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Diffstat (limited to 'extern/bFTGL/win32_vcpp/README_WIN32.txt')
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diff --git a/extern/bFTGL/win32_vcpp/README_WIN32.txt b/extern/bFTGL/win32_vcpp/README_WIN32.txt deleted file mode 100644 index bc92bbb9591..00000000000 --- a/extern/bFTGL/win32_vcpp/README_WIN32.txt +++ /dev/null @@ -1,206 +0,0 @@ -FTGL 1.31 - -NOTES FOR COMPILING ON WINDOWS - -14 Feb 2002 - -Ellers, ellers@iinet.net.au - - - - - -SUPPORTED COMPILERS - - - -I have rebuilt the FTGL project files for Visual C++ (version 6). There are - -presently no other compilers or environments supported but feel free to - -contribute them. - - - - - -QUICK GUIDE: COMPILING FTGL - - - - - Start up MSVC++ with ftgl.dsw. - - - Tell MSVC++ where FreeType is. You'll need to do something like this: - - - - * select Project>Settings - - * select ftgl_static (for a start) - - * select "All Configurations" - - * go to the tab C++ > PreProcessor - - * Set additional include directories appropriately. For me it is: - - D:\cots\freetype-2.0.5\include - - * repeat for all configurations of ftgl_dll - - - - - -QUICK GUIDE: COMPILING/RUNNING SUPPLIED DEMO PROGRAM - - - - - The program expects the first argument to be the name of a truetype file. - - I copied timesbi.ttf from the windows directory to C:\TEMP and then edit - - the settings of the project: - - - - * select Project>Settings - - * select Demo project - - * select panel Debug>General - - * set Program Arguments to be "C:\TEMP\timesbi.ttf" - - - - - -QUICK GUIDE: COMPILING YOUR PROGRAM TO USE FTGL - - - - - Choose dynamic or static library linkage - - * if you want to link to a static FTGL library ensure that - - FTGL_LIBRARY_STATIC is defined in the preprocessor section - - - - - -CONFIGURATION / CODE GENERATION / C LIBRARIES - - - -FTGL can be built in various configurations (inspired by Freetype and libpng): - - - - - static library (.lib) - - - dynamic library (.dll) - - - -MSVC++ requires selection of "code generation" option, which seems to be - -mostly to do with which version of the Standard C library is linked with the - -library. - - - -The following modes are supported: - - - - - static/dynamic - - - single threaded (ST) or multithreaded (MT) - - NOTE: the multithreaded DLL (MD) mode was NOT included, as freetype itself - - doesn't support that mode so I figure there's no point yet. - - - debug/release (debug has _d suffix) - - - -So the static multithreaded release library is: - - - - ftgl_static_MT.lib - - - -The same library built in DEBUG mode: - - - - ftgl_static_MT_d.lib - - - -If you're not sure which one is appropriate (and if you're a novice don't - -been too put off...) start with making the decision about debug or release. - -This should be easy because if you're building the debug version of your - -app its probably a good idea to link with the debug version of FTGL (but - -not compulsory). Once thats done, you may get errors like: - - - - LIBCMTD.lib(crt0init.obj) : warning LNK4098: defaultlib "libcmt.lib" conflicts with use of other libs; use /NODEFAULTLIB:library - - - -This will happen, for example, when you link a glut app with an FTGL library - -compiled with different codegen options than the GLUT library. - - - -MSVC++ "sort of" - -requires that all libs be linked with the same codegen option. GLUT is built - -in XXX mode, so if you're linking with GLUT, you can get rid of the warning - -by linking with the XXX version of FTGL. The various versions are particularly - -useful if you're doing std C stuff, like printf etc. - - - - - - - -FAQ - - - -Q: "But... do I HAVE to use all these DIFFERENT build modes, like multi- - - threaded, debug single threaded, etc?" - - - -A: No. Sometimes library makers only generate one style anyway. It depends - - on your needs. Unless you're linking with standard C stuff (e.g. printf) - - then it probably won't make a great deal of difference. If you get - - warnings about "default lib libcmt.lib conflicts" etc, then you can make - - use of the different libraries. - - - |