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Diffstat (limited to 'extern/bFTGL/include/FTTextureGlyph.h')
-rw-r--r--extern/bFTGL/include/FTTextureGlyph.h89
1 files changed, 0 insertions, 89 deletions
diff --git a/extern/bFTGL/include/FTTextureGlyph.h b/extern/bFTGL/include/FTTextureGlyph.h
deleted file mode 100644
index 389e6f778da..00000000000
--- a/extern/bFTGL/include/FTTextureGlyph.h
+++ /dev/null
@@ -1,89 +0,0 @@
-#ifndef __FTTextureGlyph__
-#define __FTTextureGlyph__
-
-
-#include <ft2build.h>
-#include FT_FREETYPE_H
-#include FT_GLYPH_H
-
-#include "FTGL.h"
-#include "FTGlyph.h"
-
-
-/**
- * FTTextureGlyph is a specialisation of FTGlyph for creating texture
- * glyphs.
- *
- * @see FTGlyphContainer
- *
- */
-class FTGL_EXPORT FTTextureGlyph : public FTGlyph
-{
- public:
- /**
- * Constructor
- *
- * @param glyph The Freetype glyph to be processed
- * @param id The id of the texture that this glyph will be
- * drawn in
- * @param xOffset The x offset into the parent texture to draw
- * this glyph
- * @param yOffset The y offset into the parent texture to draw
- * this glyph
- * @param width The width of the parent texture
- * @param height The height (number of rows) of the parent texture
- */
- FTTextureGlyph( FT_GlyphSlot glyph, int id, int xOffset, int yOffset, GLsizei width, GLsizei height);
-
- /**
- * Destructor
- */
- virtual ~FTTextureGlyph();
-
- /**
- * Renders this glyph at the current pen position.
- *
- * @param pen The current pen position.
- * @return The advance distance for this glyph.
- */
- virtual float Render( const FTPoint& pen);
-
- private:
- /**
- * The width of the glyph 'image'
- */
- int destWidth;
-
- /**
- * The height of the glyph 'image'
- */
- int destHeight;
-
- /**
- * Vector from the pen position to the topleft corner of the pixmap
- */
- FTPoint pos;
-
- /**
- * The texture co-ords of this glyph within the texture.
- */
- FTPoint uv[2];
-
- /**
- * The texture index that this glyph is contained in.
- */
- int glTextureID;
-
- /**
- * The texture index of the currently active texture
- *
- * We call glGetIntegerv( GL_TEXTURE_2D_BINDING, activeTextureID);
- * to get the currently active texture to try to reduce the number
- * of texture bind operations
- */
- GLint activeTextureID;
-
-};
-
-
-#endif // __FTTextureGlyph__