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-rw-r--r--extern/audaspace/include/sequence/AnimateableProperty.h129
-rw-r--r--extern/audaspace/include/sequence/Double.h60
-rw-r--r--extern/audaspace/include/sequence/DoubleReader.h77
-rw-r--r--extern/audaspace/include/sequence/PingPong.h50
-rw-r--r--extern/audaspace/include/sequence/Sequence.h171
-rw-r--r--extern/audaspace/include/sequence/SequenceData.h215
-rw-r--r--extern/audaspace/include/sequence/SequenceEntry.h315
-rw-r--r--extern/audaspace/include/sequence/SequenceReader.h94
-rw-r--r--extern/audaspace/include/sequence/Superpose.h62
-rw-r--r--extern/audaspace/include/sequence/SuperposeReader.h79
10 files changed, 1252 insertions, 0 deletions
diff --git a/extern/audaspace/include/sequence/AnimateableProperty.h b/extern/audaspace/include/sequence/AnimateableProperty.h
new file mode 100644
index 00000000000..2c3fcf23f8b
--- /dev/null
+++ b/extern/audaspace/include/sequence/AnimateableProperty.h
@@ -0,0 +1,129 @@
+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file AnimateableProperty.h
+ * @ingroup sequence
+ * Defines the AnimateableProperty class as well as existing property types.
+ */
+
+#include "util/Buffer.h"
+#include "util/ILockable.h"
+
+#include <mutex>
+#include <list>
+
+AUD_NAMESPACE_BEGIN
+
+/// Possible animatable properties for Sequencer Factories and Entries.
+enum AnimateablePropertyType
+{
+ AP_VOLUME,
+ AP_PANNING,
+ AP_PITCH,
+ AP_LOCATION,
+ AP_ORIENTATION
+};
+
+/**
+ * This class saves animation data for float properties.
+ */
+class AUD_API AnimateableProperty : private Buffer
+{
+private:
+ struct Unknown {
+ int start;
+ int end;
+
+ Unknown(int start, int end) :
+ start(start), end(end) {}
+ };
+
+ /// The count of floats for a single property.
+ const int m_count;
+
+ /// Whether the property is animated or not.
+ bool m_isAnimated;
+
+ /// The mutex for locking.
+ std::recursive_mutex m_mutex;
+
+ /// The list of unknown buffer areas.
+ std::list<Unknown> m_unknown;
+
+ // delete copy constructor and operator=
+ AnimateableProperty(const AnimateableProperty&) = delete;
+ AnimateableProperty& operator=(const AnimateableProperty&) = delete;
+
+ void AUD_LOCAL updateUnknownCache(int start, int end);
+
+public:
+ /**
+ * Creates a new animateable property.
+ * \param count The count of floats for a single property.
+ */
+ AnimateableProperty(int count = 1);
+
+ /**
+ * Creates a new animateable property.
+ * \param count The count of floats for a single property.
+ * \param value The value that the property should get initialized with.
+ * All count floats will be initialized to the same value.
+ */
+ AnimateableProperty(int count, float value);
+
+ /**
+ * Destroys the animateable property.
+ */
+ ~AnimateableProperty();
+
+ /**
+ * Returns the count of floats for a single property.
+ * \return The count of floats stored per frame.
+ */
+ int getCount() const;
+
+ /**
+ * Writes the properties value and marks it non-animated.
+ * \param data The new value.
+ */
+ void write(const float* data);
+
+ /**
+ * Writes the properties value and marks it animated.
+ * \param data The new value.
+ * \param position The position in the animation in frames.
+ * \param count The count of frames to write.
+ */
+ void write(const float* data, int position, int count);
+
+ /**
+ * Reads the properties value.
+ * \param position The position in the animation in frames.
+ * \param[out] out Where to write the value to.
+ */
+ void read(float position, float* out);
+
+ /**
+ * Returns whether the property is animated.
+ * \return Whether the property is animated.
