--- a/extern/audaspace/include/sequence/SequenceData.h
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-/*******************************************************************************
- * Copyright 2009-2016 Jörg Müller
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
-
-#pragma once
-
-/**
- * @file SequenceData.h
- * @ingroup sequence
- * The SequenceData class.
- */
-
-#include "respec/Specification.h"
-#include "sequence/AnimateableProperty.h"
-#include "devices/I3DDevice.h"
-#include "util/ILockable.h"
-
-#include <list>
-#include <memory>
-#include <mutex>
-
-AUD_NAMESPACE_BEGIN
-
-class SequenceEntry;
-class ISound;
-
-/**
- * This class represents sequenced entries to play a sound scene.
- */
-class AUD_API SequenceData : public ILockable
-{
- friend class SequenceReader;
-private:
- /// The target specification.
- Specs m_specs;
-
- /// The status of the sequence. Changes every time a non-animated parameter changes.
- int m_status;
-
- /// The entry status. Changes every time an entry is removed or added.
- int m_entry_status;
-
- /// The next unused ID for the entries.
- int m_id;
-
- /// The sequenced entries.
- std::list<std::shared_ptr<SequenceEntry> > m_entries;
-
- /// Whether the whole scene is muted.
- bool m_muted;
-
- /// The FPS of the scene.
- float m_fps;
-
- /// Speed of Sound.
- float m_speed_of_sound;
-
- /// Doppler factor.
- float m_doppler_factor;
-
- /// Distance model.
- DistanceModel m_distance_model;
-
- /// The animated volume.
- AnimateableProperty m_volume;
-
- /// The animated listener location.
- AnimateableProperty m_location;
-
- /// The animated listener orientation.
- AnimateableProperty m_orientation;
-
- /// The mutex for locking.
- std::recursive_mutex m_mutex;
-
- // delete copy constructor and operator=
- SequenceData(const SequenceData&) = delete;
- SequenceData& operator=(const SequenceData&) = delete;
-
-public:
- /**
- * Creates a new sound scene.
- * \param specs The output audio data specification.
- * \param fps The FPS of the scene.
- * \param muted Whether the whole scene is muted.
- */
- SequenceData(Specs specs, float fps, bool muted);
- virtual ~SequenceData();
-
- /**
- * Locks the sequence.
- */
- virtual void lock();
-
- /**
- * Unlocks the previously locked sequence.
- */
- virtual void unlock();
-
- /**
- * Retrieves the audio output specification.
- * \return The specification.
- */
- Specs getSpecs();
-
- /**
- * Sets the audio output specification.
- * \param specs The new specification.
- */
- void setSpecs(Specs specs);
-
- /**
- * Retrieves the scene's FPS.
- * \return The scene's FPS.
- */
- float getFPS() const;
-
- /**
- * Sets the scene's FPS.
- * \param fps The new FPS.
- */
- void setFPS(float fps);
-
- /**
- * Sets the muting state of the scene.
- * \param muted Whether the scene is muted.
- */
- void mute(bool muted);
-
- /**
- * Retrieves the muting state of the scene.
- * \return Whether the scene is muted.
- */
- bool isMuted() const;
-
- /**
- * Retrieves the speed of sound.
- * This value is needed for doppler effect calculation.
- * \return The speed of sound.
- */
- float getSpeedOfSound() const;
-
- /**
- * Sets the speed of sound.
- * This value is needed for doppler effect calculation.
- * \param speed The new speed of sound.
- */
- void setSpeedOfSound(float speed);
-
- /**
- * Retrieves the doppler factor.
- * This value is a scaling factor for the velocity vectors of sources and
- * listener which is used while calculating the doppler effect.
- * \return The doppler factor.
- */
- float getDopplerFactor() const;
-
- /**
- * Sets the doppler factor.
- * This value is a scaling factor for the velocity vectors of sources and
- * listener which is used while calculating the doppler effect.
- * \param factor The new doppler factor.
- */
- void setDopplerFactor(float factor);
-
- /**
- * Retrieves the distance model.
- * \return The distance model.
- */
- DistanceModel getDistanceModel() const;
-
- /**
- * Sets the distance model.
- * \param model distance model.
- */
- void setDistanceModel(DistanceModel model);
-
- /**
- * Retrieves one of the animated properties of the sequence.
- * \param type Which animated property to retrieve.
- * \return A pointer to the animated property, valid as long as the
- * sequence is.
- */
- AnimateableProperty* getAnimProperty(AnimateablePropertyType type);
-
- /**
- * Adds a new entry to the scene.
- * \param sound The sound this entry should play.
- * \param begin The start time.
- * \param end The end time or a negative value if determined by the sound.
- * \param skip How much seconds should be skipped at the beginning.
- * \return The entry added.
- */
- std::shared_ptr<SequenceEntry> add(std::shared_ptr<ISound> sound, float begin, float end, float skip);
-
- /**
- * Removes an entry from the scene.
- * \param entry The entry to remove.
- */
- void remove(std::shared_ptr<SequenceEntry> entry);
-};
-
-AUD_NAMESPACE_END