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Diffstat (limited to 'extern/bFTGL/include/FTGL.h')
-rw-r--r-- | extern/bFTGL/include/FTGL.h | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/extern/bFTGL/include/FTGL.h b/extern/bFTGL/include/FTGL.h deleted file mode 100644 index 2b76de8b8bd..00000000000 --- a/extern/bFTGL/include/FTGL.h +++ /dev/null @@ -1,100 +0,0 @@ -#ifndef __FTGL__ -#define __FTGL__ - - -typedef double FTGL_DOUBLE; -typedef float FTGL_FLOAT; - -// Fixes for deprecated identifiers in 2.1.5 -#ifndef FT_OPEN_MEMORY - #define FT_OPEN_MEMORY (FT_Open_Flags)1 -#endif - -#ifndef FT_RENDER_MODE_MONO - #define FT_RENDER_MODE_MONO ft_render_mode_mono -#endif - -#ifndef FT_RENDER_MODE_NORMAL - #define FT_RENDER_MODE_NORMAL ft_render_mode_normal -#endif - - -#ifdef WIN32 - - // Under windows avoid including <windows.h> is overrated. - // Sure, it can be avoided and "name space pollution" can be - // avoided, but why? It really doesn't make that much difference - // these days. - #define WIN32_LEAN_AND_MEAN - #include <windows.h> - - #ifndef __gl_h_ - #include <GL/gl.h> - #include <GL/glu.h> - #endif - -#else - - // Non windows platforms - don't require nonsense as seen above :-) - #ifndef __gl_h_ - #ifdef __APPLE_CC__ - #include <OpenGL/gl.h> - #include <OpenGL/glu.h> - #else - #include <GL/gl.h> - #if defined (__sun__) && !defined (__sparc__) - #include <mesa/glu.h> - #else - #include <GL/glu.h> - #endif - #endif - - #endif - - // Required for compatibility with glext.h style function definitions of - // OpenGL extensions, such as in src/osg/Point.cpp. - #ifndef APIENTRY - #define APIENTRY - #endif -#endif - -// Compiler-specific conditional compilation -#ifdef _MSC_VER // MS Visual C++ - - // Disable various warning. - // 4786: template name too long - #pragma warning( disable : 4251 ) - #pragma warning( disable : 4275 ) - #pragma warning( disable : 4786 ) - - // The following definitions control how symbols are exported. - // If the target is a static library ensure that FTGL_LIBRARY_STATIC - // is defined. If building a dynamic library (ie DLL) ensure the - // FTGL_LIBRARY macro is defined, as it will mark symbols for - // export. If compiling a project to _use_ the _dynamic_ library - // version of the library, no definition is required. - #ifdef FTGL_LIBRARY_STATIC // static lib - no special export required - # define FTGL_EXPORT - #elif FTGL_LIBRARY // dynamic lib - must export/import symbols appropriately. - # define FTGL_EXPORT __declspec(dllexport) - #else - # define FTGL_EXPORT __declspec(dllimport) - #endif - -#else - // Compiler that is not MS Visual C++. - // Ensure that the export symbol is defined (and blank) - #define FTGL_EXPORT -#endif - - -// lifted from glext.h, to remove dependancy on glext.h -#ifndef GL_EXT_texture_object - #define GL_TEXTURE_PRIORITY_EXT 0x8066 - #define GL_TEXTURE_RESIDENT_EXT 0x8067 - #define GL_TEXTURE_1D_BINDING_EXT 0x8068 - #define GL_TEXTURE_2D_BINDING_EXT 0x8069 - #define GL_TEXTURE_3D_BINDING_EXT 0x806A -#endif - -#endif // __FTGL__ |