+ */
+ bool isAnimated() const;
+};
+
+AUD_NAMESPACE_END
diff --git a/extern/audaspace/include/sequence/Double.h b/extern/audaspace/include/sequence/Double.h
new file mode 100644
index 00000000000..dc40ae29e0d
--- /dev/null
+++ b/extern/audaspace/include/sequence/Double.h
@@ -0,0 +1,60 @@
+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file Double.h
+ * @ingroup sequence
+ * The Double class.
+ */
+
+#include "ISound.h"
+
+AUD_NAMESPACE_BEGIN
+
+/**
+ * This sound plays two other factories behind each other.
+ */
+class AUD_API Double : public ISound
+{
+private:
+ /**
+ * First played sound.
+ */
+ std::shared_ptr<ISound> m_sound1;
+
+ /**
+ * Second played sound.
+ */
+ std::shared_ptr<ISound> m_sound2;
+
+ // delete copy constructor and operator=
+ Double(const Double&) = delete;
+ Double& operator=(const Double&) = delete;
+
+public:
+ /**
+ * Creates a new double sound.
+ * \param sound1 The first input sound.
+ * \param sound2 The second input sound.
+ */
+ Double(std::shared_ptr<ISound> sound1, std::shared_ptr<ISound> sound2);
+
+ virtual std::shared_ptr<IReader> createReader();
+};
+
+AUD_NAMESPACE_END
diff --git a/extern/audaspace/include/sequence/DoubleReader.h b/extern/audaspace/include/sequence/DoubleReader.h
new file mode 100644
index 00000000000..012dcc8e832
--- /dev/null
+++ b/extern/audaspace/include/sequence/DoubleReader.h
@@ -0,0 +1,77 @@
+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file DoubleReader.h
+ * @ingroup sequence
+ * The DoubleReader class.
+ */
+
+#include "IReader.h"
+
+#include <memory>
+
+AUD_NAMESPACE_BEGIN
+
+/**
+ * This reader plays two readers sequently.
+ */
+class AUD_API DoubleReader : public IReader
+{
+private:
+ /**
+ * The first reader.
+ */
+ std::shared_ptr<IReader> m_reader1;
+
+ /**
+ * The second reader.
+ */
+ std::shared_ptr<IReader> m_reader2;
+
+ /**
+ * Whether we've reached the end of the first reader.
+ */
+ bool m_finished1;
+
+ // delete copy constructor and operator=
+ DoubleReader(const DoubleReader&) = delete;
+ DoubleReader& operator=(const DoubleReader&) = delete;
+
+public:
+ /**
+ * Creates a new double reader.
+ * \param reader1 The first reader to read from.
+ * \param reader2 The second reader to read from.
+ */
+ DoubleReader(std::shared_ptr<IReader> reader1, std::shared_ptr<IReader> reader2);
+
+ /**
+ * Destroys the reader.
+ */
+ virtual ~DoubleReader();
+
+ virtual bool isSeekable() const;
+ virtual void seek(int position);
+ virtual int getLength() const;
+ virtual int getPosition() const;
+ virtual Specs getSpecs() const;
+ virtual void read(int& length, bool& eos, sample_t* buffer);
+};
+
+AUD_NAMESPACE_END
diff --git a/extern/audaspace/include/sequence/PingPong.h b/extern/audaspace/include/sequence/PingPong.h
new file mode 100644
index 00000000000..8b1bf792095
--- /dev/null
+++ b/extern/audaspace/include/sequence/PingPong.h
@@ -0,0 +1,50 @@
+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file PingPong.h
+ * @ingroup sequence
+ * The PingPong class.
+ */
+
+#include "fx/Effect.h"
+
+AUD_NAMESPACE_BEGIN
+
+/**
+ * This sound plays another sound first normal, then reversed.
+ * \note Readers from the underlying sound must be reversable with seeking.
+ */
+class AUD_API PingPong : public Effect
+{
+private:
+ // delete copy constructor and operator=
+ PingPong(const PingPong&) = delete;
+ PingPong& operator=(const PingPong&) = delete;
+
+public:
+ /**
+ * Creates a new ping pong sound.
+ * \param sound The input sound.
