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+FTGL 1.31
+
+NOTES FOR COMPILING ON WINDOWS
+
+14 Feb 2002
+
+Ellers, ellers@iinet.net.au
+
+
+
+
+
+SUPPORTED COMPILERS
+
+
+
+I have rebuilt the FTGL project files for Visual C++ (version 6). There are
+
+presently no other compilers or environments supported but feel free to
+
+contribute them.
+
+
+
+
+
+QUICK GUIDE: COMPILING FTGL
+
+
+
+ - Start up MSVC++ with ftgl.dsw.
+
+ - Tell MSVC++ where FreeType is. You'll need to do something like this:
+
+
+
+ * select Project>Settings
+
+ * select ftgl_static (for a start)
+
+ * select "All Configurations"
+
+ * go to the tab C++ > PreProcessor
+
+ * Set additional include directories appropriately. For me it is:
+
+ D:\cots\freetype-2.0.5\include
+
+ * repeat for all configurations of ftgl_dll
+
+
+
+
+
+QUICK GUIDE: COMPILING/RUNNING SUPPLIED DEMO PROGRAM
+
+
+
+ - The program expects the first argument to be the name of a truetype file.
+
+ I copied timesbi.ttf from the windows directory to C:\TEMP and then edit
+
+ the settings of the project:
+
+
+
+ * select Project>Settings
+
+ * select Demo project
+
+ * select panel Debug>General
+
+ * set Program Arguments to be "C:\TEMP\timesbi.ttf"
+
+
+
+
+
+QUICK GUIDE: COMPILING YOUR PROGRAM TO USE FTGL
+
+
+
+ - Choose dynamic or static library linkage
+
+ * if you want to link to a static FTGL library ensure that
+
+ FTGL_LIBRARY_STATIC is defined in the preprocessor section
+
+
+
+
+
+CONFIGURATION / CODE GENERATION / C LIBRARIES
+
+
+
+FTGL can be built in various configurations (inspired by Freetype and libpng):
+
+
+
+ - static library (.lib)
+
+ - dynamic library (.dll)
+
+
+
+MSVC++ requires selection of "code generation" option, which seems to be
+
+mostly to do with which version of the Standard C library is linked with the
+
+library.
+
+
+
+The following modes are supported:
+
+
+
+ - static/dynamic
+
+ - single threaded (ST) or multithreaded (MT)
+
+ NOTE: the multithreaded DLL (MD) mode was NOT included, as freetype itself
+
+ doesn't support that mode so I figure there's no point yet.
+
+ - debug/release (debug has _d suffix)
+
+
+
+So the static multithreaded release library is:
+
+
+
+ ftgl_static_MT.lib
+
+
+
+The same library built in DEBUG mode:
+
+
+
+ ftgl_static_MT_d.lib
+
+
+
+If you're not sure which one is appropriate (and if you're a novice don't
+
+been too put off...) start with making the decision about debug or release.
+
+This should be easy because if you're building the debug version of your
+
+app its probably a good idea to link with the debug version of FTGL (but
+
+not compulsory). Once thats done, you may get errors like:
+
+
+
+ LIBCMTD.lib(crt0init.obj) : warning LNK4098: defaultlib "libcmt.lib" conflicts with use of other libs; use /NODEFAULTLIB:library
+
+
+
+This will happen, for example, when you link a glut app with an FTGL library
+
+compiled with different codegen options than the GLUT library.
+
+
+
+MSVC++ "sort of"
+
+requires that all libs be linked with the same codegen option. GLUT is built
+
+in XXX mode, so if you're linking with GLUT, you can get rid of the warning
+
+by linking with the XXX version of FTGL. The various versions are particularly
+
+useful if you're doing std C stuff, like printf etc.
+
+
+
+
+
+
+
+FAQ
+
+
+
+Q: "But... do I HAVE to use all these DIFFERENT build modes, like multi-
+
+ threaded, debug single threaded, etc?"
+
+
+
+A: No. Sometimes library makers only generate one style anyway. It depends
+
+ on your needs. Unless you're linking with standard C stuff (e.g. printf)
+
+ then it probably won't make a great deal of difference. If you get
+
+ warnings about "default lib libcmt.lib conflicts" etc, then you can make
+
+ use of the different libraries.
+
+
+