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Diffstat (limited to 'extern/bFTGL/include/FTBBox.h')
-rw-r--r-- | extern/bFTGL/include/FTBBox.h | 124 |
1 files changed, 0 insertions, 124 deletions
diff --git a/extern/bFTGL/include/FTBBox.h b/extern/bFTGL/include/FTBBox.h deleted file mode 100644 index 7ff530166ca..00000000000 --- a/extern/bFTGL/include/FTBBox.h +++ /dev/null @@ -1,124 +0,0 @@ -#ifndef __FTBBox__ -#define __FTBBox__ - -#include <ft2build.h> -#include FT_FREETYPE_H -//#include FT_GLYPH_H -#include FT_OUTLINE_H - -#include "FTGL.h" -#include "FTPoint.h" - - -/** - * FTBBox is a convenience class for handling bounding boxes. - */ -class FTGL_EXPORT FTBBox -{ - public: - /** - * Default constructor. Bounding box is set to zero. - */ - FTBBox() - : lowerX(0.0f), - lowerY(0.0f), - lowerZ(0.0f), - upperX(0.0f), - upperY(0.0f), - upperZ(0.0f) - {} - - /** - * Constructor. - */ - FTBBox( float lx, float ly, float lz, float ux, float uy, float uz) - : lowerX(lx), - lowerY(ly), - lowerZ(lz), - upperX(ux), - upperY(uy), - upperZ(uz) - {} - - /** - * Constructor. Extracts a bounding box from a freetype glyph. Uses - * the control box for the glyph. <code>FT_Glyph_Get_CBox()</code> - * - * @param glyph A freetype glyph - */ - FTBBox( FT_GlyphSlot glyph) - : lowerX(0.0f), - lowerY(0.0f), - lowerZ(0.0f), - upperX(0.0f), - upperY(0.0f), - upperZ(0.0f) - { - FT_BBox bbox; - FT_Outline_Get_CBox( &(glyph->outline), &bbox); - - lowerX = static_cast<float>( bbox.xMin) / 64.0f; - lowerY = static_cast<float>( bbox.yMin) / 64.0f; - lowerZ = 0.0f; - upperX = static_cast<float>( bbox.xMax) / 64.0f; - upperY = static_cast<float>( bbox.yMax) / 64.0f; - upperZ = 0.0f; - - } - - /** - * Destructor - */ - ~FTBBox() - {} - - - /** - * Move the Bounding Box by a vector. - * - * @param distance The distance to move the bbox in 3D space. - */ - FTBBox& Move( FTPoint distance) - { - lowerX += distance.x; - lowerY += distance.y; - lowerZ += distance.z; - upperX += distance.x; - upperY += distance.y; - upperZ += distance.z; - return *this; - } - - FTBBox& operator += ( const FTBBox& bbox) - { - lowerX = bbox.lowerX < lowerX? bbox.lowerX: lowerX; - lowerY = bbox.lowerY < lowerY? bbox.lowerY: lowerY; - lowerZ = bbox.lowerZ < lowerZ? bbox.lowerZ: lowerZ; - upperX = bbox.upperX > upperX? bbox.upperX: upperX; - upperY = bbox.upperY > upperY? bbox.upperY: upperY; - upperZ = bbox.upperZ > upperZ? bbox.upperZ: upperZ; - - return *this; - } - - void SetDepth( float depth) - { - upperZ = lowerZ + depth; - } - - - /** - * The bounds of the box - */ - // Make these ftPoints & private - float lowerX, lowerY, lowerZ, upperX, upperY, upperZ; - protected: - - - private: - -}; - - -#endif // __FTBBox__ - |