+ */
+ PingPong(std::shared_ptr<ISound> sound);
+
+ virtual std::shared_ptr<IReader> createReader();
+};
+
+AUD_NAMESPACE_END
diff --git a/extern/audaspace/include/sequence/Sequence.h b/extern/audaspace/include/sequence/Sequence.h
new file mode 100644
index 00000000000..7005171e2c8
--- /dev/null
+++ b/extern/audaspace/include/sequence/Sequence.h
@@ -0,0 +1,171 @@
+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file Sequence.h
+ * @ingroup sequence
+ * The Sequence class.
+ */
+
+#include "ISound.h"
+#include "respec/Specification.h"
+#include "devices/I3DDevice.h"
+#include "sequence/AnimateableProperty.h"
+
+#include <list>
+
+AUD_NAMESPACE_BEGIN
+
+class SequenceEntry;
+class SequenceData;
+
+/**
+ * This sound represents sequenced entries to play a sound scene.
+ */
+class AUD_API Sequence : public ISound
+{
+ friend class SequenceReader;
+private:
+ /// The sequence.
+ std::shared_ptr<SequenceData> m_sequence;
+
+ // delete copy constructor and operator=
+ Sequence(const Sequence&) = delete;
+ Sequence& operator=(const Sequence&) = delete;
+
+public:
+ /**
+ * Creates a new sound scene.
+ * \param specs The output audio data specification.
+ * \param fps The FPS of the scene.
+ * \param muted Whether the whole scene is muted.
+ */
+ Sequence(Specs specs, float fps, bool muted);
+
+ /**
+ * Retrieves the audio output specification.
+ * \return The specification.
+ */
+ Specs getSpecs();
+
+ /**
+ * Sets the audio output specification.
+ * \param specs The new specification.
+ */
+ void setSpecs(Specs specs);
+
+ /**
+ * Retrieves the scene's FPS.
+ * \return The scene's FPS.
+ */
+ float getFPS() const;
+
+ /**
+ * Sets the scene's FPS.
+ * \param fps The new FPS.
+ */
+ void setFPS(float fps);
+
+ /**
+ * Sets the muting state of the scene.
+ * \param muted Whether the scene is muted.
+ */
+ void mute(bool muted);
+
+ /**
+ * Retrieves the muting state of the scene.
+ * \return Whether the scene is muted.
+ */
+ bool isMuted() const;
+
+ /**
+ * Retrieves the speed of sound.
+ * This value is needed for doppler effect calculation.
+ * \return The speed of sound.
+ */
+ float getSpeedOfSound() const;
+
+ /**
+ * Sets the speed of sound.
+ * This value is needed for doppler effect calculation.
+ * \param speed The new speed of sound.
+ */
+ void setSpeedOfSound(float speed);
+
+ /**
+ * Retrieves the doppler factor.
+ * This value is a scaling factor for the velocity vectors of sources and
+ * listener which is used while calculating the doppler effect.
+ * \return The doppler factor.
+ */
+ float getDopplerFactor() const;
+
+ /**
+ * Sets the doppler factor.
+ * This value is a scaling factor for the velocity vectors of sources and
+ * listener which is used while calculating the doppler effect.
+ * \param factor The new doppler factor.
+ */
+ void setDopplerFactor(float factor);
+
+ /**
+ * Retrieves the distance model.
+ * \return The distance model.
+ */
+ DistanceModel getDistanceModel() const;
+
+ /**
+ * Sets the distance model.
+ * \param model distance model.
+ */
+ void setDistanceModel(DistanceModel model);
+
+ /**
+ * Retrieves one of the animated properties of the sound.
+ * \param type Which animated property to retrieve.
+ * \return A pointer to the animated property, valid as long as the
+ * sound is.
+ */
+ AnimateableProperty* getAnimProperty(AnimateablePropertyType type);
+
+ /**
+ * Adds a new entry to the scene.
+ * \param sound The sound this entry should play.
+ * \param begin The start time.
+ * \param end The end time or a negative value if determined by the sound.
