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Diffstat (limited to 'extern/bFTGL/include/FTTextureGlyph.h')
-rwxr-xr-xextern/bFTGL/include/FTTextureGlyph.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/extern/bFTGL/include/FTTextureGlyph.h b/extern/bFTGL/include/FTTextureGlyph.h
new file mode 100755
index 00000000000..389e6f778da
--- /dev/null
+++ b/extern/bFTGL/include/FTTextureGlyph.h
@@ -0,0 +1,89 @@
+#ifndef __FTTextureGlyph__
+#define __FTTextureGlyph__
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_GLYPH_H
+
+#include "FTGL.h"
+#include "FTGlyph.h"
+
+
+/**
+ * FTTextureGlyph is a specialisation of FTGlyph for creating texture
+ * glyphs.
+ *
+ * @see FTGlyphContainer
+ *
+ */
+class FTGL_EXPORT FTTextureGlyph : public FTGlyph
+{
+ public:
+ /**
+ * Constructor
+ *
+ * @param glyph The Freetype glyph to be processed
+ * @param id The id of the texture that this glyph will be
+ * drawn in
+ * @param xOffset The x offset into the parent texture to draw
+ * this glyph
+ * @param yOffset The y offset into the parent texture to draw
+ * this glyph
+ * @param width The width of the parent texture
+ * @param height The height (number of rows) of the parent texture
+ */
+ FTTextureGlyph( FT_GlyphSlot glyph, int id, int xOffset, int yOffset, GLsizei width, GLsizei height);
+
+ /**
+ * Destructor
+ */
+ virtual ~FTTextureGlyph();
+
+ /**
+ * Renders this glyph at the current pen position.
+ *
+ * @param pen The current pen position.
+ * @return The advance distance for this glyph.
+ */
+ virtual float Render( const FTPoint& pen);
+
+ private:
+ /**
+ * The width of the glyph 'image'
+ */
+ int destWidth;
+
+ /**
+ * The height of the glyph 'image'
+ */
+ int destHeight;
+
+ /**
+ * Vector from the pen position to the topleft corner of the pixmap
+ */
+ FTPoint pos;
+
+ /**
+ * The texture co-ords of this glyph within the texture.
+ */
+ FTPoint uv[2];
+
+ /**
+ * The texture index that this glyph is contained in.
+ */
+ int glTextureID;
+
+ /**
+ * The texture index of the currently active texture
+ *
+ * We call glGetIntegerv( GL_TEXTURE_2D_BINDING, activeTextureID);
+ * to get the currently active texture to try to reduce the number
+ * of texture bind operations
+ */
+ GLint activeTextureID;
+
+};
+
+
+#endif // __FTTextureGlyph__