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Diffstat (limited to 'extern/bFTGL/include/FTTextureGlyph.h')
-rw-r--r-- | extern/bFTGL/include/FTTextureGlyph.h | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/extern/bFTGL/include/FTTextureGlyph.h b/extern/bFTGL/include/FTTextureGlyph.h deleted file mode 100644 index 389e6f778da..00000000000 --- a/extern/bFTGL/include/FTTextureGlyph.h +++ /dev/null @@ -1,89 +0,0 @@ -#ifndef __FTTextureGlyph__ -#define __FTTextureGlyph__ - - -#include <ft2build.h> -#include FT_FREETYPE_H -#include FT_GLYPH_H - -#include "FTGL.h" -#include "FTGlyph.h" - - -/** - * FTTextureGlyph is a specialisation of FTGlyph for creating texture - * glyphs. - * - * @see FTGlyphContainer - * - */ -class FTGL_EXPORT FTTextureGlyph : public FTGlyph -{ - public: - /** - * Constructor - * - * @param glyph The Freetype glyph to be processed - * @param id The id of the texture that this glyph will be - * drawn in - * @param xOffset The x offset into the parent texture to draw - * this glyph - * @param yOffset The y offset into the parent texture to draw - * this glyph - * @param width The width of the parent texture - * @param height The height (number of rows) of the parent texture - */ - FTTextureGlyph( FT_GlyphSlot glyph, int id, int xOffset, int yOffset, GLsizei width, GLsizei height); - - /** - * Destructor - */ - virtual ~FTTextureGlyph(); - - /** - * Renders this glyph at the current pen position. - * - * @param pen The current pen position. - * @return The advance distance for this glyph. - */ - virtual float Render( const FTPoint& pen); - - private: - /** - * The width of the glyph 'image' - */ - int destWidth; - - /** - * The height of the glyph 'image' - */ - int destHeight; - - /** - * Vector from the pen position to the topleft corner of the pixmap - */ - FTPoint pos; - - /** - * The texture co-ords of this glyph within the texture. - */ - FTPoint uv[2]; - - /** - * The texture index that this glyph is contained in. - */ - int glTextureID; - - /** - * The texture index of the currently active texture - * - * We call glGetIntegerv( GL_TEXTURE_2D_BINDING, activeTextureID); - * to get the currently active texture to try to reduce the number - * of texture bind operations - */ - GLint activeTextureID; - -}; - - -#endif // __FTTextureGlyph__ |