+ * \param skip How much seconds should be skipped at the beginning.
+ * \return The entry added.
+ */
+ std::shared_ptr<SequenceEntry> add(std::shared_ptr<ISound> sound, float begin, float end, float skip);
+
+ /**
+ * Removes an entry from the scene.
+ * \param entry The entry to remove.
+ */
+ void remove(std::shared_ptr<SequenceEntry> entry);
+
+ /**
+ * Creates a new reader with high quality resampling.
+ * \return The new reader.
+ */
+ std::shared_ptr<IReader> createQualityReader();
+
+ virtual std::shared_ptr<IReader> createReader();
+};
+
+AUD_NAMESPACE_END
diff --git a/extern/audaspace/include/sequence/SequenceData.h b/extern/audaspace/include/sequence/SequenceData.h
new file mode 100644
index 00000000000..b3df0548a4d
--- /dev/null
+++ b/extern/audaspace/include/sequence/SequenceData.h
@@ -0,0 +1,215 @@
+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file SequenceData.h
+ * @ingroup sequence
+ * The SequenceData class.
+ */
+
+#include "respec/Specification.h"
+#include "sequence/AnimateableProperty.h"
+#include "devices/I3DDevice.h"
+#include "util/ILockable.h"
+
+#include <list>
+#include <memory>
+#include <mutex>
+
+AUD_NAMESPACE_BEGIN
+
+class SequenceEntry;
+class ISound;
+
+/**
+ * This class represents sequenced entries to play a sound scene.
+ */
+class AUD_API SequenceData : public ILockable
+{
+ friend class SequenceReader;
+private:
+ /// The target specification.
+ Specs m_specs;
+
+ /// The status of the sequence. Changes every time a non-animated parameter changes.
+ int m_status;
+
+ /// The entry status. Changes every time an entry is removed or added.
+ int m_entry_status;
+
+ /// The next unused ID for the entries.
+ int m_id;
+
+ /// The sequenced entries.
+ std::list<std::shared_ptr<SequenceEntry> > m_entries;
+
+ /// Whether the whole scene is muted.
+ bool m_muted;
+
+ /// The FPS of the scene.
+ float m_fps;
+
+ /// Speed of Sound.
+ float m_speed_of_sound;
+
+ /// Doppler factor.
+ float m_doppler_factor;
+
+ /// Distance model.
+ DistanceModel m_distance_model;
+
+ /// The animated volume.
+ AnimateableProperty m_volume;
+
+ /// The animated listener location.
+ AnimateableProperty m_location;
+
+ /// The animated listener orientation.
+ AnimateableProperty m_orientation;
+
+ /// The mutex for locking.
+ std::recursive_mutex m_mutex;
+
+ // delete copy constructor and operator=
+ SequenceData(const SequenceData&) = delete;
+ SequenceData& operator=(const SequenceData&) = delete;
+
+public:
+ /**
+ * Creates a new sound scene.
+ * \param specs The output audio data specification.
+ * \param fps The FPS of the scene.
+ * \param muted Whether the whole scene is muted.
+ */
+ SequenceData(Specs specs, float fps, bool muted);
+ virtual ~SequenceData();
+
+ /**
+ * Locks the sequence.
+ */
+ virtual void lock();
+
+ /**
+ * Unlocks the previously locked sequence.
+ */
+ virtual void unlock();
+
+ /**
+ * Retrieves the audio output specification.
+ * \return The specification.
+ */
+ Specs getSpecs();
+
+ /**
+ * Sets the audio output specification.
+ * \param specs The new specification.
+ */
+ void setSpecs(Specs specs);
+
+ /**
+ * Retrieves the scene's FPS.
+ * \return The scene's FPS.
+ */
+ float getFPS() const;
+
+ /**
+ * Sets the scene's FPS.
+ * \param fps The new FPS.
+ */
+ void setFPS(float fps);
+
+ /**
+ * Sets the muting state of the scene.
+ * \param muted Whether the scene is muted.
+ */
+ void mute(bool muted);
+
+ /**
+ * Retrieves the muting state of the scene.
+ * \return Whether the scene is muted.
+ */
+ bool isMuted() const;
+
+ /**
+ * Retrieves the speed of sound.
+ * This value is needed for doppler effect calculation.
+ * \return The speed of sound.
+ */
+ float getSpeedOfSound() const;
+
+ /**
+ * Sets the speed of sound.
+ * This value is needed for doppler effect calculation.
+ * \param speed The new speed of sound.
+ */
+ void setSpeedOfSound(float speed);
+
+ /**
+ * Retrieves the doppler factor.
+ * This value is a scaling factor for the velocity vectors of sources and
+ * listener which is used while calculating the doppler effect.
+ * \return The doppler factor.
+ */
+ float getDopplerFactor() const;
+
+ /**
+ * Sets the doppler factor.
+ * This value is a scaling factor for the velocity vectors of sources and
+ * listener which is used while calculating the doppler effect.
+ * \param factor The new doppler factor.
+ */
+ void setDopplerFactor(float factor);
+
+ /**
+ * Retrieves the distance model.
+ * \return The distance model.
+ */
+ DistanceModel getDistanceModel() const;
+
+ /**
+ * Sets the distance model.
+ * \param model distance model.
+ */
+ void setDistanceModel(DistanceModel model);
+
+ /**
+ * Retrieves one of the animated properties of the sequence.
+ * \param type Which animated property to retrieve.
+ * \return A pointer to the animated property, valid as long as the
+ * sequence is.
+ */
+ AnimateableProperty* getAnimProperty(AnimateablePropertyType type);
+
+ /**
+ * Adds a new entry to the scene.
+ * \param sound The sound this entry should play.
+ * \param begin The start time.
+ * \param end The end time or a negative value if determined by the sound.
+ * \param skip How much seconds should be skipped at the beginning.
+ * \return The entry added.
+ */
+ std::shared_ptr<SequenceEntry> add(std::shared_ptr<ISound> sound, float begin, float end, float skip);
+
+ /**
+ * Removes an entry from the scene.
+ * \param entry The entry to remove.
+ */
+ void remove(std::shared_ptr<SequenceEntry> entry);
+};
+
+AUD_NAMESPACE_END
diff --git a/extern/audaspace/include/sequence/SequenceEntry.h b/extern/audaspace/include/sequence/SequenceEntry.h
new file mode 100644
index 00000000000..98f15faf7ff
--- /dev/null
+++ b/extern/audaspace/include/sequence/SequenceEntry.h
@@ -0,0 +1,315 @@
+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file SequenceEntry.h
+ * @ingroup sequence
+ * The SequenceEntry class.
+ */
+
+#include "sequence/AnimateableProperty.h"
+#include "util/ILockable.h"
+
+#include <mutex>
+#include <memory>
+
+AUD_NAMESPACE_BEGIN
+
+class ISound;
+
+/**
+ * This class represents a sequenced entry in a sequencer sound.
+ */
+class AUD_API SequenceEntry : public ILockable
+{
+ friend class SequenceHandle;
+private:
+ /// The status of the entry. Changes every time a non-animated parameter changes.
+ int m_status;
+
+ /// The positional status of the entry. Changes every time the entry is moved.
+ int m_pos_status;
+
+ /// The sound status, changed when the sound is changed.
+ int m_sound_status;
+
+ /// The unique (regarding the sound) ID of the entry.
+ int m_id;
+
+ /// The sound this entry plays.
+ std::shared_ptr<ISound> m_sound;
+
+ /// The begin time.
+ float m_begin;
+
+ /// The end time.
+ float m_end;
+
+ /// How many seconds are skipped at the beginning.
+ float m_skip;
+
+ /// Whether the entry is muted.
+ bool m_muted;
+
+ /// Whether the position to the listener is relative or absolute
+ bool m_relative;
+
+ /// Maximum volume.
+ float m_volume_max;
+
+ /// Minimum volume.
+ float m_volume_min;
+
+ /// Maximum distance.
+ float m_distance_max;
+
+ /// Reference distance;
+ float m_distance_reference;
+
+ /// Attenuation
+ float m_attenuation;
+
+ /// Cone outer angle.
+ float m_cone_angle_outer;
+
+ /// Cone inner angle.
+ float m_cone_angle_inner;
+
+ /// Cone outer volume.
+ float m_cone_volume_outer;
+
+ /// The mutex for locking.
+ std::recursive_mutex m_mutex;
+
+ /// The animated volume.
+ AnimateableProperty m_volume;
+
+ /// The animated panning.
+ AnimateableProperty m_panning;
+
+ /// The animated pitch.
+ AnimateableProperty m_pitch;
+
+ /// The animated location.
+ AnimateableProperty m_location;
+
+ /// The animated orientation.
+ AnimateableProperty m_orientation;
+
+ // delete copy constructor and operator=
+ SequenceEntry(const SequenceEntry&) = delete;
+ SequenceEntry& operator=(const SequenceEntry&) = delete;
+
+public:
+ /**
+ * Creates a new sequenced entry.
+ * \param sound The sound this entry should play.
+ * \param begin The start time.
+ * \param end The end time or a negative value if determined by the sound.
+ * \param skip How much seconds should be skipped at the beginning.
+ * \param id The ID of the entry.
+ */
+ SequenceEntry(std::shared_ptr<ISound> sound, float begin, float end, float skip, int id);
+ virtual ~SequenceEntry();
+
+ /**
+ * Locks the entry.
+ */
+ virtual void lock();
+
+ /**
+ * Unlocks the previously locked entry.
+ */
+ virtual void unlock();
+
+ /**
+ * Retrieves the sound of the entry.
+ * \return The sound.
+ */
+ std::shared_ptr<ISound> getSound();
+
+ /**
+ * Sets the sound of the entry.
+ * \param sound The new sound.
+ */
+ void setSound(std::shared_ptr<ISound> sound);
+
+ /**
+ * Moves the entry.
+ * \param begin The new start time.
+ * \param end The new end time or a negative value if unknown.
+ * \param skip How many seconds to skip at the beginning.
+ */
+ void move(float begin, float end, float skip);
+
+ /**
+ * Retrieves the muting state of the entry.
+ * \return Whether the entry should is muted or not.
+ */
+ bool isMuted();
+
+ /**
+ * Sets the muting state of the entry.
+ * \param mute Whether the entry should be muted or not.
+ */
+ void mute(bool mute);
+
+ /**
+ * Retrieves the ID of the entry.
+ * \return The ID of the entry.
+ */
+ int getID() const;
+
+ /**
+ * Retrieves one of the animated properties of the entry.
+ * \param type Which animated property to retrieve.
+ * \return A pointer to the animated property, valid as long as the
+ * entry is.
+ */
+ AnimateableProperty* getAnimProperty(AnimateablePropertyType type);
+
+ /**
+ * Checks whether the source location, velocity and orientation are relative
+ * to the listener.
+ * \return Whether the source is relative.
+ */
+ bool isRelative();
+
+ /**
+ * Sets whether the source location, velocity and orientation are relative
+ * to the listener.
+ * \param relative Whether the source is relative.
+ * \return Whether the action succeeded.
+ */
+ void setRelative(bool relative);
+
+ /**
+ * Retrieves the maximum volume of a source.
+ * \return The maximum volume.
+ */
+ float getVolumeMaximum();
+
+ /**
+ * Sets the maximum volume of a source.
+ * \param volume The new maximum volume.
+ * \return Whether the action succeeded.
+ */
+ void setVolumeMaximum(float volume);
+
+ /**
+ * Retrieves the minimum volume of a source.
+ * \return The minimum volume.
+ */
+ float getVolumeMinimum();
+
+ /**
+ * Sets the minimum volume of a source.
+ * \param volume The new minimum volume.
+ * \return Whether the action succeeded.
+ */
+ void setVolumeMinimum(float volume);
+
+ /**
+ * Retrieves the maximum distance of a source.
+ * If a source is further away from the reader than this distance, the
+ * volume will automatically be set to 0.
+ * \return The maximum distance.
+ */
+ float getDistanceMaximum();
+
+ /**
+ * Sets the maximum distance of a source.
+ * If a source is further away from the reader than this distance, the
+ * volume will automatically be set to 0.
+ * \param distance The new maximum distance.
+ * \return Whether the action succeeded.
+ */
+ void setDistanceMaximum(float distance);
+
+ /**
+ * Retrieves the reference distance of a source.
+ * \return The reference distance.
+ */
+ float getDistanceReference();
+
+ /**
+ * Sets the reference distance of a source.
+ * \param distance The new reference distance.
+ * \return Whether the action succeeded.
+ */
+ void setDistanceReference(float distance);
+
+ /**
+ * Retrieves the attenuation of a source.
+ * \return The attenuation.
+ */
+ float getAttenuation();
+
+ /**
+ * Sets the attenuation of a source.
+ * This value is used for distance calculation.
+ * \param factor The new attenuation.
+ * \return Whether the action succeeded.
+ */
+ void setAttenuation(float factor);
+
+ /**
+ * Retrieves the outer angle of the cone of a source.
+ * \return The outer angle of the cone.
+ */
+ float getConeAngleOuter();
+
+ /**
+ * Sets the outer angle of the cone of a source.
+ * \param angle The new outer angle of the cone.
+ * \return Whether the action succeeded.
+ */
+ void setConeAngleOuter(float angle);
+
+ /**
+ * Retrieves the inner angle of the cone of a source.
+ * \return The inner angle of the cone.
+ */
+ float getConeAngleInner();
+
+ /**
+ * Sets the inner angle of the cone of a source.
+ * \param angle The new inner angle of the cone.
+ * \return Whether the action succeeded.
+ */
+ void setConeAngleInner(float angle);
+
+ /**
+ * Retrieves the outer volume of the cone of a source.
+ * The volume between inner and outer angle is interpolated between inner
+ * volume and this value.
+ * \return The outer volume of the cone.
+ */
+ float getConeVolumeOuter();
+
+ /**
+ * Sets the outer volume of the cone of a source.
+ * The volume between inner and outer angle is interpolated between inner
+ * volume and this value.
+ * \param volume The new outer volume of the cone.
+ * \return Whether the action succeeded.
+ */
+ void setConeVolumeOuter(float volume);
+};
+
+AUD_NAMESPACE_END
diff --git a/extern/audaspace/include/sequence/SequenceReader.h b/extern/audaspace/include/sequence/SequenceReader.h
new file mode 100644
index 00000000000..196d969e102
--- /dev/null
+++ b/extern/audaspace/include/sequence/SequenceReader.h
@@ -0,0 +1,94 @@
+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file SequenceReader.h
+ * @ingroup sequence
+ * The SequenceReader class.
+ */
+
+#include "IReader.h"
+#include "devices/ReadDevice.h"
+
+AUD_NAMESPACE_BEGIN
+
+class SequenceHandle;
+class SequenceData;
+
+/**
+ * This reader plays back sequenced entries.
+ */
+class AUD_API SequenceReader : public IReader
+{
+private:
+ /**
+ * The current position.
+ */
+ int m_position;
+
+ /**
+ * The read device used to mix the sounds correctly.
+ */
+ ReadDevice m_device;
+
+ /**
+ * Saves the sequence the reader belongs to.
+ */
+ std::shared_ptr<SequenceData> m_sequence;
+
+ /**
+ * The list of playback handles for the entries.
+ */
+ std::list<std::shared_ptr<SequenceHandle> > m_handles;
+
+ /**
+ * Last status read from the sequence.
+ */
+ int m_status;
+
+ /**
+ * Last entry status read from the sequence.
+ */
+ int m_entry_status;
+
+ // delete copy constructor and operator=
+ SequenceReader(const SequenceReader&) = delete;
+ SequenceReader& operator=(const SequenceReader&) = delete;
+
+public:
+ /**
+ * Creates a resampling reader.
+ * \param sequence The sequence data.
+ * \param quality Whether a high quality resample should be used for resampling.
+ */
+ SequenceReader(std::shared_ptr<SequenceData> sequence, bool quality = false);
+
+ /**
+ * Destroys the reader.
+ */
+ ~SequenceReader();
+
+ virtual bool isSeekable() const;
+ virtual void seek(int position);
+ virtual int getLength() const;
+ virtual int getPosition() const;
+ virtual Specs getSpecs() const;
+ virtual void read(int& length, bool& eos, sample_t* buffer);
+};
+
+AUD_NAMESPACE_END
diff --git a/extern/audaspace/include/sequence/Superpose.h b/extern/audaspace/include/sequence/Superpose.h
new file mode 100644
index 00000000000..2a3a6166b3b
--- /dev/null
+++ b/extern/audaspace/include/sequence/Superpose.h
@@ -0,0 +1,62 @@
+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file Superpose.h
+ * @ingroup sequence
+ * The Superpose class.
+ */
+
+#include "ISound.h"
+
+AUD_NAMESPACE_BEGIN
+
+/**
+ * This sound mixes two other factories, playing them the same time.
+ * \note Readers from the underlying factories must have the same sample rate
+ * and channel count.
+ */
+class AUD_API Superpose : public ISound
+{
+private:
+ /**
+ * First played sound.
+ */
+ std::shared_ptr<ISound> m_sound1;
+
+ /**
+ * Second played sound.
+ */
+ std::shared_ptr<ISound> m_sound2;
+
+ // delete copy constructor and operator=
+ Superpose(const Superpose&) = delete;
+ Superpose& operator=(const Superpose&) = delete;
+
+public:
+ /**
+ * Creates a new superpose sound.
+ * \param sound1 The first input sound.
+ * \param sound2 The second input sound.
+ */
+ Superpose(std::shared_ptr<ISound> sound1, std::shared_ptr<ISound> sound2);
+
+ virtual std::shared_ptr<IReader> createReader();
+};
+
+AUD_NAMESPACE_END
diff --git a/extern/audaspace/include/sequence/SuperposeReader.h b/extern/audaspace/include/sequence/SuperposeReader.h
new file mode 100644
index 00000000000..8bd38ade4c3
--- /dev/null
+++ b/extern/audaspace/include/sequence/SuperposeReader.h
@@ -0,0 +1,79 @@
+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file SuperposeReader.h
+ * @ingroup sequence
+ * The SuperposeReader class.
+ */
+
+#include "IReader.h"
+#include "util/Buffer.h"
+
+#include <memory>
+
+AUD_NAMESPACE_BEGIN
+
+/**
+ * This reader plays two readers with the same specs in parallel.
+ */
+class AUD_API SuperposeReader : public IReader
+{
+private:
+ /**
+ * The first reader.
+ */
+ std::shared_ptr<IReader> m_reader1;
+
+ /**
+ * The second reader.
+ */
+ std::shared_ptr<IReader> m_reader2;
+
+ /**
+ * Buffer used for mixing.
+ */
+ Buffer m_buffer;
+
+ // delete copy constructor and operator=
+ SuperposeReader(const SuperposeReader&) = delete;
+ SuperposeReader& operator=(const SuperposeReader&) = delete;
+
+public:
+ /**
+ * Creates a new superpose reader.
+ * \param reader1 The first reader to read from.
+ * \param reader2 The second reader to read from.
+ * \exception Exception Thrown if the specs from the readers differ.
+ */
+ SuperposeReader(std::shared_ptr<IReader> reader1, std::shared_ptr<IReader> reader2);
+
+ /**
+ * Destroys the reader.
+ */
+ virtual ~SuperposeReader();
+
+ virtual bool isSeekable() const;
+ virtual void seek(int position);
+ virtual int getLength() const;
+ virtual int getPosition() const;
+ virtual Specs getSpecs() const;
+ virtual void read(int& length, bool& eos, sample_t* buffer);
+};
+
+AUD_NAMESPACE_END